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  1. #15
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,254
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Naunet View Post
    If you don't place proper value on quality of life features, you'll end up with a game that's perfectly functional but that is hardly any fun to play. Little annoyances, inconveniences, and frustrations add up quickly.
    How does not having a trade in feature become a detriment to the fun of the game as a whole?

    I always thought the fun comes from the content, not the ability to trade in an item after you spammed keys to quick, closed a window that asks you if you really need the item and then agreed again to buy it. I don't have dyslexia, and I still triple check then check again when the box pops. If you need an extra moment, its not like its on a timer.

    They simply cannot cater to every little need every player has and once you learn life works like that, the happier you will be cause you can simply accept it and move on. Not to mention, something that is QoL to you may be burdensome for someone else. This is proven by the amount of keys we already need to hit to sell or buy something. People complained so hard they added a bunch of steps to something that needs at most 2. So not matter what the little annoyances, inconveniences and frustrations are going to add up for someone, somewhere, so where does it stop?

    And the funny thing is that I agree, it should be something they look into. But its not game breaking they don't have it. You are turning this into something it simply isn't.
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    Last edited by MicahZerrshia; 08-30-2017 at 07:34 AM.