It feels like onslaught's low damage and gauge cost is actually what helps it fit in. If it had no cost or had high enough damage, we'd simply keep it on CD because its worth more for the dps than it is for the utility.

So thanks to that, we're encouraged to use it when we need it, and if you somehow do end up overflowing with gauge due to not using it enough, well, that's not such a bad penalty either since you can only afford to use it maybe once in between zerk windows or so.


I'd like to add to onslaught being a godsend in OS3. During the briar phase's second minjack cast, I'm either applying storm's eye or about to apply it with 100 gauge ready. At that point when I've regained control, I enter my second IR+zerk window, and have just enough time to fit in 6 straight cleaves without interruption. Once I finish the 6th cleave or so, the dragon's spawned. I have enough time then to hit heavy swing the skull sunder. With the 10 gauge I get, I switch to the dragon and onslaught, and butcher's block just before eye and zerk fall off.

with the apanda, it's a similar story. before they spawn, I'm prepping by building 100 gauge and a fresh eye application. Just before the panda spawns, I hit heavy swing. at the spawning moment, I double weave defiance and onslaught, then use skull sunder and butcher's block to regain my lost gauge. I then apply new eye while weaving the necessary defensive cooldowns to stay alive, and switch to deliverance for my third IR+zerk window.

Were I to use tomahawk instead, I'd waste more time with walking distance ontop of combo interruption and less aggro generation.