This was proven entirely false once they removed GC restrictions. I had 5-10 minute queues for Shatter up until the day maintenance happened for early access to Stormblood.
Incidentally also the time when they introduced the Garo event: Patch 3.5. I got my Field Commander set in that time by simply persistently queuing for Seal Rock and nabbing some of the roulette using masses for myself *cough*
It died down near the end - Seal Rock died first, 8vs8 was getting ever more shaky then at some point I got 24 man Shatter matches quite consistently. But this is EU hours talking, I doubt it was quite as severe at US primetime.
Sure a tiny portion of the playerbase would continue to queue. but queues already can last half an hour for pvp RIGHT NOW at non peak times. do you really want em longer?
They should remove EXP based on Win/Lose and go back to 4.0.
It was the wrong idea to set the EXP reward based on if you lose or win. Just give the same amount of EXP, no matter what.
Oh... and enable chat for FEAST again.
- Queen of Heal 2022 -
Five minute queues are not a "tiny portion." The only reason queue have slowed now are because the devs screwed up severely with their poor management. PvP skills were entirely gutted, melee jobs suck and three jobs (WAR, RDM and AST) are so bad, it's almost forfeit getting two on your team. This has essentially driven many good PvPers away, thus you're left with bots. So, yes, I would rather slower times or for PvP to die completely if they can't be arsed to actually enforce their policies. They've put significant resources into a mode they won't manage.
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