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  1. #1
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    Quote Originally Posted by Kiote View Post
    Actually if you think about it, Instances are more Taxing as the require the Server to load multiple version of the same zone(this is why there is an total number of instance cap). The only reason they are better than the current system server side is because the zones are so big and have to be ready to load in at all times. When they transition to smaller zones it will be significantly less taxing to load one dungeon for everyone than to load a whole dungeon for each person. Instances only appear less taxing on the user end because it is the number of characters, not the number of instances, that creates client side lag.
    Personally, I'd rather go into an instance. What happens when the game becomes populated and there's seven LS's there popping the same NM? What if that NM has avoidable AOE abilities that one shot anyone who gets hit by them? What if waves of adds are spawned? What if there's a kite phase? You get the idea. I think instances would open up more interesting mechanics for the developers to explore and it wouldn't be a massive clusterfk around the pop area when there's multiple LS's.
    (1)

  2. #2
    Player
    Nero's Avatar
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    Mar 2011
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    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Blarp View Post
    Personally, I'd rather go into an instance. What happens when the game becomes populated and there's seven LS's there popping the same NM? What if that NM has avoidable AOE abilities that one shot anyone who gets hit by them? What if waves of adds are spawned? What if there's a kite phase? You get the idea. I think instances would open up more interesting mechanics for the developers to explore and it wouldn't be a massive clusterfk around the pop area when there's multiple LS's.
    Sounds like an actually challenging and nice system to me... whoa wait.. it does sound like FFXI pre -WotG... Where all the fun happend. Yeah prolly a bad idea to go a way like that... <_< *sarcasm off*
    (3)

  3. #3
    Player
    Lavani's Avatar
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    Oct 2011
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    Gridania
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    Character
    Ace Aether
    World
    Siren
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Kiote View Post
    Actually if you think about it, Instances are more Taxing as the require the Server to load multiple version of the same zone(this is why there is an total number of instance cap). The only reason they are better than the current system server side is because the zones are so big and have to be ready to load in at all times. When they transition to smaller zones it will be significantly less taxing to load one dungeon for everyone than to load a whole dungeon for each person. Instances only appear less taxing on the user end because it is the number of characters, not the number of instances, that creates client side lag.
    Actually there are things called instance servers and your character is easily loaded into them.
    (0)

  4. #4
    Player
    Jinko's Avatar
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    Mar 2011
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    Gridania
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    Jinko Jinko
    World
    Moogle
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    Arcanist Lv 80
    You mean people like to fight with people watching, there is nothing gratifying fighting something in the open world.

    I don't think it really works like that, as long as the dev team provide enough reason to explore the world, ie interesting quests and such there will never be an issue of people not making use of the maps.

    Wow for instance has quest chains which guide players from one map to the next, people claim that all people do is sit in the cities and use the dungeon finder but its far from the truth.
    (1)
    Last edited by Jinko; 11-09-2011 at 09:51 AM.

  5. #5
    Player
    Jinko's Avatar
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    Gridania
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    Jinko Jinko
    World
    Moogle
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    Arcanist Lv 80
    Ok but you can basically do this with the current faction leve NM's its not really that much different is it ?#
    I mean farming faction points / farming pop items.

    They could also remove time limits in instances, its a very odd decision they even put them on dungeons in the frst place, it kind of goes back to how BCNM used to have time limits, I can't think of any other MMO's having time limits in dungeons besides enrage timers on individual bosses. (but thats something completely different)
    (1)

  6. #6
    Player
    Kiote's Avatar
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    Mar 2011
    Location
    Gridania
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    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Pop NM Pros:

    You can stock up and do multiple kills

    You can get help more easily by securing the Pop items

    You are not limited on the number of friend who can participate

    You can meet people while you do them

    You can increase or reduce competition as desired

    Allows for all areas of the game to have Bosses implemented.

    You do not have to build new dungeons to create more challenges

    You do not have to implement random restrictions such as time limits and level minimums

    You can dedicated enemies to specific drops reducing Randomness and Frustration with loot

    I'm sure there are more that I'm not remembering atm..

