The "higher level of preparedness and skill" isn't at all necessary for dungeons. Furthermore if more people are enticed to play tank or healer through a carrot and find they actually like the role, then that's even better.I'm vehemently disagree with adding more rewards to AIN than it already has. It'll bring only the unsavory people out that play tanks/healers solely for greed, and don't bring the level of preparedness and skill that usually comes with those roles.
And those pull down the reputation of other more serious ones that actually put an effort in their job.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.