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  1. #1
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by BorisDaBlade View Post
    This would at least make up for the discrepancy in queue times, putting the leveling ability on par with tanks and healers.

    I know there are lots of ways to level dps classes outside of dungeons, but the game is basically dungeon based. Using other leveling methods effectively hampers dps skill set at end game.

    Thoughts?
    All you'd do then is push people away from tanks and healers even more. because if it takes a dps 2 runs of doma castle to get from 65-67. but takes a tank 4 runs.. to get the same 2 levels how is that remotely fair...
    The result is even less people are going to play tanks / healers because it's twice as much work for the same amount of experience.

    You want to encourage people to play tanks and healers not push them away from it by giving them less rewards than if they went as a dps..

    A better idea that has been suggested a lot in one form or another is make the AIN rewards exp scrolls / items (kinda like mimatettes memoires if you played XI)make those scrolls the equivelant of 15-20% of a level each they need to scale as you go level up.
    a static exp reward wouldn't work. 250k exp is a lot at 45 but it's nothing at 65... so it needs to scale. so at 69 for example one of them scrolls might be over 2 million exp.

    This then allows players to queue as whatever AIN is which benefits queue times for everyone but it also still allows level there desired jobs.
    Something like this also has the advantage of being incredibly simple to implement. there's next to no work or coding involved that doesn't already exist within the game. so the resources required to put it in place would be almost zero.

    It's a much better solution than trying to rebalance all content around 5-6 man light parties or 10-12 man full parties...

    The end result would be significantly faster queues for every single player. even the DPS players that didn't want to play as AIN. why??

    Because if you have 50 players in the dps queue for levelling roulette for example. and youre #50 lets say, your queue times are typically going to be quite long.

    If you added the scrolls or something similar. Then even if only 10 of those 50 players in the queue decided to queue as AIN and use the reward scroll instead of getting direct exp. Those 10 people would then also take another 20 dps out of the queue with them,
    thus slashing the dps queue times and size by almost 60% even for the players sat at the back..

    What this means is that guy who was joined a queue at number 50 or higher. might find he's typically joining queues around position 20 in the queue and is going to get a group that much faster.

    If you do something like this and EVERYONE wins. and I mean everyone. there's isn't a player in the game who would not benefit in some way.

    A:- players who want to level a dps quickly can queue as AIN and take advantage of near instant queues. while still being able to get decent progress on there dps job.

    B:- players who want to play as only DPS and not willing to play as AIN will also level faster because queue times will be shorter as a result of A.

    C:- By tying the reward to AIN you could connect it to all roulettes not just levelling which in turn could result in a huge reduction in queue times across most of the game for everyone. even the antisocial guy who has no friends or social connections..

    There would be no losers..

    If you want to improve things that's how you do it. You incentivise people to play AIN, because the more people that do that the shorter the queues get for everyone else. You do not punish the less desirable rolls with lower exp/tomes rewards. all that does is push people away from those roles

    Quote Originally Posted by Daemon_Windborne View Post
    I really don't know what more they can do about DPS ques. There are always going to be more DPS than Tanks and Healers. They've already implemented a number of incentives to encourage more Tanks and Healers
    What they can do is give players something that actually need. If players are queuing levelling as a dps it's because they want to level a dps. The only thing they need is exp.

    Cracked clusters and stuff helped a few but the issue there is a lot of the t6 materia is currently worthless and were at a point where people who do meld are already melded so simply don't need it. I think that's why the levelling queues have gone way back up to almost hour long in some cases. because people don't need cracked clusters.

    Players want or need exp and that's why they are all queuing fps jobs. My paladin got to 70 and hasn't touched a roulette since because what I need is exp. And I can't get that as a 70 paladin. So I presently queue as a65 black mage. after that maybe ill queue as bard or monk. so my paladin still wont be used for roulettes... that's the problem..

    If I could get exp for black mage playing AIN then I'd queue paladin and take 2 more fps out of the queue in the process. That's 3 people less in the queue straight away. Just from 1 person making a change. That might have made everyone else queue 2 mins shorter.

