Page 18 of 31 FirstFirst ... 8 16 17 18 19 20 28 ... LastLast
Results 171 to 180 of 309
  1. #171
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Funny thing is most offline FF are easy because what you cannot beat you can overlevel/gear.

    In XI pre abyssea this was not possible, you either got better or did not beat something ever.
    Here you will eventually as long as the content does not stay ilvl capped.

    Learn a game sure, become better sure, possibility to tackle more difficult content sure. But I don't remember one offline FF I did not complete the MSQ unless I got bored, that was FF1 for me.
    (2)

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB

  2. #172
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by bswpayton View Post
    your kidding right the royal menagerie is harder than , gaurda ex for sure, and Id say its harder than lamsiki extreme to, as well as bismark the only thing in bis really is the dps check on the adds, and Id also say its harder than ifrit extreme to
    Do them with gear at the average item level of their time (ilevel 70-90 for Garuda Ex, as an example)
    (4)

  3. #173
    Player
    Zhamkyong's Avatar
    Join Date
    May 2015
    Posts
    282
    Character
    Nizbalial Vegalia
    World
    Phoenix
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Sandpark View Post
    Funny thing is most offline FF are easy because what you cannot beat you can overlevel/gear.

    In XI pre abyssea this was not possible, you either got better or did not beat something ever.
    Here you will eventually as long as the content does not stay ilvl capped.

    Learn a game sure, become better sure, possibility to tackle more difficult content sure. But I don't remember one offline FF I did not complete the MSQ unless I got bored, that was FF1 for me.
    The point i was making is:

    FFXIV is a Story Driven MMO. As a game, to view the end of it you must win the final boss. That's all this is about. We are not talking about Ifrit Hard, we are talking about Shinryu who happens to be the last boss on the MSQ. You want to see the rest? Win the battle. You cant win? if it's your fault, then learn. If the problem is your companions try to reason with them and play as a team, that's how this game is played despite some trying to "play their way". It's dissapointing that because someone for reasons wants a nerf just because he cant just win like everyone else, and the rest of us have to bow to their sense of entitlement.
    (1)
    Last edited by Zhamkyong; 08-30-2017 at 07:04 AM.

  4. #174
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Felis View Post
    Do them with gear at the average item level of their time (ilevel 70-90 for Garuda Ex, as an example)
    Even using the Augmented Ironworks, or World of Darkness(Demon?), sets due to the fight taking longer will cause MANY people to wipe since a lot seem to have such short attention spans.
    (0)

  5. #175
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Sandpark View Post
    Funny thing is most offline FF are easy because what you cannot beat you can overlevel/gear.

    In XI pre abyssea this was not possible, you either got better or did not beat something ever.
    Here you will eventually as long as the content does not stay ilvl capped.

    Learn a game sure, become better sure, possibility to tackle more difficult content sure. But I don't remember one offline FF I did not complete the MSQ unless I got bored, that was FF1 for me.
    Started FFXi when it first launched vanilla in like Nov of 2002. I played it up till a bit after the moogle mini expansion came out. One of the things I kind if wish was still in FFXIV that we had in FFXI was exp loss on death and possible de-leveling because it feels like if this was still a thing there would be far more players actually thinking while playing the game.

    The only other possible thing I can think of is that they make a min ilvl requirement higher in order to get players to actually do their lv 70 job quest before trying to do this MSQ.
    (2)

  6. #176
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by RitsukoSonoda View Post
    One of the things I kind if wish was still in FFXIV that we had in FFXI was exp loss on death and possible de-leveling because it feels like if this was still a thing there would be far more players actually thinking while playing the game.
    That would ruin raid progression, especially as you gain no exp after hitting 70 (so one death = instant de-level).
    (2)

  7. #177
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Nestama View Post
    That would ruin raid progression, especially as you gain no exp after hitting 70 (so one death = instant de-level).
    Yeah, I loved my time in XI, but I would be happy to never, ever see exp loss and losing levels from dying again in an MMO.
    (1)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  8. #178
    Player
    Croweyes's Avatar
    Join Date
    Sep 2014
    Posts
    218
    Character
    Rouvaldr Zazan
    World
    Balmung
    Main Class
    Marauder Lv 100
    I'm mean honestly, shinryu is child's play. Not one mechanic is new or has not been seen already, and really if you made it this far in level AND story then this shouldn't even be an issue for anyone.
    Every dungeon AND STORY Trial has honed and trained every player for story boss's such as this.

    " Oh no, I have hit a mildly difficult spot. Better not learn and make myself better! I'll just cry for it to be easier "
    (3)
    Challenge the weak to make them strong.

  9. #179
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Nestama View Post
    That would ruin raid progression, especially as you gain no exp after hitting 70 (so one death = instant de-level).
    FFXI handled this by allowing players to build a buffer that would stop at 1 xp away from the next lvl up. Additionally one of the other things FFXI did was allowed regaining some of the lost exp if you were raised by someone instead of just warping back to home point.

    Of course you had people that refused to get a buffer like the leader of the North America based endgame LS I joined for a bit and we of course made him delevel every run in sky for lols >.>
    (1)

  10. #180
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Zhamkyong
    FFXIV is a Story Driven MMO. As a game, to view the end of it you must win the final boss. That's all this is about. We are not talking about Ifrit Hard, we are talking about Shinryu who happens to be the last boss on the MSQ. You want to see the rest? Win the battle. You cant win? if it's your fault, then learn. If the problem is your companions try to reason with them and play as a team, that's how this game is played despite some trying to "play their way". It's dissapointing that because someone for reasons wants a nerf just because he cant just win like everyone else, and the rest of us have to bow to their sense of entitlement.
    While I see some of the comments about Menagerie being harder than most extreme primals is kind of not really true. This instance is harder than all the primal hard modes for sure. As I said earlier, most dungeons/primals before this were only 1-3 difficult mechanics, not including the click on this gimmicks in the environment.

    As you see in pugs. Alot of fresh players have a hard enough time remembering or learning 1-3 mechanics in the short term. Some will forget even 1-3 if they haven't played the game in awhile. Some players don't even watch videos or read guides commonly. Is it your fault they are either lazy, refuse to watch guides, or just don't want to invest researching because it is a game? No, but it is what is.

    Quote Originally Posted by RitsukoSonoda
    Started FFXi when it first launched vanilla in like Nov of 2002. I played it up till a bit after the moogle mini expansion came out. One of the things I kind if wish was still in FFXIV that we had in FFXI was exp loss on death and possible de-leveling because it feels like if this was still a thing there would be far more players actually thinking while playing the game.

    The only other possible thing I can think of is that they make a min ilvl requirement higher in order to get players to actually do their lv 70 job quest before trying to do this MSQ.
    I still am baffled by how often players quit instances when things go south. All you lose is time and get a ding on your armor even if you lose.

    If death came with xp loss or de-leveling in this game, the number of abandons and animosity would burn the heavens. Now the requirement of the level 70 quest would go along way towards making the content more reasonable. So at least then the players would have a more viable chance at reaching their current ceiling.

    But even then, there will still be some that this fight could be considered to hard for them being in the MSQ.
    (2)
    Last edited by Sandpark; 08-30-2017 at 08:55 AM.

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB

Page 18 of 31 FirstFirst ... 8 16 17 18 19 20 28 ... LastLast