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  1. #1
    no, light doesn't matter for Scatter.

    If Manafication is not close to being up, just use Enchanted Moulinet every chance you get

    Otherwise you want get to 75 because
    75 use Enchanted Moulinet, 75-30 = 45
    45 use Manafication, 45 x 2 = 90
    90 use Enchanted Moulinet x 3

    "ignore proc unless 2 or less" - Don't use Verfire/Verstone if there are 3 or more mobs.
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    Last edited by SendohJin; 09-23-2017 at 07:13 AM.

  2. #2
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by SendohJin View Post
    no, light doesn't matter for Scatter.

    If Manafication is not close to being up, just use Enchanted Moulinet every chance you get

    Otherwise you want get to 75 because
    75 use Enchanted Moulinet, 75-30 = 45
    45 use Manafication, 45 x 2 = 90
    90 use Enchanted Moulinet x 3

    "ignore proc unless 2 or less" - Don't use Verfire/Verstone if there are 3 or more mobs.
    so when it is up, I use thunder/ aero insta casts ONLY. For 3+ off scatter to get it up 50/50 (or slightly under) asap? What if it is scatter > aero > scatter > stone > scatter > thunder>scatter >fire (if you get lucky) to get 50/50?
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    Last edited by Snow_Princess; 09-23-2017 at 09:27 AM.

  3. #3
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Snow_Princess View Post
    so when it is up, I use thunder/ aero insta casts ONLY (3+) off scatter to get it up 50/50 (or slighty under) asap? What if it is scatter > aero > scatter > stone > scatter > thunder>scatter <fire (if you get lucky) to get 50/50?
    Ok so the biggest thing to understand is that RDM is about making a long cast time shorter.

    Verstone, verfire, jolt and impact are all short spells so that your next long spell [veraero or verstone] becomes instantcast.

    When i say basic math its: damage potency divided by seconds to cast.

    You use verstone/fire/jolt ii/impact when scatter is worth less than 270. Scatter is worth 100 potency per mob. On 3 mobs its worth 300 potency. 300 from scatter is greater than 270 from verstone/fire/impact. You may realize that veraero/thunder is worth 300 potency, WITH a larger mana gauge gain, which results in reaching moulinet faster! So at 3 targets you scatter-> instaveraero/thunder, alternating to increase the gauges together. They must stay within 30 or mana gain of the weaker side is halved, which slows your consumption of them. At 4+ targets scatter is worth 4 x 100 or 400 potency, which is significantly better than veraero/thunder, so you just spam it until you can moulinet. When the mobs trickle down to 2 remaining, you can go back to using verstone/fire/jolt/impact as your hardcasted fodder, alternating targets to displace aggro.

    The colors show the following:

    Purple- too much black mana. White mana gain halved.
    White- too much white mana. Black mana gain halved.
    Red- Within balance. Above 30 black and white mana.
    Black or Empty- Below 30 black or white mana.
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  4. #4
    Quote Originally Posted by Snow_Princess View Post
    so when it is up, I use thunder/ aero insta casts ONLY. For 3+ off scatter to get it up 50/50 (or slightly under) asap? What if it is scatter > aero > scatter > stone > scatter > thunder>scatter >fire (if you get lucky) to get 50/50?
    No, that's very wrong.

    scatter > aero > scatter > thunder > scatter > aero > scatter > thunder

    stone/fire is 270 potency and 9 mana, aero/thunder is 300 potency and 11 mana, you're doing less damage and generating less mana, you never doublecast Verfire/Verstone on purpose.
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