    That's what they need to fix if they really want to improve queue times. Give players who are willing to play AIN a means to get exp because exp is why they are in the queue in the first place
    (2)
    Last edited by Dzian; 09-21-2017 at 11:06 PM.

  2. #2
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Dzian View Post
    You want to encourage people to play tanks and healers not push them away from it by giving them less rewards than if they went as a dps..
    Actually, you should want to neither encourage nor discourage anyone from playing a particular role - You should simply want to empower people to play whatever they prefer without repercussions.

    In that, XP scrolls are fairly pointless. It's just another reward you throw at people that will completely lose all value the moment they got what they wanted, like Seals, like Cracked Clusters, like Tomes, like Gil, like any other material reward. Moreover, it's a pointless reward unless you level jobs for completion sake - If you level a job to actually PLAY it, because it seems FUN, not playing it defeats the purpose of leveling it - That person isn't going to forever queue as a different job than the one they actually want to play. And what's even worse, it does nothing for non-leveling roulette queue times, so even if these people tank and heal their way to 70, they're suddenly hit by a queue wall anyway.

    It's a temporary measure to fix a permanent issue and an incomplete one at that. I grant you that it's "easy" - Because it's a bandaid. And bandaids are fine to tide people over while you're working on an actual fix - They cannot and should not replace the actual fix however.
    (2)

  3. #3
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Zojha View Post
    If you level a job to actually PLAY it, because it seems FUN, not playing it defeats the purpose of leveling it - That person isn't going to forever queue as a different job than the one they actually want to play.
    many would. the whole reason people rush through levelling jobs is because you don't really play the jobs until your capped. people just wanna level them as quick as possible and actually use them at 70. that's why potd was run so much. because you never really played your job there no fight ever lasted long enough. but its the quickest road to 60....

    that's why people don't invest in gear or stuff while levelling because its just another hurdle that can be skipped. only when people hit cap do they start to actually think about gearing up decently..

    no one finds running through a level 28dungeon levelling roulette particularly fun when theyre 60+ they just do the daily roulette to get the exp as fast as possible...

    the levelling part is seen by many as a chore more than actually playing the job..

    with that said exp scrolls would work well. even if only a small amount of players made use of them. it was have a largely positive affect on overall queue times.. lets say 1 in 10 dps made use of the scrolls. that would pull 3 people out the dps queues and shrink the queues by about 1/3

    pretty significant reduction for everyone.
    Quote Originally Posted by Zojha View Post
    And what's even worse, it does nothing for non-leveling roulette queue times, so even if these people tank and heal their way to 70, they're suddenly hit by a queue wall anyway. .
    that's exactly why I tied it to AIN. doing that it could be implemented across all roulettes. save maybe expert. (the only one people never do for exp)

    It's a lot more than a simple band aid fix. it could have a very positive impact in the long term. even in future expansions.

    the only issue is when people have every job capped. but generally speaking those people stop queuing for most of the roulettes anyway at that point the only one that matters and is worth doing is expert.

    the real problem is AIN. it's purpose is to encourage players to fill needed roles but players simply don't touch it. all duty finder queue problems come from that.. adding a 3rd or 4th dps wont change that at all because players still wont role as AIN and thus queue times will still be bad.

    If you fix the AIN system and make players actually want to use it.. You will reduce queue times for everyone that uses duty finder. and to make players want to use it you have to give them something they want. and with roulettes the main thinkg people want is EXP
    (0)
    Last edited by Dzian; 09-22-2017 at 07:30 AM.

