Quote Originally Posted by Arrius View Post
I'm vehemently disagree with adding more rewards to AIN than it already has. It'll bring only the unsavory people out that play tanks/healers solely for greed, and don't bring the level of preparedness and skill that usually comes with those roles.

And those pull down the reputation of other more serious ones that actually put an effort in their job.
The "higher level of preparedness and skill" isn't at all necessary for dungeons. Furthermore if more people are enticed to play tank or healer through a carrot and find they actually like the role, then that's even better.