Quote Originally Posted by Launched View Post
Probably the point where tank DPS is actually incredibly close, PLD/DRK aren't any harder to heal, and WAR has no utility despite all that. A WAR doesn't make clears faster or safer, FFlogs shows that.
Utility futility schmutility. What WAR brings is convenience to a party. You have damage and you have cooldowns for any situation. You and your party never have to think about your position when it comes to delta attack. just lolholmgang it. Your co-tank never has to coordinate taking the 2nd hit of thunder III. just lolholmgang the first and third, while he invuls the 2nd. When you can conserve defensive CDs for you and your co-tank, that is the very definition of a safer run. MTing halicarnassus is a joke with the PLETHORA of options, and OTing in that fight s smooth as butter thanks to onslaught.

So how is "lack of utlity" a valid point when it hasn't even proved a breaking point?