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  1. #1
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Shinkyo View Post
    Curious why you find it especially good in V3S for add management?
    All adds spawn pretty close to the boss so you're never really losing uptime to pick one up.
    Onslaught allows you to solidify agro on the spawns, without a having to go into Defiance. Especially when White Flame spawns. If you use Heavy Swing in advance to prepare to hit it with Skull Sunder + Butcher's Block when it spawns, you might lose agro towards the end. I've had it happen before, that's why I now use Skull Sunder and Onslaught before Butcher's Block. Same with dragon.
    (0)

  2. #2
    Player
    Felorr's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    116
    Character
    Felorr Bhakti
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by BluexBird View Post
    Onslaught allows you to solidify agro on the spawns, without a having to go into Defiance. Especially when White Flame spawns. If you use Heavy Swing in advance to prepare to hit it with Skull Sunder + Butcher's Block when it spawns, you might lose agro towards the end. I've had it happen before, that's why I now use Skull Sunder and Onslaught before Butcher's Block. Same with dragon.
    Also useful for grabbing hate on Neo Exdeath in preparation to holmgang Delta Attack. Once you know the timing of that part well enough, you can (anywhere within a combo) provoke + onslaught and you're good to go (assuming your WHM isn't bombing C3s like a boss)
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