  4. #4
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Dzian View Post
    snip
    The way to do it if you ask me, is to offer more stuff that can be traded in for Cracked Clusters. Plus expand them to other roulettes. Things like XP scrolls for combat, exclusive mounts, minions, maybe things like MGP and tomestones too? Offer incentives for more players. Perhaps you could even trade in clusters for goody bags that contain random items (including glamour items). So many ways it could go if you ask me. Or possibly tokens for "Double Drop" at the end of a HW/SB levelling dungeon, giving you not 1 but 2 guaranteed pieces of useful gear.
    (1)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  5. #5
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,169
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Paladinleeds View Post
    The way to do it if you ask me, is to offer more stuff that can be traded in for Cracked Clusters. Plus expand them to other roulettes. Things like XP scrolls for combat, exclusive mounts, minions, maybe things like MGP and tomestones too? Offer incentives for more players. Perhaps you could even trade in clusters for goody bags that contain random items (including glamour items). So many ways it could go if you ask me. Or possibly tokens for "Double Drop" at the end of a HW/SB levelling dungeon, giving you not 1 but 2 guaranteed pieces of useful gear.
    I'm vehemently disagree with adding more rewards to AIN than it already has. It'll bring only the unsavory people out that play tanks/healers solely for greed, and don't bring the level of preparedness and skill that usually comes with those roles.

    And those pull down the reputation of other more serious ones that actually put an effort in their job.
    (0)

  6. #6
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Arrius View Post
    I'm vehemently disagree with adding more rewards to AIN than it already has. It'll bring only the unsavory people out that play tanks/healers solely for greed, and don't bring the level of preparedness and skill that usually comes with those roles.

    And those pull down the reputation of other more serious ones that actually put an effort in their job.
    The "higher level of preparedness and skill" isn't at all necessary for dungeons. Furthermore if more people are enticed to play tank or healer through a carrot and find they actually like the role, then that's even better.
    (0)

  7. #7
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,169
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Mavrias View Post
    The "higher level of preparedness and skill" isn't at all necessary for dungeons. Furthermore if more people are enticed to play tank or healer through a carrot and find they actually like the role, then that's even better.
    There's no shortage of tanks and healers.
    They just don't deal with the crap the dungeon duties give because people perform terribly and hence fall back to friends and fc members they can rely on.

    And no amount of carrot will change their mind about it.
    (1)

  8. #8
    Player
    Coratanni's Avatar
    Join Date
    Aug 2015
    Location
    Limsa
    Posts
    531
    Character
    Whispering Whiskers
    World
    Goblin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Arrius View Post
    There's no shortage of tanks and healers.
    They just don't deal with the crap the dungeon duties give because people perform terribly and hence fall back to friends and fc members they can rely on.

    And no amount of carrot will change their mind about it.
    I leveled all 3 healers first, and am halfway finished leveling the tank classes to 70. Once all classes are leveled, I'll go back to doing everything on my whm. I've also never had an issue pugging anything. Infact, 90% of the time I am solo queueing.

    But I've been doing my part. Maybe dps should take a chance at playing another role for a change rather than whine and expect the game to cater to their selfish needs?
    (0)

  9. #9
    Player
    Arrius's Avatar
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    Mar 2014
    Posts
    1,169
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Coratanni View Post
    I leveled all 3 healers first, and am halfway finished leveling the tank classes to 70. Once all classes are leveled, I'll go back to doing everything on my whm. I've also never had an issue pugging anything. Infact, 90% of the time I am solo queueing.

    But I've been doing my part. Maybe dps should take a chance at playing another role for a change rather than whine and expect the game to cater to their selfish needs?
    I doubt there will be much of a change regarding this, given SE's Census from 2015 and 2016 confirm that adding new tanks and healer only are a drop on a hot stone when it comes to role popularity.
    (0)

  10. #10
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Arrius View Post
    There's no shortage of tanks and healers.
    They just don't deal with the crap the dungeon duties give because people perform terribly and hence fall back to friends and fc members they can rely on.

    And no amount of carrot will change their mind about it.
    I don't think you're understanding what I'm saying. I prefer casters to most other styles of playing. But, back at the beginning of Heavensward, I was getting sick of dps queue times, and someone suggested to me to play healer to avoid them. I was tentative at first but as I leveled I found out that not only did I enjoy it, I was actually pretty awesome at it too. So now I more or less main healer.

    A bigger carrot might entice more dps to try things out of their comfort zones and potentially there will be more healers/ tanks in the game in general. There will never be as many tanks and healers as dps, that's just a given, but more healers and tanks is always a good thing.
    (2)

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