    Cons to Instances:

    They require restrictions to prevent becoming dated to fast

    Dev resources have to be heavily dedicated to them detracting from all other aspects of the game

    You cannot meet new people inside

    You are typically pigeon holed on strategies because of balancing difficulties.

    Drops have to be implimented for every class to make things fair

    Getting help becomes more difficult as more people complete the instance and get there drop

    Drops become ecessively rare because there are too many possible drops

    Restrictions on the number of participants causes freinds to get left out
    (4)
    Last edited by Kiote; 11-09-2011 at 10:33 AM.

  7. #7
    Player
    Jinko's Avatar
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    Gridania
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    Jinko Jinko
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    Moogle
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    Arcanist Lv 80
    Oh yea lets not forget they already said that Odin will be an open world spawn, that to me suggest they haven't completely given up on open world content.
    (1)

  8. #8
    Player
    Kiote's Avatar
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    Gridania
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    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jinko View Post
    Oh yea lets not forget they already said that Odin will be an open world spawn, that to me suggest they haven't completely given up on open world content.
    They also said they were gonna keep things like beastman strong holds, but it's really not the same thing as a dungeon.

    Crawlers Nest

    Garlage Citidel

    Catsle Oz

    Castle Zvahl Bailey

    Things like this are necessarily to have an exciting world. A couple fences around some Beastman is not the same thing. We need exploration of the dugeon crawling type. Open field exploration is kool, but its not the same feeling as pushing your way through the maze of a deep dungeon in the hopes of finding cool treasure or a rare spawn.
    (4)
    Last edited by Kiote; 11-09-2011 at 10:41 AM.

  9. #9
    Player
    PSxpert2011's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
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    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Well, there's alredy NMs poping after ten seconds of death... (well, maybe not that fast).

    I think all categories of NMs should be created! Starting with the basic kind... "Time-based Spawning NMs", then "Time-based spawning HNMs!" Then you have the BCNMs and the KSNMS...(wait, this was done before!). Maybe some equivalent.

    There's the famous Notorious Monsters which appear by tiers after tier after tier after you gather the right items... leading to "Pop-NMs". Some NMs can spawn under certain conditions like rain, or fire weather or dark weather (...hold on, I'm de-railing again).

    *I would certainly improve the way Notorious Monsters enter the scene and exit (as in dyeing). Making a cinematic entrance and exit would be very "Final Fantasy-ish"... What would be more epic than a NM mole suddenly appearing (because it was force-popped) while borrowing out of the ground- a giant earthquake, exploding dirt and rocks flying everywhere and it's glowing yellow (the color of earth), with red beady eyes of e-v-i-l!

    THen there's the lottery spawns (which are my favorite) and then the "Kill-the-Place-holder NM" (another favorite).

    They all may be re-introduced, I'm not really sure how else we can find NMs, unless they're in special timed dungeons like now. Try to suggest new ideas like *mine. =)
    (4)


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  10. #10
    Player
    Jinko's Avatar
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    Gridania
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    Jinko Jinko
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    Moogle
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    Arcanist Lv 80
    @Kiote

    Those aren't really the same though.

    We still have Nanawa, Copperbell, Cassiopeia, Mistbeard, Tam Tam, and that other one, these are basically the same as the ones you mention above from FF11.

    I can't see them instancing those.

    Plus all the dungeons you mentioned above from 11 all had a lot of quests connected to them, there is nothing stopping them doing this with the ones I mentioned from FF14 above.

    They may even eventually have purple Aetherial gates in these locations for future Primal fights.

    As I said previously there are a lot of ways they can keep people enjoying the world and forcing players to explore the world through quests lines and other content.

    WoW patched in that players were required to at least visit a dungeon entrance before they could use the dungeon finder for that instance otherwise it would remain locked out, SE could do this but have it reset even couple of months to force players to explore the world, although I really don't see it being an issue.

    Huh? Name me 1 Instance in this Game which dont have a Time Limit and includes a Higher Tier NM and the posibility of gaining Endgame-Gear.
    ?? He didn't say "this game" did he.
    (0)
    Last edited by Jinko; 11-09-2011 at 10:52 AM.

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