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  1. #101
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by MauvaisOeil View Post
    snip
    dps being a "selfish" role is a very casual way of looking at things. and I mean no disrespect with that statement either, simply that that sort of thinking only applies to casual content (e.g. normal raids and primals, dungeons) and can easily be applied to the other two roles in the same content.
    (1)

  2. #102
    Player
    Lilyth's Avatar
    Join Date
    May 2015
    Posts
    349
    Character
    Lilyth Chan
    World
    Gilgamesh
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Mavrias View Post
    I really don't get this viewpoint, and a lot of tanks seem to have it. You're essentially playing a team based game, why do you think your feelings matter more than the rest of the party's? "I don't want to" isn't a valid reason to not do big pulls when the other three people "want to."
    I definitely agree. It's not the tank who "sets the pace", it's the party. This is a team game. If the healer and DPS asks you to pull big, the least you can do is try it. Nobody likes a slacker, tanks included.
    (1)

  3. #103
    Player
    MauvaisOeil's Avatar
    Join Date
    Mar 2017
    Posts
    297
    Character
    Jaghatai Dotharl
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Mavrias View Post
    dps being a "selfish" role is a very casual way of looking at things. and I mean no disrespect with that statement either, simply that that sort of thinking only applies to casual content (e.g. normal raids and primals, dungeons) and can easily be applied to the other two roles in the same content.
    Yes and no. While synergy and buff coordination include more awareness and less selfishness, it's still miles behind the two other roles and quite poor in responsability or pressure either.

    However, how much of the playerbase will run week1 kills ? Are we truly speaking of casual versus dedicated, or majority vs minority ?

    Since the topic is about dungeon pulls and the answer specifically concerning the hardness of jobs and fewer main roles.

    You cannot take 5% of the playerbase to conclude : dpsing is harder, when 95% of players avoid tank and healers roles because it's too much responsability to have something more than yourself to manage.
    (6)

  4. #104
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by MauvaisOeil View Post
    Yes and no. While synergy and buff coordination include more awareness and less selfishness, it's still miles behind the two other roles and quite poor in responsability or pressure either.
    but ur literally pressing a button or two tankin even still is easier in a dungeon. The only time a tank really even has to fear death in a dungeon is if they are doing big pulls. while a dps can mess up one or two mechanics and still die on a dungeon boss. Same for a healer , in the 24 mans it was way harder to not die as a dps than it was tank even if i messed up a mechanic or two.
    (0)

  5. #105
    Player
    MauvaisOeil's Avatar
    Join Date
    Mar 2017
    Posts
    297
    Character
    Jaghatai Dotharl
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by bswpayton View Post
    but ur literally pressing a button or two tankin even still is easier in a dungeon. The only time a tank really even has to fear death in a dungeon is if they are doing big pulls. while a dps can mess up one or two mechanics and still die on a dungeon boss. Same for a healer , in the 24 mans it was way harder to not die as a dps than it was tank even if i messed up a mechanic or two.
    Literally doesn't seem to mean what you think it means, really. Then how do you explain the low pop of tanks ?
    (6)

  6. #106
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MauvaisOeil View Post
    Then how do you explain the low pop of tanks ?
    EGO!!! Big numbers and flashy effects!

    *ponders if DPS only players are insecure about something*
    (3)

  7. 09-15-2017 05:02 AM

  8. #107
    Player
    Hookla's Avatar
    Join Date
    Sep 2017
    Posts
    6
    Character
    Hookla La'noqe
    World
    Brynhildr
    Main Class
    Marauder Lv 70
    Being a new player to this game I picked warrior as my first class. Now I'll admit I do not like big pulls, it is what it is, but that's life. You just have to learn to deal with it, every class will have mechanics you won't like about it honestly I'm less of a fan of stance dancing than I am big pulls though.
    (0)

  9. #108
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Hookla View Post
    Being a new player to this game I picked warrior as my first class. Now I'll admit I do not like big pulls, it is what it is, but that's life. You just have to learn to deal with it, every class will have mechanics you won't like about it honestly I'm less of a fan of stance dancing than I am big pulls though.
    Just be ready for the SALT then. If you still have your Sprout icon, you will be given a large amount of slack.

    If you were my tank, I would not care. The run will be a little slower but meh. I will likely never see you again. So, the effort it would take to "complain" about your tanking style would be longer than just enduring it until the run is over.
    Other players though, ya, they will whine, complain, berate, kick you, leave, etc... for such an insignificant thing as a 7 minute longer run.
    (3)
    Last edited by ChameleonMS; 09-15-2017 at 05:25 AM.

  10. #109
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by MauvaisOeil View Post
    Then how do you explain the low pop of tanks ?
    Because underperforming tanks stand out a lot more than the other roles even though tanking is incredibly easy to do decently. Average players can easily notice when a tank loses aggro, when they're slow to pull or when they don't pop cooldowns, but it's not as easy for them to notice a NIN that doesn't use Huton, a BLM that doesn't keep up AF3/Enochian, or a WHM that only spams Cure II. Especially when they don't have those other jobs leveled.
    (3)

  11. #110
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Launched View Post
    Because underperforming tanks stand out a lot more than the other roles even though tanking is incredibly easy to do decently.
    That doesn't seem to make much of a difference - Even in games where DPS are on perma-CC duty and failure is obvious by the fact the enemy is not stunned/electrified/a sheep or whatever, DPS dominate the population.

    Even in single-player games where you are in full control of the entire party, people prefer to let disposable summoned creatures or the least liked character of the party be the group's tank. "He's useless, dump him full of Endurance and armor, we'll use him as cannon fodder.". It's a punching bag you throw at the enemy in the hopes that they will attack it instead of actually valuable targets and a sacrificial goat you throw at traps because it won't be missed if it dies.

    It really isn't in any way surprising most people rather not fulfill that role themselves. It's most commonly a role you give to those characters you deem worthless and people typically don't identify with such. It takes a lot of glorification to make it sound remotely appealing. And because of that, tanks have always been a niché appeal, no matter how the playstyle, difficulty and responsibilities within the group turned out.
    (1)

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