Since the 4.05 update I've finally been able to enjoy my WAR like I remember it so kudos to SE for making those revisions - however, there are some minor tweaks/additions that need to be made but I'm focusing on Onslaught in this post whilst making note of other skills/synergies for easier critique/up-votes.
We already had 4 Beast Gauge dumps prior to learning our insane uppercut of Upheaval which has great planning/synergy with Defiance, plus a handful of other abilities whilst giving us a reason to switch out of Deliverance - this skill is perfect in my opinion.
On the other hand, the Beast Gauge cost to damage ratio of Onslaught is absolutely not worth the investment. We lost Fracture in 4.0 and the reduction in TP for Heavy Swing (albeit a welcomed change) leads to a lot of wasted TP in numerous situations, I can hardly get rid of it quickly enough. One being those moments of back-to-back Inner Beast/Fell Cleave combos as they act as a natural way to regenerate TP anyway. I want to feel an urge/requirement to plan around Equilibrium in Deliverance, not to mention Goad and Tactician are being thrown about so when are we even thinking about TP?
I propose the following change: Onslaught costs 20 TP but generates 10 Beast Gauge for 100 potency.
This way we can fill in those gaps around the 40/90 range, dump the excess TP, not be gated by having zero gauge before a pull, give the Deliverance:Equilibrium more forward-thinking/planning and add some complexity to our Beast Gauge generation and stance-dancing. Sometimes you need that oGCD to squeeze in an extra 10 gauge to get off another Inner Beast for some timely mitigation or damage from Fell Cleave.
As it stands I dislike the feeling of thinking I've wasted precious resources for a skill that could've been spent on something much more potent and integral to our class.
Thoughts?