Literally doesn't seem to mean what you think it means, really. Then how do you explain the low pop of tanks ?but ur literally pressing a button or two tankin even still is easier in a dungeon. The only time a tank really even has to fear death in a dungeon is if they are doing big pulls. while a dps can mess up one or two mechanics and still die on a dungeon boss. Same for a healer , in the 24 mans it was way harder to not die as a dps than it was tank even if i messed up a mechanic or two.
Because underperforming tanks stand out a lot more than the other roles even though tanking is incredibly easy to do decently. Average players can easily notice when a tank loses aggro, when they're slow to pull or when they don't pop cooldowns, but it's not as easy for them to notice a NIN that doesn't use Huton, a BLM that doesn't keep up AF3/Enochian, or a WHM that only spams Cure II. Especially when they don't have those other jobs leveled.
That doesn't seem to make much of a difference - Even in games where DPS are on perma-CC duty and failure is obvious by the fact the enemy is not stunned/electrified/a sheep or whatever, DPS dominate the population.
Even in single-player games where you are in full control of the entire party, people prefer to let disposable summoned creatures or the least liked character of the party be the group's tank. "He's useless, dump him full of Endurance and armor, we'll use him as cannon fodder.". It's a punching bag you throw at the enemy in the hopes that they will attack it instead of actually valuable targets and a sacrificial goat you throw at traps because it won't be missed if it dies.
It really isn't in any way surprising most people rather not fulfill that role themselves. It's most commonly a role you give to those characters you deem worthless and people typically don't identify with such. It takes a lot of glorification to make it sound remotely appealing. And because of that, tanks have always been a niché appeal, no matter how the playstyle, difficulty and responsibilities within the group turned out.
ha i honestly havent a clue cause if you look at something like xenos all tank savage runs and primal runs, it shows the power of a tank at least in this game and it seems they are actually the strongest job in the game. But even still its undesired as someone who plays every job I really dont understand the appeal of dps over the other rolls. Its nothing that stands out to me that seems so amazing that Id rather not play the other two rolls but maybe thats just me. Especially considering the 30 min wait times dps have, I dont see how busy people can even tolerate this its def not that amazing to wait 30 mins just to do a dungeon just so I can play dps only I guess its something Ill never understand.
really? i picked tanking because i wanted to be the protagonist. the tank is the one who trades blows with the big bad. the tank is the most prominent and leaderly member of the group.
dps are just some sneaky backstabbers.
Last edited by Kerrath; 09-16-2017 at 08:33 AM.
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