Results 1 to 10 of 21

Hybrid View

  1. #1
    Player
    xvshanevx's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    164
    Character
    Definitelynot Godbert
    World
    Behemoth
    Main Class
    Warrior Lv 80
    If anyone's been OTing v3s, then you will know the true value of Onslaught and that it is not just a BG dump, but one of the best god damn add management skills in the game.

    Don't get me wrong, I would much rather have it cost 0 BG and do 0 damage, than how it is right now.
    (1)

  2. #2
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by xvshanevx View Post
    If anyone's been OTing v3s, then you will know the true value of Onslaught and that it is not just a BG dump, but one of the best god damn add management skills in the game.
    Curious why you find it especially good in V3S for add management?
    All adds spawn pretty close to the boss so you're never really losing uptime to pick one up.
    Unless you're referring to returning to the boss after an add is killed in which case it still just fulfills its gap closer purpose.

    Onslaught is wonderful in V4S for its gap closing and emnity generation.

    Personally, 0 BG/Damage would be pretty bad because we would lose an important gauge dump, would probably lose dps, and would reduce Onslaught's usage making it a niche skill.
    Onslaught is currently an important aspect to dps optimisation due to it's BG cost. Without it you'd be forced to spend gauge into FC at inappropriate times and mess your Bursts.
    Onslaught is very well designed as is.
    (2)

  3. #3
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Shinkyo View Post
    Curious why you find it especially good in V3S for add management?
    All adds spawn pretty close to the boss so you're never really losing uptime to pick one up.
    Onslaught allows you to solidify agro on the spawns, without a having to go into Defiance. Especially when White Flame spawns. If you use Heavy Swing in advance to prepare to hit it with Skull Sunder + Butcher's Block when it spawns, you might lose agro towards the end. I've had it happen before, that's why I now use Skull Sunder and Onslaught before Butcher's Block. Same with dragon.
    (0)

  4. #4
    Player
    Felorr's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    116
    Character
    Felorr Bhakti
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by BluexBird View Post
    Onslaught allows you to solidify agro on the spawns, without a having to go into Defiance. Especially when White Flame spawns. If you use Heavy Swing in advance to prepare to hit it with Skull Sunder + Butcher's Block when it spawns, you might lose agro towards the end. I've had it happen before, that's why I now use Skull Sunder and Onslaught before Butcher's Block. Same with dragon.
    Also useful for grabbing hate on Neo Exdeath in preparation to holmgang Delta Attack. Once you know the timing of that part well enough, you can (anywhere within a combo) provoke + onslaught and you're good to go (assuming your WHM isn't bombing C3s like a boss)
    (0)

Tags for this Thread