lot's of people complaining have yet to see 1 that says what is actaully less about this patch compared to other patches please don't even dare to say less dungeons.
lot's of people complaining have yet to see 1 that says what is actaully less about this patch compared to other patches please don't even dare to say less dungeons.
Potentially no relic for 1 thing
look at 2.1 patch notes for comparison to what we are getting in this patch, 3 ex primals + Ultima HM + Mog HM, 3 dungeons, 1 raid, 2 beast tribes a new pvp mode, Hildebrande and we got the relic in 2.15, free company housing, treasure hunting was introduced
http://na.finalfantasyxiv.com/lodest...7af43f3c43828a
They have been slowly scaling back the content every time and people keep white knighting them for it and accepting it.
2.3 we got 3 dungeons, 1 raid, 1 hm + ex fight, Hildebrande trial, 4 savage raids, front lines pvp and the hunt was added
Edit: 3.1 while marked a downgrade from 2.x series still had more content then 4.1. The 3.1 patch failed because the content flopped and they took such a long time to get it out
Last edited by Rita1989; 09-30-2017 at 04:11 AM.
what is your reluctance to compare apples to apples? 2.3 is not the first patch after an expansion either.
more like what? you were so gung-ho to list everything for 2.1 and 2.3 but for 3.1 it's too much effort to actually list?
Last edited by SendohJin; 09-30-2017 at 04:17 AM.



Mog HM was reused and not really new.Potentially no relic for 1 thing
look at 2.1 patch notes for comparison to what we are getting in this patch, 3 ex primals + Ultima HM + Mog HM, 3 dungeons, 1 raid, 2 beast tribes a new pvp mode, Hildebrande and we got the relic in 2.15, free company housing, treasure hunting was introduced.
it was new in 1.21, but not in 2.1. Only new were the effect graphics.
Potentially no relic for 1 thing
look at 2.1 patch notes for comparison to what we are getting in this patch, 3 ex primals + Ultima HM + Mog HM, 3 dungeons, 1 raid, 2 beast tribes a new pvp mode, Hildebrande and we got the relic in 2.15, free company housing, treasure hunting was introduced
http://na.finalfantasyxiv.com/lodest...7af43f3c43828a
They have been slowly scaling back the content every time and people keep white knighting them for it and accepting it.
patch 2.1 is by far the biggest patch this game ever got, no other patch got even close to it. not even close. how about you compare 2.3 or 2.5 or 3.1 or 3.3 or 3.5 ? odd patchs numbers were always the (catch up or less intersting patches) I believe infact now on even numbered patches we will get 2 dungeons while odds add only 1 of the same level. so please. we didn't got realic because this time around relic are some reused easy grind your life, they are making a legitimate new zone completely dedicate dto the new relics go knows what else they are working on it it's not the same as some ui and numbers on the background do the same old content 3000 times.
we don't even know what this patch will fully bring aside from all they actally showed.


We get:
a new housing district, a new 24 man, a new MOBA styled pvp mode, a new dungeon, super savage, beast tribe
what more do you want? that's pretty standard and has a lot. i don't recall the other patches being particularly better. this is pretty damn good.



Poor Lords of Vermionion and your awful, awful UI. (Seriously why is it the only thing in the game that doesn't have a proper controller layout??)
Super Savage, or, specifically, a mode so hard only the most elite players can complete, is sadly something that is oft requested despite the low turnout to high difficulty content. Insane difficulty was something FFXI was infamous for, so I think it's more bleed from that game along with desiring some real street cred for the game itself and the players that will eventually clear it.
I'm waffling on if it'd be better if Super Savage is cleared in a few weeks or takes a year or two.
Super Savage will be cleared in under a week by world 1st groups most likely there is no ilvl increase this patch and they are BiS on everythingPoor Lords of Vermionion and your awful, awful UI. (Seriously why is it the only thing in the game that doesn't have a proper controller layout??)
Super Savage, or, specifically, a mode so hard only the most elite players can complete, is sadly something that is oft requested despite the low turnout to high difficulty content. Insane difficulty was something FFXI was infamous for, so I think it's more bleed from that game along with desiring some real street cred for the game itself and the players that will eventually clear it.
I'm waffling on if it'd be better if Super Savage is cleared in a few weeks or takes a year or two.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote




