I haven't done the math yet, but in a pull of 6 enemies scatter does 600 potency, thunder/aero do 300, depending on how many gcds it takes to get to 45/45 you could end up losing more damage than you'd gain trying to rush moulinet.
EDIT: this would be it
Due to scatter 25% chance to proc, the proc is 16 mana (8+8) compared to thunder/aero 11, so on average it would only take 1 gcd more with scatter alone to reach 45+ of each mana, and the dps loss of using a single target spell for aoes is not covered by having moulinet 1 gcd early, and note that moulinet 1 gcd early means wasted dual cast after scatter, so better to use that dualcast on another scatter, which ends up being the exact amount of gcds but a noticeable dps loss.
The gap gets narrower at lower than 6 enemies, and deeper at higher than 6.
EDIT 2: I missed something, you don't have to do that last verthunder, so you can get to moulinet 2 gcds early, but the potency cost is still higher than the gain
Assuming you use scatter on your two gained gcds, you'd come out at 9600 potency vs 10800 on average.
The table on the left can go higher or lower than that since scatter proc is RNG, which means with good rng you can get to 45/45 as early, if not earlier than your proposed rotation.




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