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Thread: Limit breaks

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  1. #1
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    Join Date
    Jun 2011
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    Quote Originally Posted by Rentahamster View Post
    FF10 is a single player game. The only person you are waiting on is yourself. In an MMO, you have to take into consideration others as well. If limit breaks are a necessity for fighting bosses, then that adds another barrier to entry to joining a party. For example, take the whole controversy surrounding Sentinel.

    "I'm making an Ifrit Party"
    "I want to join"
    "Do you have sentinel?"
    "No"
    "Ummm..."


    "I'm making an Ifrit Party"
    "I want to join"
    "Do you have a full limit gauge?"
    "No"
    "Ummm..."

    I'm not saying that this one thing makes the concept of limit breaks untenable. What I am saying is that there are serious unintended consequences that must be taken into consideration for the sake of balance and smooth party play.
    That's the thing, though. I, for one, don't want Limit Breaks to be so important that you can't beat bosses without them. I want them to be an option in case something goes wrong, or if you wanna see some big numbers every now and then. The kinda thing that just builds up as you do stuff and then you keep it handy until you really need it. You never really saw people using their 2-hours in FFXI just for fun, because they prefer to have them ready "just in case." The same, I think, would happen here.

    I don't think "Do you have a full limit gauge?" is really that huge of a deal. I can't see it being the kind of thing that leads to a lot of people being excluded from things, because I can't imagine that a lot of people would just walk around with an empty gauge. Especially if they're actively trying to do something like Ifrit, or some other primal where they know they might need it. Way, way less of a deal than having to level another class just to get a particular skill.

    Of course there are checks and balances that need to be in place, but that's what game designers get paid to do. I'm sure Limit Breaks could be incorporated into FFXIV, and I don't see it requiring that much effort on the balance/consequences front.
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  2. #2
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    Aenarion's Avatar
    Join Date
    Apr 2011
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    Limsa
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    Character
    Aenarion Estelvir
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ruinaru View Post
    That's the thing, though. I, for one, don't want Limit Breaks to be so important that you can't beat bosses without them.
    You underestimate the haughtiness of mmo communities then, if it's gonna be of any substantial utility, then it WILL become the de-facto standard. Just took at Sentinel - it's not so important that you can't beat Ifrit without it, but guess what?

    yea, that's what I thought.
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  3. #3
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    Jun 2011
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    Quote Originally Posted by Aenarion View Post
    You underestimate the haughtiness of mmo communities then, if it's gonna be of any substantial utility, then it WILL become the de-facto standard. Just took at Sentinel - it's not so important that you can't beat Ifrit without it, but guess what?

    yea, that's what I thought.
    It may become the standard strategy but that doesn't make it the only strategy. They worked in FFXI as 2-hours, and I can't understand what it is that's changed so much that they can't work here.

    And again, filling up your Limit Gauge doesn't seem like such a horrible thing to do before fighting a boss. What game have you ever played where you don't have to make preparations before entering a big fight? Filling a limit gauge is nothing compared to levelling another class for access to one skill.
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