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Thread: Limit breaks

  1. #41
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    AdvancedWind's Avatar
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    Ashley Zeibel
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    If by Limit Breaks you mean "A powerful move that can be used once in a while", this surely is something that can be worked out.

    I personally think the dev could work out some FFXI 2-hour style skills in term of effectiveness, but putting them or a more unpredictable "cooldown", not necessarily time based.

    Maybe having a bar that fills differently by each job, like having the Paladin bar go up by being hit while a Dragoon could fill it by dealing critical hits.
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  2. #42
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    Arcell's Avatar
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    As was stated near the beginning of the thread, I believe they're already working on something like this. If I recall correctly they said they wanted to introduce something like 2-hour abilities but without that huge timer. Something that could be used maybe once a fight, or something like that.

    I'm all for it personally.
    (1)

  3. #43
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    Onidemon's Avatar
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    Quote Originally Posted by Dalmore View Post
    yea cause that doesnt sound OP as hell now does it? lets just not use skill and just use game breaking skills to do everyhting for us automatic with the press of one mighty button.
    Have you ever played the other FF games? I highly doubt it because you sound like Limit Breaks are simple actions that you can spam every 30sec.
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  4. #44
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    Aenarion's Avatar
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    Quote Originally Posted by Onidemon View Post
    Have you ever played the other FF games? I highly doubt it because you sound like Limit Breaks are simple actions that you can spam every 30sec.
    Nope, but regardless, the type of stuff you were proposing are pretty OP in an MMO period
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  5. #45
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    AceofRains's Avatar
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    Mix it up like in ff10. Give your character a personality and have them build limit that way like every time you cast magic or every time you take damage. Also yeah limit breaks are powerful weaponskills, but the difference lies in how fast the gauge fill, what causes it to fill, and the type of action you take. For instance whm benediction, it's not a weapon skill
    , but it is an overdrive.
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  6. #46
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    Hanemakikaze's Avatar
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    Hanemakikaze Shadowmourne
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    Yawn. Just add 2hr back and call it a day, a limit break is another term for weapon skill with more ridiculous requirements to execute. Perfect example would be FF7, so I shouldn't really need to explain. In my opinion certain classes already have that over exaggerated skill, such as chaos thrust, simian thrash, the others...not so much. Don't get me wrong, they aren't over the top powerful but they are flashy as hell & that's pretty much all I could ask for. So yeah, want powerful? Just add the 2hr back.
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  7. #47
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    Kiara's Avatar
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    Quote Originally Posted by Rentahamster View Post
    The only difference between Cloud's "limit breaks" and FF14's "Weapon Skills" is that Cloud's limit breaks take 5 seconds or more to finish their animation. Functionally, they are the same thing: a more powerful attack performed by spending a secondary resource.

    I know what you're asking for and I understand the sentiment behind it, but you have to think about it in the context of FF14 and the differences between a single player RPG and an MMORPG.

    1. With so many people complaining about animation lag and animation lock when doing their weaponskills (Ifrit battle especially) , would a limit break that has an even longer animation work? Is it practical in an MMO?
    Hi Renta,

    Some great questions.

    I agree that if they didn't do anything but just play a longer animation, that would be problematic in most time-critical end game situations.

    I think on a fundamental level, I personally would love to see "Super Attacks" (like Cloud's Omnislash from Final Fantasy VII), as long as they were rare.

    As to how to implement it so that you wouldn't get killed by a Boss Attack (because you're still doing an animation), SE could make it so that while someone successfully lands their "Limit Break / Super Move / Overdrive / 2 Hour" (Grand Attack), the target is locked until the animation is over.

    This is common in many videogames for a "Grapple / Link-Up" type move, so, say, the Paladin in a party lands their new "Omnislash" Super Attack: It'd lock up the target (Boss / Enemy) in hit reactions while the attack plays out, and then release once it's over.

    That way it'd solve any issues with a boss just breaking out of an attack mid-stream and doing some other attack.

    I appreciate the spectacle and grandeur of seeing stuff like Shiva's Diamond Dust, Knights of the Round, or Cloud's Omnislash, etc. These big moments are an indelible part of "Final Fantasy" for me in the past, and I'd love to see some form of this return here.
    (1)

  8. #48
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    but then you'd have to also lock out the rest of your party from doing anything, else you can run into situations where people in a party (or even outside of parties in non-instanced fights) will keep the mob continuously locked out in a succession of limit breaks animation while everyone else continue to pile on.

    of course, this depends on how easy it is to charge the limit break meter, but you can see the potential game breaker there.
    (0)

  9. #49
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    Quote Originally Posted by Aenarion View Post
    but then you'd have to also lock out the rest of your party from doing anything, else you can run into situations where people in a party (or even outside of parties in non-instanced fights) will keep the mob continuously locked out in a succession of limit breaks animation while everyone else continue to pile on.

    of course, this depends on how easy it is to charge the limit break meter, but you can see the potential game breaker there.
    Hi Aenarion,

    Definitely a good point. It all depends on how much visual people want to see vs. just straight utility.

    At the end of the day, if it was just about pure DPS, then SE should just make all Attack Animations last, say, 0.5 Seconds and just spit out Damage #'s (extreme example), so no one's slowed down.

    If this Grand Attack were rare (like a 2 Hour), would people want to see the grandeur and panache of say, a Shiva Diamond Dust once in a while? Or Cloud's Omnislash?

    Would it be off-putting to your friends while you're in party if, once every 2 hours or so, they saw an awesome, over-the-top Attack (maybe with a stylish camera treatment) that lasted, say, 3 - 5 seconds?

    I never get tired of seeing Square's trademark Grand Attacks, so I'm probably biased. Heck, even seeing the new Chaos Thrust (LNC) for the 500th time still adds some "Heck yah! That's so cool!" feeling for me. (and it's not me firing off the Chaos Thrust (I don't play LNC)).
    (0)

  10. #50
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    DNO's Avatar
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    Good so most people want cool powerful "limit breaks" (i hope they call it that or Trance or even Overdrive). I hope its not a 2hr timer tho thats pretty wack i want something earnedlike a limit break meter. that be cool.

    MRD it could be a super powerful AOE attack and can only be used in Steadfast Stance once the limit meter is filled.

    PUG of course it should be a crazy muti hit punch barage. or one super punch that does massive Dmg (it can look like battle toads when the fist get large lol)

    LNC Could be like a IDK a big jump move

    CON woul be healing everone like whm in ff11 but its free MP.

    THM would be metoer

    ARC should be a nonstop arrow barage that uses like 20-25 arrows but does MASSIVE Dmg.

    GLA is of course perfect defense with 100% hate.

    etc things like this.
    (0)

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