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  1. #1
    Player
    Stormblessed9000's Avatar
    Join Date
    Aug 2015
    Posts
    56
    Character
    Teloran Stormblessed
    World
    Mateus
    Main Class
    Red Mage Lv 76
    Quote Originally Posted by Ariomi View Post
    Because Moulinet does the same damage as dualcast scatters. Most red mages would rather just aoe from a distance while they watch netflix. They rather do the 1500 potency melee combo on a boss or something.
    Scatter has a GDC of 2.5 seconds. Moulinet has a GCD of 1.5 seconds. Moulinet does the same damage in 1.5 seconds that two scatters do in 5 seconds. People who think they do the same damage both don't understand that the RDM melee skills have shorter GCDs or that dual casted skills still trigger a second GCD.
    (7)

  2. #2
    Player
    MidnightTundra's Avatar
    Join Date
    Aug 2013
    Posts
    177
    Character
    Luciana Wolf
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Ariomi View Post
    Because Moulinet does the same damage as dualcast scatters. Most red mages would rather just aoe from a distance while they watch netflix. They rather do the 1500 potency melee combo on a boss or something.
    The fact that you don't understand how Dualcast or even how the GCD works is perplexing. But I guess the job is brain dead enough you can still do well in any piece of content. Maybe I'm misinterpreting the message due to it being poorly worded perhaps?
    (5)

  3. #3
    Player
    spelley's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    250
    Character
    Light Seeker
    World
    Behemoth
    Main Class
    Lancer Lv 67
    Quote Originally Posted by Ariomi View Post
    Because Moulinet does the same damage as dualcast scatters. Most red mages would rather just aoe from a distance while they watch netflix. They rather do the 1500 potency melee combo on a boss or something.
    Dualcast still triggers the GCD recast timer. This is why after you Dualcast a spell you have that ~1.5-2s period of time where you literally can't cast another spell that is also on the GCD. This means (assuming low spellspeed) each cast of Scatter at 100 potency takes 2.4-2.5s each (so 4.8s-5s total over 2 casts) vs Enchanted Moulinet dealing 200 potency over 1.5s.

    Potency per second (PPS) = potency / recast time
    Scatter = 100 potency / 2.5s = 40pps per mob
    Enchanted Moulinet = 200 / 1.5s = 133pps per mob.

    Enchanted Moulinet blows Scatter out of the water
    (0)

  4. #4
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    378
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by dinnertime View Post
    I'm still hoping that RDM gets Verblizzard and Verwater as AoEs, then work on the AoE spellblade into a 3 skill combo that triggers Verflare/Verholy, then make Verflare and Verholy AoEs (with falling damage of course).

    Other than that, SAM has the most engaging AoE I've probably experienced. I wish it was like that for other jobs. Like I wish BRD's Quick Nock combo'd with Wide Volley (that's less TP and more damage) instead of removing it. Same for DRG's Ring of Thorns but honestly this is because I like the animation lol.
    Wouldn't water spells be banned from red mages due to when's lore
    (0)

  5. #5
    Player
    D_C's Avatar
    Join Date
    Sep 2013
    Posts
    101
    Character
    Diana Crunchetta
    World
    Coeurl
    Main Class
    Blacksmith Lv 60
    Yar, Red Mage AoE bein' dull as dishwater s'why I play BLM most. An' what keeps me from enjoyin' other DPS now too. Definitely spoiled.

    How 'bout Enchanted Moulinet givin a stack of ehm, insert fancy soundin' word here, an' at 3 stacks verholy/verflare become AoE at reduced potency.

    Ya just can't make AoE on any class be as cool as BLM, but ya can still do better. Make Bardsong procs happen when Quick Knock crits two or more targets. There are lotsa options ta make it more fun. They done lots ta make single target shite more engagin' but AoE ain't gettin' enough love.
    (0)

  6. #6
    Player
    Darkkos's Avatar
    Join Date
    Aug 2013
    Posts
    81
    Character
    Darkkos Da'ert
    World
    Adamantoise
    Main Class
    Conjurer Lv 70
    I think RDM Aoes is just perfect for Stormblood content. In most of the trash pull now, theres always one mob or 2 that is stronger than the other. If you want the best "Aoe dps input" , you need to mix both single target and aoe together while using every ocd you have between spell on that stronger mob.
    (4)

  7. #7
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    I also find RDM AOE fine. Other jobs aren't much more engaging. Besides, AOE situations end quickly anyway (or they're supposed to) and making it too involved just means you rarely get to finish the whole "chain" of abilities, leaving a bad taste in the mouth. I think AOE chains should be simple chains that that end at 3 GCDs. SAM AOE chain is one that I wished was shorter.
    (2)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  8. #8
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    As if any AOE's would be more interesting. Especially the melee AOE's come often with a high cd/have requirements and cost way to much compared to the damage they do.

    RDM is quite nice since you don't have really high costs and except of moulinet no special requirements.
    (0)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  9. #9
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Ilan View Post
    As if any AOE's would be more interesting. Especially the melee AOE's come often with a high cd/have requirements and cost way to much compared to the damage they do.

    RDM is quite nice since you don't have really high costs and except of moulinet no special requirements.
    Samurai has very strong aoes. It just drains their TP within a few gcds. But in those gcds they melt enemies.
    (0)

  10. #10
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by LunarEmerald View Post
    Samurai has very strong aoes. It just drains their TP within a few gcds. But in those gcds they melt enemies.
    Thats exactly my point. The costs are extremly high and you'll be pretty often out of TP. RDM does a bit less dmg but will never stop doing aoe's because he doesn't have any mana issues.
    (2)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

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