Quote Originally Posted by Fynlar View Post
Steps of Faith deserved its nerf, so does this IMO. Also IMO, it's really just the meteor phase that needs to be adjusted; it does way too much damage and I've had many a group where the party could not survive past them because the healers just did not seem to have enough HP (which isn't helped by the fact you can't get any tome gear before beating this fight).
Steps of Faith was fine. You only needed to follow some mechanics and expecting everyone to play his own class with a minimum - normal understanding and willing to give it's part. Which in my opinion is the least I should expect of anyone willing to pay monthly sub game to play with in the first place. The problem it had it was that gated a entire expansion behind it.


Quote Originally Posted by Fynlar View Post
Obviously if EXP loss and deleveling were implemented in this game they would make it like FFXI: You can get EXP buffer into the next level which stops at 1 TNL.

It wouldn't just be "die at anything ever = always instant level down." Let's be real, here.
Having played XI I must say that delevel-Exp loss system wouldn't work in nowadays gaming experience. Too much frustrations, more if you die because of some else's fault as someone said above. But we DO need something, for example, like PotD where a party wipe can kick everyone out and lose progression.