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Thread: Limit breaks

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  1. #1
    Player
    Raistlin's Avatar
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    Palanthas
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    Character
    Raistlin Majere
    World
    Ragnarok
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    Thaumaturge Lv 90
    Has absolutely no sense to do a great move based on how much damage i take.. so tanks can spam them sure? and BLMs have to go close and get hits to use it?

    No thanks. 2Hrs skills could ok, and Self combos are better. I like "This thing trigger this other, and if crit, u can reuse it or attack from left and something happens." Not: "Get hits and u can do this or this one"
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  2. #2
    Player

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    My first impression, upon starting FFXI, was that weaponskills functioned a lot like Limit Breaks; they charge when you do damage and when you take damage. In FFXIV, they don't feel as much like limit breaks because they charge a lot faster ( and everyone plays more like FFXI Dancers with regard to TP expenditure ).

    To the OP:
    Nobody's trolling you. They're just pointing out that Limit Breaks have evolved into the weapon skills we now have.
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  3. #3
    Player
    Renshi's Avatar
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    Character
    Renshi Hyatsuki
    World
    Phoenix
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    Marauder Lv 70
    What about Weaponskills that literally Break the TP Bar making it go over 3'000 to, I dunno, 4'000 so you can use those specific Weaponskills?

    That could be a limit break! It's more like: Your limit is 3'000 TPs; With some actions or strategies you can get your bar over 3'000 and use special Weaponskills which are called Limit Breaks.
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  4. #4
    Player
    AdvancedWind's Avatar
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    Character
    Ashley Zeibel
    World
    Sargatanas
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    Arcanist Lv 60
    If by Limit Breaks you mean "A powerful move that can be used once in a while", this surely is something that can be worked out.

    I personally think the dev could work out some FFXI 2-hour style skills in term of effectiveness, but putting them or a more unpredictable "cooldown", not necessarily time based.

    Maybe having a bar that fills differently by each job, like having the Paladin bar go up by being hit while a Dragoon could fill it by dealing critical hits.
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  5. #5
    Player
    Arcell's Avatar
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    Character
    Arc Jurado
    World
    Mateus
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    Machinist Lv 70
    As was stated near the beginning of the thread, I believe they're already working on something like this. If I recall correctly they said they wanted to introduce something like 2-hour abilities but without that huge timer. Something that could be used maybe once a fight, or something like that.

    I'm all for it personally.
    (1)

  6. #6
    Player
    AceofRains's Avatar
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    Character
    Raidrien Ascher
    World
    Hyperion
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    Conjurer Lv 80
    Mix it up like in ff10. Give your character a personality and have them build limit that way like every time you cast magic or every time you take damage. Also yeah limit breaks are powerful weaponskills, but the difference lies in how fast the gauge fill, what causes it to fill, and the type of action you take. For instance whm benediction, it's not a weapon skill
    , but it is an overdrive.
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  7. #7
    Player
    Hanemakikaze's Avatar
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    Hanemakikaze Shadowmourne
    World
    Faerie
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    Marauder Lv 50
    Yawn. Just add 2hr back and call it a day, a limit break is another term for weapon skill with more ridiculous requirements to execute. Perfect example would be FF7, so I shouldn't really need to explain. In my opinion certain classes already have that over exaggerated skill, such as chaos thrust, simian thrash, the others...not so much. Don't get me wrong, they aren't over the top powerful but they are flashy as hell & that's pretty much all I could ask for. So yeah, want powerful? Just add the 2hr back.
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  8. #8
    Player
    Aenarion's Avatar
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    Limsa
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    Character
    Aenarion Estelvir
    World
    Sargatanas
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    Gladiator Lv 50
    but then you'd have to also lock out the rest of your party from doing anything, else you can run into situations where people in a party (or even outside of parties in non-instanced fights) will keep the mob continuously locked out in a succession of limit breaks animation while everyone else continue to pile on.

    of course, this depends on how easy it is to charge the limit break meter, but you can see the potential game breaker there.
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  9. #9
    Player
    Kiara's Avatar
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    Kiara Silvermoon
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    Masamune
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    Gladiator Lv 60
    Quote Originally Posted by Aenarion View Post
    but then you'd have to also lock out the rest of your party from doing anything, else you can run into situations where people in a party (or even outside of parties in non-instanced fights) will keep the mob continuously locked out in a succession of limit breaks animation while everyone else continue to pile on.

    of course, this depends on how easy it is to charge the limit break meter, but you can see the potential game breaker there.
    Hi Aenarion,

    Definitely a good point. It all depends on how much visual people want to see vs. just straight utility.

    At the end of the day, if it was just about pure DPS, then SE should just make all Attack Animations last, say, 0.5 Seconds and just spit out Damage #'s (extreme example), so no one's slowed down.

    If this Grand Attack were rare (like a 2 Hour), would people want to see the grandeur and panache of say, a Shiva Diamond Dust once in a while? Or Cloud's Omnislash?

    Would it be off-putting to your friends while you're in party if, once every 2 hours or so, they saw an awesome, over-the-top Attack (maybe with a stylish camera treatment) that lasted, say, 3 - 5 seconds?

    I never get tired of seeing Square's trademark Grand Attacks, so I'm probably biased. Heck, even seeing the new Chaos Thrust (LNC) for the 500th time still adds some "Heck yah! That's so cool!" feeling for me. (and it's not me firing off the Chaos Thrust (I don't play LNC)).
    (0)

  10. #10
    Player
    DNO's Avatar
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    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Good so most people want cool powerful "limit breaks" (i hope they call it that or Trance or even Overdrive). I hope its not a 2hr timer tho thats pretty wack i want something earnedlike a limit break meter. that be cool.

    MRD it could be a super powerful AOE attack and can only be used in Steadfast Stance once the limit meter is filled.

    PUG of course it should be a crazy muti hit punch barage. or one super punch that does massive Dmg (it can look like battle toads when the fist get large lol)

    LNC Could be like a IDK a big jump move

    CON woul be healing everone like whm in ff11 but its free MP.

    THM would be metoer

    ARC should be a nonstop arrow barage that uses like 20-25 arrows but does MASSIVE Dmg.

    GLA is of course perfect defense with 100% hate.

    etc things like this.
    (0)

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