Quote Originally Posted by TaleraRistain View Post
God, no. Not being able to go to bed because you had to get your buffer into the next level or risk losing your hard-fought progress was a nightmare. That was a horrible idea when EverQuest introduced it and I'm glad to see it didn't stick around long in the MMOs that followed. Even EQII got rid of it and just made it an experience debt, but you kept your level and just wouldn't progress further until you got the exp back to fill that debt. Then MMOs stopped punishing you entirely for someone being a jerk and training the medding area.
The lack of consequences on death I feel has lead to the rise of players that feel its fine for them to not learn how to do anything and just die repeatedly while everyone else clears the content for them. And when you get 5+ players with this mindset together in a duty like RM and fail to get carried things like this topic happen.