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  1. #1
    Player
    Ariomi's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Ariyala Amaterasu
    World
    Behemoth
    Main Class
    Red Mage Lv 70

    Can Red Mage aoe be less boring?

    I really like Red Mage when running trials, savage fights, anything EXCEPT dungeons.

    Red Mage's aoe is just mindless and boring.

    Can Impact get turned into an aoe? It looks like an aoe... (So does Verflare though. It would be kinda cool if Verholy did high single target damage and verflare did slightly less damage but was an aoe...)

    Really.. Can Red Mage just do something other then scatter? A pull of 3 or more adds? Scatter spam. It's just so dull and boring...

    I know it's a duelist class, meaning aoe isn't it's thing. But can it be made not to be so mind numbingly boring?

    Fours add pull. Could either do Scatter for 400 potency total, or jolt 2 for 240 potency...
    (4)

  2. #2
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Most classes have mind numbing AOE after 4 mobs.

    Its not as simple as scatter for 3 mobs. Its:

    3 Mobs: Scatter and alternate between VerAero and VerThunder to quickly build Black and white mana.

    4 Mobs: Spam Scatter.

    I like to alternate between using Embolden for one pull and Manafiction for the next.

    Moulinet is what you spend your black and white mana on for a pay off on 3+ pulls. Your goal, when you plan on using manafiction is to get mana to:

    15, 30, 45 or 75.

    15 + manafiction = 1 Moulinet
    30 + manafiction = 2 Moulinet
    45 + manafiction = 3 Moulinet
    75 + Manafiction = 4 Moulinet (use 1 then manafiction)

    You also have all your OGCDS to weave, fleche, contre, Corps, Displacement, mana shift the healer, etc.

    Sure its not SUPER complex, but its no worse than doom spiking, Holy spam, Overpower spam.
    (13)

  3. #3
    Player
    Ariomi's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Ariyala Amaterasu
    World
    Behemoth
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Rawrz View Post
    Most classes have mind numbing AOE after 4 mobs.

    Sure its not SUPER complex, but its no worse than doom spiking, Holy spam, Overpower spam.
    Well, Dragoon's have doom spike, then sonic thrust. Geirskogul and Nostrand are also line Aoes.
    Blm's have Flare, Fire 2, Blizzard 2, Thunder 4 and Foul
    Ninja's have Mudras, Deathblossom, Hellfrog Medium, and TCJ/Kassastu can be used as Aoes
    Samurai have a really strong aoe rotation, with a really strong aoe oGcd.
    Monks have Howling Fist, Elixir Field, Rock Breaker, and Arm of the destroyer.
    Summoner's have bane, shadow flare, painflare, Deathflare and Ahk Morn.

    Red Mage's Aoe is basically only scatter in most dungeons as a tank rarely pulls less than four mobs; Contra is almost always on cooldown anyway.
    Maybe have Enchanted Scatter Proc an Aoe Impact? I just want something slightly more engaging...

    Red Mage's Aoe is probably the worst, or tied with Mch as the worst.
    (0)

  4. #4
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    I'm still hoping that RDM gets Verblizzard and Verwater as AoEs, then work on the AoE spellblade into a 3 skill combo that triggers Verflare/Verholy, then make Verflare and Verholy AoEs (with falling damage of course).

    Other than that, SAM has the most engaging AoE I've probably experienced. I wish it was like that for other jobs. Like I wish BRD's Quick Nock combo'd with Wide Volley (that's less TP and more damage) instead of removing it. Same for DRG's Ring of Thorns but honestly this is because I like the animation lol.
    (1)

  5. #5
    Player FateAudax's Avatar
    Join Date
    Jan 2014
    Location
    Lakshmi's Bosom
    Posts
    211
    Character
    Empyreal Fate
    World
    Tonberry
    Main Class
    Bard Lv 70
    Bard has Quick Nock, and Rain of Death if it ever procs during Mage's Ballad only. So yea, just Quick Nock. It's more mind numbing than Scatter.
    (9)

  6. #6
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    If you hold the purple crystal instead, your AoE gets much better.
    (3)

  7. #7
    Player
    MauvaisOeil's Avatar
    Join Date
    Mar 2017
    Posts
    297
    Character
    Jaghatai Dotharl
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    or tied with Mch as the worst.
    Mch is far to be boring in AOE, beyond amunition management to trigger overheat and burn everything during a short OH phase followed by FT snapshotting, and turret overdrive timing. It's by far one of my favourite AOE class, yet the screw is easy.

    RDM should or could have had to alternate between two long cast AOE used in conjunction with dual cast, that would lessen the boredom I agree. However when you are quoting other jobs you speak of their oGCD and about RDM, you just say "contre sixte is allways on CD anyway" :x.
    (1)

  8. #8
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Ariomi View Post
    Well, Dragoon's have doom spike, then sonic thrust. Geirskogul and Nostrand are also line Aoes.
    Blm's have Flare, Fire 2, Blizzard 2, Thunder 4 and Foul
    Ninja's have Mudras, Deathblossom, Hellfrog Medium, and TCJ/Kassastu can be used as Aoes
    Samurai have a really strong aoe rotation, with a really strong aoe oGcd.
    Monks have Howling Fist, Elixir Field, Rock Breaker, and Arm of the destroyer.
    Summoner's have bane, shadow flare, painflare, Deathflare and Ahk Morn.

    Red Mage's Aoe is basically only scatter in most dungeons as a tank rarely pulls less than four mobs; Contra is almost always on cooldown anyway.
    Maybe have Enchanted Scatter Proc an Aoe Impact? I just want something slightly more engaging...
    But it's not just scatter like you said. It's:

    Scatter, Contresix, and Moulinet. You included CD's on the other classes then just ignored the RDM ones to fit your argument.

    Also, while Scatter is low damage, weaving in Aero/Thunder to Moulinet spam is really strong.
    (6)

  9. #9
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Unfortunately, AoEs were neutered in what I suspect was intended to stop us from mass pulling everything. It's the only reason abilities like Unleash getting a 50% nerf make any sense. Of course, it didn't take because no one wants to spend longer in a dungeon but I doubt they'll change it now.
    (1)

  10. #10
    Player
    MauvaisOeil's Avatar
    Join Date
    Mar 2017
    Posts
    297
    Character
    Jaghatai Dotharl
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Bourne_Endeavor View Post
    Unfortunately, AoEs were neutered in what I suspect was intended to stop us from mass pulling everything. It's the only reason abilities like Unleash getting a 50% nerf make any sense. Of course, it didn't take because no one wants to spend longer in a dungeon but I doubt they'll change it now.
    Which abilities "like" Unleash got a 50% nerf ?

    Some Aoe abilities got rescaled due to different buffs/potency/new abilities improving AOE DPS, like BLM flare got nerfed because they can use it more times due to umbral hearts, and they have got AOE thunder.

    But for DRK, Abysmal drain got unchanged, meaning the DRK still has the same potency per GCD when in AOE (where his MP regen has ben cut is another debate).

    Unleash only matter for low level content, where AOEing is often a bad idea (pre 50) due to lacks of gear and regen issues, causing AOE pulls to be too long for a true gain. Let's say unleash nerf is a problem for the 50-56 range, even if earlier it was a DPS gain while beeing weaved with 3 or more ennemies.
    (1)

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