That's what I don't get. How would you expect to buy the sub using gils? The only fixed currency from mog is crysta.
They either allow buying crysta in-game or have an external NEW site special for subscription.
I see, so it's literally buying gils. With the person buying token as the RMT.
Well it's no different to selling rare dyes which most likely where most RMTs get their gils from, other than alts farming.
I don't think it will work stopping RMT, it just switches their product from dyes to token.
Last edited by uvuvwevwevweonyetenyevweugwemu; 08-24-2017 at 03:54 AM.
Removal of RMT through enforcement actions in-game has proven beyond any doubt to be an unreasonable goal. There are just too many of them, they can never all be caught and punished. And they have all the motivation in the world to keep doing it as the business is incredibly profitable.
Huh? They sell a mog station item that is tradeable and market board-able. Players put it up after buying it for $15-20 real money for 6 million gil each. Someone buys it. Player that put the token up gets 6 million gil or whatever they want to sell it, player who buys the token can use it and get 30 days sub. Obviously they would have to implement a way for the item to affect the account and safeguards in place so people can't exploit the system but that's about how it would work in the simplest terms.
Anyway that is like if it was not a controlled system. WoW has a special interface and algorithm to handle how much it costs in real time and has very specific restrictions on it (can only get them and sell them through the exchange, restrictions so you can't flip them) but it's pretty much as I said above.
Last edited by Vaer; 08-24-2017 at 03:58 AM.
That question was part of something else, which you've left out of your quote. What i said was:
It's not just about being able to buy it. It's about the means in regards to getting the Gil, compared to the players who actually worked for it and earned the gil they have gathered up. You can have a player wanting to buy a house (assuming that there are any plots), but he doesn't have enough gil in order to buy it. With this system, he could buy a Game Token and sell it through the Market boards, in order to collect the amount of gil needed to buy that house.
That literally costs no effort what so ever from the player, just a deeper pocket. On the other side, you have players who actually play the game, craft / gather items and sell those on the Market boards in order to collect that same amount of gil. Those players put effort into getting the gil needed to buy the house. That's the issue some of us are talking about here.
Then there is the matter of buying Game Time through an in-game currency. Like Richard said himself, someone has to buy the Token, so SE will still get their money (and maybe more). Even though that is true, who in his or her right mind will by Tokens aside from paying for their own use or gifting it to a friend/relative? The only reason i can think of, is to sell it for gil and that's exactly the wrong reason to do it for.
You can save up that money to buy something that actually matters in real life. Which brings me to this comment right here:
If you actually believe this, then that's your given right. But, that's the worst possible thing you can do. You're basically giving in to people who are greedy and want to get Gil by throwing real money at it.
I mean, think about it. We are living in an era where a lot of people want to get “stuff” for free, while throwing money at other things without a sliver of thought. For example, we want to play a MMO for free, but on the other hand, we’re not hesitating when it comes to spending a fortune on vanity items in cash shops.
The main reason behind it is the desire that you just have to have it. But, wouldn’t you agree that there is something very wrong with that picture?
Like i said before:
You were only talking about banning the RMT account, but i was mostly talking about the players who are buying. If you as a player buy gil through RMT means, then you should be punished just as severely as the people who are selling it. Both parties are partaking in an illicit activity.
You can only really stop RMT if no one is buying from them. If they can't sell their goods in a game, they will leave eventually. What you are suggesting is to have these kinds of players the means to still pursue the same activities, but through means supplied by SE. That doesn't fix the root of the problem, namely that people are buying gil with real money. That is the real issue here.
People are saying that we are living in a regression, that everything is expensive, but on the other hand we're buying a luxury item like the latest iPhone for more then 800 bucks because it's the "thing to have"? Then we have people saying that they'd want to be able to buy game time with an in-game currency, so that they can save money on a game with a 15 dollar a month subscription?
What is wrong with this picture here?
I'm truly sorry (and i'm sure i'm going to get flamed by this), but when people are talking about the regions who are affected by the subscription price normalization, i think of the following article:
Source: Regarding Price Changes for Brazilian & Russian Steam UsersOriginally Posted by Lodestone
I'm going to be very harsh here, but i believe that everyone should be paying roughly the same amount for a subscription (taking inflation and currency conversion into account). If this price change would mean that you aren't able to pay for the subscription fee, then i believe that you should think about other things then playing a Subscription MMO.
If you really want to play games, there are plenty of alternatives out there that are either free (regular single-player or multi-player) games or "Free-to-play" MMO's (where i also include GuildWars 2 and WildStar into). A token system like this doesn't not belong in a Subscription MMO, not even for cases like this.
However, like i said earlier:
This on the other hand, should not be a substitute for people who are unable to pay for the subscription.
If i was being confronted with a massive increase in subscription fees, i would seriously rethink if i want to continue my subscription for this game. I love the game with every fiber of my being, but i cannot justify paying a 30 dollar (slight exaggeration) subscription fee for it.
I stand by what i wrote above and you can take it anyway you like. I want people to be able to play this game and love it as much as i do. But, i will never agree to a system suggested here.
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They're already selling leveling/story skip potions so eh, why not. They even give you 300k gil for it.
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