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  1. #1
    Player
    FaileExperiment's Avatar
    Join Date
    Oct 2013
    Posts
    259
    Character
    Vash Warbreaker
    World
    Zalera
    Main Class
    Red Mage Lv 72
    Quote Originally Posted by Doki View Post
    I think this idea is stupid. It honestly takes very little time to level, regardless of queue times. I have leveled literally every battle class to 70 blah blah blah
    This thread isn't about the ease or difficulty of leveling in general, it's about equalizing the xp gain for all roles from roulette's over a given time period, adjusting for time spent in queue. So yeah, you find it easy to level. Here's a cookie, but you're off-topic.
    (1)

  2. #2
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by FaileExperiment View Post
    This thread isn't about the ease or difficulty of leveling in general, it's about equalizing the xp gain for all roles from roulette's over a given time period, adjusting for time spent in queue. So yeah, you find it easy to level. Here's a cookie, but you're off-topic.
    Then how do you propose to make things fair? Because the suggestion presented in this thread does more harm then good and I only seen one comment on that fact. Basically by giving DPS extra exp gain, you are just encouraging more people to level dps, to make the deficit worse.

    Also DPS do have equal gain for tanks and healers, its called make a friend, just one, only requires one person, and level with them, like me and my friend do, switching off who does DPS and who does tank/healer
    (2)

  3. #3
    Player
    FaileExperiment's Avatar
    Join Date
    Oct 2013
    Posts
    259
    Character
    Vash Warbreaker
    World
    Zalera
    Main Class
    Red Mage Lv 72
    Quote Originally Posted by Snow_Princess View Post
    Then how do you propose to make things fair? Because the suggestion presented in this thread does more harm then good and I only seen one comment on that fact. Basically by giving DPS extra exp gain, you are just encouraging more people to level dps, to make the deficit worse.

    Also DPS do have equal gain for tanks and healers, its called make a friend, just one, only requires one person, and level with them, like me and my friend do, switching off who does DPS and who does tank/healer
    The idea is xp gain per time spent in queue. In that metric, it's not equal. In addition, I don't see the harm argument being very convincing. If someone likes playing tank or healer, they aren't likely to switch just because DPS are compensated for time spent in queue. If that were true we'd also see people playing tank/healer just to get the "role in need" xp/gil bonus, which I don't think you can say has really happened with a straight face.
    (1)

  4. #4
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by FaileExperiment View Post
    The idea is xp gain per time spent in queue. In that metric, it's not equal. In addition, I don't see the harm argument being very convincing. If someone likes playing tank or healer, they aren't likely to switch justbecause DPS are compensated for time spent in queue. If that were true we'd also see people playing tank/healer just to get the "role in need" xp/gil bonus, which I don't think you can say has really happened with a straight face.
    You missed my point completely.

    Quote Originally Posted by Snow_Princess View Post
    Then how do you propose to make things fair? Because the suggestion presented in this thread does more harm then good and I only seen one comment on that fact. Basically by giving DPS extra exp gain, you are just encouraging more people to level dps, to make the deficit worse.

    Also DPS do have equal gain for tanks and healers, its called make a friend, just one, only requires one person, and level with them, like me and my friend do, switching off who does DPS and who does tank/healer
    try again? Also my question went unanswered, you did not reply to me with anything of value.
    https://en.wikipedia.org/wiki/Straw_man

    Quote Originally Posted by Bourne_Endeavor View Post
    This is demonstrably false. I reiterate, people do not base your main decisions on EXP distribution. Someone inclined to play tanks isn't going to abruptly change to a DPS because of an EXP bonus.
    I play all jobs, I am sure a lot do, and those like me would level DPS more because of the bonus, making the discrepancy worse. Saying no one is your false assumption. It is also a strawman to what I was saying (only addressing my "weakest point" and twisting it just a bit and "defeating it", while ignoring everything else.

    Healing is stressful when you meet a bad tank, and you find plenty in the DF. I do not like playing healer with bad tank most of all, then comes tank with bad DPS, along with healer in such a situation esp when they don't AoE/RNG LB a megapull. it is frustrating, I rather play DPS and make fast runs happen more often.
    (0)
    Last edited by Snow_Princess; 09-26-2017 at 10:19 AM.

