This thread isn't about the ease or difficulty of leveling in general, it's about equalizing the xp gain for all roles from roulette's over a given time period, adjusting for time spent in queue. So yeah, you find it easy to level. Here's a cookie, but you're off-topic.
Then how do you propose to make things fair? Because the suggestion presented in this thread does more harm then good and I only seen one comment on that fact. Basically by giving DPS extra exp gain, you are just encouraging more people to level dps, to make the deficit worse.This thread isn't about the ease or difficulty of leveling in general, it's about equalizing the xp gain for all roles from roulette's over a given time period, adjusting for time spent in queue. So yeah, you find it easy to level. Here's a cookie, but you're off-topic.
Also DPS do have equal gain for tanks and healers, its called make a friend, just one, only requires one person, and level with them, like me and my friend do, switching off who does DPS and who does tank/healer
The idea is xp gain per time spent in queue. In that metric, it's not equal. In addition, I don't see the harm argument being very convincing. If someone likes playing tank or healer, they aren't likely to switch just because DPS are compensated for time spent in queue. If that were true we'd also see people playing tank/healer just to get the "role in need" xp/gil bonus, which I don't think you can say has really happened with a straight face.Then how do you propose to make things fair? Because the suggestion presented in this thread does more harm then good and I only seen one comment on that fact. Basically by giving DPS extra exp gain, you are just encouraging more people to level dps, to make the deficit worse.
Also DPS do have equal gain for tanks and healers, its called make a friend, just one, only requires one person, and level with them, like me and my friend do, switching off who does DPS and who does tank/healer
You missed my point completely.The idea is xp gain per time spent in queue. In that metric, it's not equal. In addition, I don't see the harm argument being very convincing. If someone likes playing tank or healer, they aren't likely to switch justbecause DPS are compensated for time spent in queue. If that were true we'd also see people playing tank/healer just to get the "role in need" xp/gil bonus, which I don't think you can say has really happened with a straight face.
try again? Also my question went unanswered, you did not reply to me with anything of value.Then how do you propose to make things fair? Because the suggestion presented in this thread does more harm then good and I only seen one comment on that fact. Basically by giving DPS extra exp gain, you are just encouraging more people to level dps, to make the deficit worse.
Also DPS do have equal gain for tanks and healers, its called make a friend, just one, only requires one person, and level with them, like me and my friend do, switching off who does DPS and who does tank/healer
https://en.wikipedia.org/wiki/Straw_man
I play all jobs, I am sure a lot do, and those like me would level DPS more because of the bonus, making the discrepancy worse. Saying no one is your false assumption. It is also a strawman to what I was saying (only addressing my "weakest point" and twisting it just a bit and "defeating it", while ignoring everything else.
Healing is stressful when you meet a bad tank, and you find plenty in the DF. I do not like playing healer with bad tank most of all, then comes tank with bad DPS, along with healer in such a situation esp when they don't AoE/RNG LB a megapull. it is frustrating, I rather play DPS and make fast runs happen more often.
Last edited by Snow_Princess; 09-26-2017 at 10:19 AM.
But you're argument is missing a point. "Time period" is not the only factor involved in earning EXP. To earn EXP you have to actually defeat bosses and monsters.This thread isn't about the ease or difficulty of leveling in general, it's about equalizing the xp gain for all roles from roulette's over a given time period, adjusting for time spent in queue. So yeah, you find it easy to level. Here's a cookie, but you're off-topic.
With the proposed solution, Tanks and healers would have to do more dungeons and defeat more monsters and bosses than DPS to earn the same EXP than a DPS would do in a single dungeon. That does not sound fair either.
As Doki said, you can earn good exp doing Fates, Tribe quests and daily hunts while waiting for the duty to pop.
The only problem for me with the long DPS queue, is for people who have limited play time, and it's not about EXP or Roulettes, but it's about dungeon completion to progress in the game content. That's more of an annoying issue. ( Maybe the new "squadron in dungeon" feature might help in that regard for old content.)
Strictly speaking about EXP, the game provides enough means to level a DPS comfortably.
Last edited by Chocolys; 09-25-2017 at 08:59 AM.
A simple help would be to increase the xp gain in PotD from floors 61-70. Currently this is reduced after level 60.
After leveling my healers I'm on the lvl dps trail and it's a pain.
People can say that PotD doesn't teach you how to play your class properly.
But having healed pug groups in the 60-70 dungeons with Whm, Ast and Sch I'll say that these dungeons don't either.
There may be other things to help, but this seems a pretty easy adjustment to introduce - even if the requirement was to have at least one lvl 70 character before the 61-70 xp reduction was removed.
Last edited by Teraluna; 09-25-2017 at 04:40 PM.





I think there's another PotD-like content on the way at some point, but I could be wrong. That would solve this "issue".A simple help would be to increase the xp gain in PotD from floors 61-70. Currently this is reduced after level 60.
After leveling my healers I'm on the lvl dps trail and it's a pain.
People can say that PotD doesn't teach you how to play your class properly.
But having healed pug groups in the 60-70 dungeons with Whm, Ast and Sch I'll say that these dungeons don't either.
There may be other things to help, but this seems a pretty easy adjustment to introduce - even if the requirement was to have at least one lvl 70 character before the 61-70 xp reduction was removed.



Several people in here clearly haven't taken economic classes...
Supply and Demand. You cannot trump this basic rule in life.
I still think if more DPS players actually roll healers or tanks it wouldn't be terrible. Do you remember during that period in HW where DPS queues were almost instant because so many were leveling DRK and AST?


And do you remember how it looked like after roughly 3 months?
Oh - Tanks and healers are the AIN again in all roulette duties.
Who would've thought.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote




