Oh yes, lets turn this game into FF7 online, we already have materia and meteor.....
Oh yes, lets turn this game into FF7 online, we already have materia and meteor.....


The Old Limit Break/Overdrive thread
The Dev post.
I would personally want those kinds of things. Final Fantasy has always been about Fantasy hasn't it? Can't we get these kinds of Heroes' Move?
EDIT: I personally think that "Simian Thrash" and "Chaos Thrust" is the only WS closest to Limit Breaks, Animation-wise.
Ahhh even when we give an idea the ff14 forum goers troll it like no other.
Anima and others thanks for cool ideas.. the rest will can act like kids if they want IDC....
Last edited by DNO; 11-09-2011 at 01:37 AM.


the only posts in this thread that even approaches trolling are the ones by you, like the ones I'm quoting here. Same thing with acting like a kid
Post that does not conform to your ideals are not automatically trolls, but then I guess it's too much to expect kids to understand the concept.
Weapon skill is to FF14 what Limit Breaks were for FF7. While they are not identical, being in different games and all, functionally they are the same. What you is basically an OP'd and more flashy weapon skill.
I agree, they work very similar except the aren't as flashy, powerful or rarely triggered. But it is obvious that we are talking about more of a "job related super ability", the best way to do this imo is with a much longer recast timer than the average ability. This time around I want them a little more balanced, obviously FFXI Nin 2hr was not as feasible as a Rdm chainspell.
The challenge will be to balance game content accordingly.
I'll settle for one Limit for Paladin, and only if they do it right this time.
Knights of Round
A 13 hit attack where the Paladin dashes through the enemy, kinda like Cloud did for Omnislash Ver. 5. Each successful attack increases enmity.
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More like... Seven knights walk out of thin air, target the mob your fighting, draw out their swords/ lances (or what ever diversity of weapon), engage and attack one by one with blinding speed. Let's say it was to compare to FFXII, this would be high-resolution and so much cooler. It would be visible to other players as well as other limit-breaks would be. The developers need to work their tails off for this one! Total and concentrated HIGH Final Fantasy =3
Like this post if you dig/ love this idea. Suggest other ideas and vote 'NO' on level-break quest! Thank you! ^_^
Last edited by PSxpert2011; 11-09-2011 at 01:17 AM. Reason: grammar
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Why seven? KoR summons Thirteen >.>More like... Seven knights walk out of thin air, target the mob your fighting, draw out their sword/ lances (or what ever diversity of weapon), engage and attack one by on with blinding speed. Let's say it was to compare to FFXII, this would be high-resolution and so much cooler. It would be visible to other players as well as other limit-breaks.
Like this post if you dig/ love this idea. Suggest other ideas and vote 'NO' on level-break quest! Thank you! ^_^


I loved the 2hours in XI, although after hearing how summons would be used in 2.0 (one guild or social-company whatever the new thing is) to be only able to summon 1 avatar at a time was pretty cool and I would think it to be something of a 'limit break' of sorts ;o
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Limit Breaks is nice but will it be just a ability with a very long reuse timer, or will certain conditions must happen before the use like FF9's Trance.
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