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  1. #41
    Player
    Rurur's Avatar
    Join Date
    Jun 2017
    Posts
    3
    Character
    Rururi Ruri
    World
    Phoenix
    Main Class
    Warrior Lv 70
    From dungeon healers perspective it's the best tank.
    (1)

  2. #42
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,803
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    They are very weak if one playing them doesn't know how to use buffs right. Had war for tank on my ex roulette today that didn't know how to use buffs right and kept dying.
    (0)

  3. #43
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    WAR seems to kind of be the WHM of tanking right now in terms of lacking raid utility but it definitely won't exclude you from much. There is nothing you won't be able to clear as a WAR and if you're a lot more comfortable with it than other tanks the skill gap between you on WAR instead of something else could make up a lot of the difference.

    Also personally I love WAR tanks, in my experience with randoms they are the "happy medium" in a lot of the important tank things like DPS, mitigation, threat, etc. and I rarely have to babysit them.
    (0)

  4. #44
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Launched View Post
    Probably the point where tank DPS is actually incredibly close, PLD/DRK aren't any harder to heal, and WAR has no utility despite all that. A WAR doesn't make clears faster or safer, FFlogs shows that.
    Utility futility schmutility. What WAR brings is convenience to a party. You have damage and you have cooldowns for any situation. You and your party never have to think about your position when it comes to delta attack. just lolholmgang it. Your co-tank never has to coordinate taking the 2nd hit of thunder III. just lolholmgang the first and third, while he invuls the 2nd. When you can conserve defensive CDs for you and your co-tank, that is the very definition of a safer run. MTing halicarnassus is a joke with the PLETHORA of options, and OTing in that fight s smooth as butter thanks to onslaught.

    So how is "lack of utlity" a valid point when it hasn't even proved a breaking point?
    (6)

  5. #45
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    This is what I was getting at^^^^^^

    Not that WAR is some god tank. All tanks are fairly well balanced unlike 3.x, but I personally think DRK's personal dps is a little low.
    (4)
    http://na.finalfantasyxiv.com/lodestone/character/12116351/


  6. #46
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Hierro View Post
    snip
    I like how on an earlier post, he says the following regarding WAR superior CD kit
    Quote Originally Posted by Launched View Post
    Cooldowns don't make a difference.
    And yet, WAR lack of raid mitigation is a big negative...

    None of the tanks make any fight faster/safer as any advantage one tank brings over the others is marginal at best.
    The only thing going for PLD is that it brings "nice to have" utility for free without any drawback.
    (0)

  7. #47
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Raid utility is not yet at a point where it holds much significance at all in comparison to raid DPS. Would it be nice if war had some? Sure, but its not hurting them significantly to make them any less of a choice than the other two.

    What's hurting war currently the most is trying to cram an IR+zerk window and regular zerk window between it to maximize dps while dealing with mechanics. If you miss the second zerk window or use it late, thats a significant dps loss while waiting for IR/zerk to become available at the same time again. This has always been the trouble with bursty classes though. We operate on windows of opportunity that may or may not be compatible with boss mechanic timings.
    (0)

  8. #48
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Rurur View Post
    From dungeon healers perspective it's the best tank.
    Hmm i play all three tanks and i find warrior the most squishy of them all, and when Im healing they seem pretty squishy
    (0)

  9. #49
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by bswpayton View Post
    Hmm i play all three tanks and i find warrior the most squishy of them all, and when Im healing they seem pretty squishy
    There's absolutely nothing in the class design that makes them more squishy aside from the perception that they take more damage due to how their tank stance work.
    They might feel squishy because their HP drops more but they don't require more healing than other tanks.
    (0)

  10. #50
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Shinkyo View Post
    There's absolutely nothing in the class design that makes them more squishy aside from the perception that they take more damage due to how their tank stance work.
    They might feel squishy because their HP drops more but they don't require more healing than other tanks.
    well thats exactly why grit and shield oath is like a permanent rampart, while warrior depends the most on the healers I love the extra hp but i hate how that tank stance is def makes them feel super squishy , I actually question some of the pulls I do on warrior that I know are safe on pali and drk. But I love them in other fights because of how easy it is to change stances , but I can def feel the squish
    (0)

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