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  1. #1
    Player
    Beatrice's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    102
    Character
    Sans Ocha
    World
    Hyperion
    Main Class
    White Mage Lv 80
    It's really weird that the OP seems to think asking if anyone would like to queue with him in a FC is "pestering"? I've been maining healer classes since 1.0 and I always loved to be able to queue with FC or Linkshell friends. It made groups more fun than playing with strangers! I rarely get Duty Finder groups who will talk outside of "Hi!" and "Bai!"
    (2)

  2. #2
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    The problem is, this would make tanks and healers even less desirable, which in turn would make dps queues even longer, why should I have to run 2 dungeons as a tank or healer to get the same exp a dps gets from 1? Maybe I'll just play a dps instead? Sure I get longer queue times but the exp is the same, so I'm getting rewarded for putting in less effort?

    Maybe instead of just outright awarding dps for doing nothing, they could add a queue time exp bonus, so for every 15 mins you spend in queue you get a 25% exp bonus in the content you're doing, so if you end up with an hour queue you'd be getting double exp. This would basically apply to dps indirectly, but even tanks and healers might get some use out of it in those occasional 15 min queues they get.
    (4)
    Last edited by Cabalabob; 09-19-2017 at 07:52 PM.
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  3. #3
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Cabalabob View Post
    The problem is, this would make tanks and healers even less desirable, which in turn would make dps queues even longer, why should I have to run 2 dungeons as a tank or healer to get the same exp a dps gets from 1? Maybe I'll just play a dps instead? Sure I get longer queue times but the exp is the same, so I'm getting rewarded for putting in less effort?

    Maybe instead of just outright awarding dps for doing nothing, they could add a queue time exp bonus, so for every 15 mins you spend in queue you get a 25% exp bonus in the content you're doing, so if you end up with an hour queue you'd be getting double exp. This would basically apply to dps indirectly, but even tanks and healers might get some use out of it in those occasional 15 min queues they get.
    This wouldn't happen since most people base their leveling decisions are desired roles. If I intend to tank, I'm not going to care what benefits DPS get because my intentions are to main a tank. That being said, your latter paragraph is precisely what I think should be implemented. Every 15-20 minutes, you get say, 10-15% EXP buff.

    Quote Originally Posted by GDFletcher View Post
    Here is a shocking revelation about MMO RPG they are designed around communities, people banding together, forming friendships and combating the dungeons and content together in those communities. Then came along "Duty Finders" and suddenly you no longer needed to find a community to call home and enjoy the madness of that community whilst doing multiple runs for Guild mates to acquire gear, complete story chain etc.
    How about we're not all teenagers or young adults where we can dedicate the same time and commitment we once did? I'm fortunate to be a position where I can play for hours daily, but most people can't. Duty Finder exists so they can log on at say, 10-11pm and not be stuck because their circle of friends aren't on for whatever reason. The devs should be looking at alternatives to help balance the fact we have nine DPS jobs compared to three tanks/healers. FATEs weren't updated at all and remain the same boring slog they've always been while PotD v2 won't release before 4.2.

    Either way, it's not simply being "anti-social."
    (6)
    Last edited by Bourne_Endeavor; 09-21-2017 at 05:42 AM.

  4. #4
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    I just think players may be bored of the current healers and tank jobs
    Also balancing is not just keep adding more dps, no idea what they were thinking
    (3)

  5. #5
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Maero View Post
    I just think players may be bored of the current healers and tank jobs
    Also balancing is not just keep adding more dps, no idea what they were thinking
    The problem of healers and tanks being undesired is common across the genre. It have nothing to do with players being bored of them. In the same way, one could say that players are bored with the DPS there are.

    Also, the adding more DPS was not to balance anything. It was to not add new tanks or healers when they wanted to rebalance mechanically the ones that are already available. And players wouldn't accept there being no new classes at all.
    (1)

  6. #6
    Player
    DeaconMoore's Avatar
    Join Date
    Sep 2017
    Posts
    575
    Character
    Deacon Moore
    World
    Mateus
    Main Class
    Summoner Lv 79
    Quote Originally Posted by Maero View Post
    I just think players may be bored of the current healers and tank jobs
    Also balancing is not just keep adding more dps, no idea what they were thinking
    Boredom? Meh. For some I suppose. Really though, the main reason I suggest anyone tired of que times to seek out an FC and make friends to cure the problem is there are people that play tanks and healers only with people they know.

    Samurai should've been a tank imo, not that it would've helped que times in the long run anyway.
    (0)

  7. #7
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,820
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    Be better if they just increase exp. from fates to make leveling easers for dps classes. Already get a lot of exp. from dungeons.
    (1)

  8. #8
    Player
    Balipu's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    2,084
    Character
    Tea Mysidia
    World
    Phoenix
    Main Class
    Rogue Lv 90
    Quote Originally Posted by hynaku View Post
    Be better if they just increase exp. from fates to make leveling easers for dps classes. Already get a lot of exp. from dungeons.
    And challenge log and PVP and Hunts. XP rate is fine as it is. I had no issue with leveling red mage from 50 to 70.
    (1)

  9. #9
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,927
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    This is sadly something that will never change, unless they remove the holy trinity or find the solution to why people prefer DPS over Tanking or Healing, untill now no MMORPG with a trinity has solved this issue. There are MMORPG's where classes can play more then 1 role, even there we see players prefering to play as a DPS over an Healer or Tank. The issue is not something related to the class, but the role.

    Giving bonus experience to DPS players, would only encourage Tanks and Healers to take it easy and play a DPS. Why should I as a Healer join a group, deal damage and heal? When I can easily go as DPS, deal damage and get extra experience. To many people see the bonus rewards that Tanks and Healers get as only reward, they dont realise that the DPS are also getting rewarded, their reward is a faster queue. I am leveling my DPS classes right now and I understand how annoying it can be wait 25-35 minutes to enter a instance, but aslong as the majority plays DPS, this will not change.

    DPS role is already viewed as the role with the least responsibility, the role that people pick when they want to relax and experience this game without any stress. Now imagine what kind of message this would send to the Tanks and Healers, if they find out that DPS players also get rewarded more experience when they do a dungeon. What is next? DPS players need to wait longer in a queue when farming tomestones, so lets give them bonus tomestones?

    This suggestion would only encourage Tanks and Healers to play DPS and will only result in longer queue time for DPS players.
    (4)

  10. #10
    Player
    GDFletcher's Avatar
    Join Date
    Feb 2017
    Posts
    101
    Character
    Lindsey Fletcher
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Here is a shocking revelation about MMO RPG they are designed around communities, people banding together, forming friendships and combating the dungeons and content together in those communities. Then came along "Duty Finders" and suddenly you no longer needed to find a community to call home and enjoy the madness of that community whilst doing multiple runs for Guild mates to acquire gear, complete story chain etc.

    And alas here we are now with people asking for XP increases for classes because they can't be bothered to join a community or move to an active one. Well sorry, no, there are plenty of ways to gain extra XP when levelling, food, FC perks and so on, SE should not mess with the experience awarded per dungeon because of players being anti-social on a MMO game.
    (2)

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