  5. #5
    Player
    Chocolys's Avatar
    Join Date
    Aug 2013
    Posts
    552
    Character
    Cait Zilla
    World
    Moogle
    Main Class
    White Mage Lv 70
    Quote Originally Posted by FaileExperiment View Post
    This thread isn't about the ease or difficulty of leveling in general, it's about equalizing the xp gain for all roles from roulette's over a given time period, adjusting for time spent in queue. So yeah, you find it easy to level. Here's a cookie, but you're off-topic.
    But you're argument is missing a point. "Time period" is not the only factor involved in earning EXP. To earn EXP you have to actually defeat bosses and monsters.

    With the proposed solution, Tanks and healers would have to do more dungeons and defeat more monsters and bosses than DPS to earn the same EXP than a DPS would do in a single dungeon. That does not sound fair either.

    As Doki said, you can earn good exp doing Fates, Tribe quests and daily hunts while waiting for the duty to pop.

    The only problem for me with the long DPS queue, is for people who have limited play time, and it's not about EXP or Roulettes, but it's about dungeon completion to progress in the game content. That's more of an annoying issue. ( Maybe the new "squadron in dungeon" feature might help in that regard for old content.)
    Strictly speaking about EXP, the game provides enough means to level a DPS comfortably.
    (2)
    Last edited by Chocolys; 09-25-2017 at 08:59 AM.

  6. #6
    Player
    Teraluna's Avatar
    Join Date
    Aug 2013
    Posts
    662
    Character
    Tera Luna
    World
    Louisoix
    Main Class
    Conjurer Lv 100
    A simple help would be to increase the xp gain in PotD from floors 61-70. Currently this is reduced after level 60.

    After leveling my healers I'm on the lvl dps trail and it's a pain.

    People can say that PotD doesn't teach you how to play your class properly.
    But having healed pug groups in the 60-70 dungeons with Whm, Ast and Sch I'll say that these dungeons don't either.

    There may be other things to help, but this seems a pretty easy adjustment to introduce - even if the requirement was to have at least one lvl 70 character before the 61-70 xp reduction was removed.
    (1)
    Last edited by Teraluna; 09-25-2017 at 04:40 PM.

  7. #7
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Teraluna View Post
    A simple help would be to increase the xp gain in PotD from floors 61-70. Currently this is reduced after level 60.

    After leveling my healers I'm on the lvl dps trail and it's a pain.

    People can say that PotD doesn't teach you how to play your class properly.
    But having healed pug groups in the 60-70 dungeons with Whm, Ast and Sch I'll say that these dungeons don't either.

    There may be other things to help, but this seems a pretty easy adjustment to introduce - even if the requirement was to have at least one lvl 70 character before the 61-70 xp reduction was removed.
    I think there's another PotD-like content on the way at some point, but I could be wrong. That would solve this "issue".
    (1)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  8. #8
    Player
    Coratanni's Avatar
    Join Date
    Aug 2015
    Location
    Limsa
    Posts
    531
    Character
    Whispering Whiskers
    World
    Goblin
    Main Class
    White Mage Lv 100
    Several people in here clearly haven't taken economic classes...

    Supply and Demand. You cannot trump this basic rule in life.
    (0)

  9. #9
    Player
    Seoulstar's Avatar
    Join Date
    Apr 2014
    Posts
    1,177
    Character
    Sohee Kim
    World
    Balmung
    Main Class
    Dancer Lv 91
    I still think if more DPS players actually roll healers or tanks it wouldn't be terrible. Do you remember during that period in HW where DPS queues were almost instant because so many were leveling DRK and AST?
    (0)

  10. #10
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,311
    Character
    Niel Kalverra
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Seoulstar View Post
    I still think if more DPS players actually roll healers or tanks it wouldn't be terrible. Do you remember during that period in HW where DPS queues were almost instant because so many were leveling DRK and AST?
    And do you remember how it looked like after roughly 3 months?
    Oh - Tanks and healers are the AIN again in all roulette duties.

    Who would've thought.
    (0)

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