

That's what I don't get. How would you expect to buy the sub using gils? The only fixed currency from mog is crysta.
They either allow buying crysta in-game or have an external NEW site special for subscription.
I see, so it's literally buying gils. With the person buying token as the RMT.
Well it's no different to selling rare dyes which most likely where most RMTs get their gils from, other than alts farming.
I don't think it will work stopping RMT, it just switches their product from dyes to token.
Last edited by uvuvwevwevweonyetenyevweugwemu; 08-24-2017 at 03:54 AM.
I explained it.. >< Has nothing to do with crysta, I guess you never played other MNOs?
They're already selling leveling/story skip potions so eh, why not. They even give you 300k gil for it.
I wouldn't be against it. By having their own legitimized way of essentially buying gil, it would cripple the profits of the illegal RMT and send money directly to SE instead so people that need more gil can spend money without having to worry about their credit card/account being stolen. I would never personally participate in this system, but I'm not against it.


There are some fundamental issues with being able to purchase gil with real money through any system. It means changing some pretty substancial reward systems, most notably the crafting gear. Crafting gear is currently the best gear available the moment of a raid launch. Further, the best gear a crafter can get is also often purchasable with gil. In both cases someone would, at least for a limited amount of time, be able to get the best available gear by buying it indirectly with RMT which effectively would make FF14 dangerously close Pay-to-Win. While one solution would be simply to nerf crafted gear that is sellable, that seriously impacts the reward to time investment that crafting takes which is rather unfair to crafters.
Personally, although such a system would effectively allow me to play for free, I don't think it would be good for the game.


It would hardly be akin to pay to win.There are some fundamental issues with being able to purchase gil with real money through any system. It means changing some pretty substancial reward systems, most notably the crafting gear. Crafting gear is currently the best gear available the moment of a raid launch. Further, the best gear a crafter can get is also often purchasable with gil. In both cases someone would, at least for a limited amount of time, be able to get the best available gear by buying it indirectly with RMT which effectively would make FF14 dangerously close Pay-to-Win. While one solution would be simply to nerf crafted gear that is sellable, that seriously impacts the reward to time investment that crafting takes which is rather unfair to crafters.
Personally, although such a system would effectively allow me to play for free, I don't think it would be good for the game.
If someone gathered the gil through selling off materials and bought all that gear? Isn't that pay to win?
If selling one commodity is a legitimate way to get gil from another player, why isn't a time-token valid? Both need to be gathered in one way or another, both are available to players (some having more RL cash than time, some having more time than RL cash), and both need to be placed onto the market board for another player to buy...
The more people put up the tokens, the less the demand would be and one player may end up selling their token for less, which means they can't buy all of the gear they want. All an SQE Game-token system would mean is that a legitimate player gets game time out of the sale instead of a gil seller fattening their wallet.
Last edited by frostmagemari; 08-24-2017 at 01:45 PM.


It isn't pay-to-win if someone purchases those item by doing in game because they literally had to play the game to get the items. Pay-to-win means buying power in the game using real money. It would be the equivalent if they added high ilvl gear sets to the Mogstation. You could right now get a full 320 set of HQ and melded gear with real money if a PLEX like system existed in game right now. That is close to what the power of Creation tomestone gear.It would hardly be akin to pay to win. Is it pay to win if someone who gathered the gil through leves and selling off materials bought all that gear? Isn't that pay to win?
If selling one commodity is a legitimate way to get gil from another player, why isn't a time-token valid? Both need to be gathered in one way or another, both are available to players (some having more RL cash than time, some having more time than RL cash), and both need to be placed onto the market board for another player to buy...
The more people put up the tokens, the less the demand would be and one player may end up selling their token for less, which means they can't buy all of the gear they want.


It's no different. If you can achieve the end result by paying gil into it, then it's the same between selling one commodity vs selling another.It isn't pay-to-win if someone purchases those item by doing in game because they literally had to play the game to get the items. Pay-to-win means buying power in the game using real money. It would be the equivalent if they added high ilvl gear sets to the Mogstation. You could right now get a full 320 set of HQ and melded gear with real money if a PLEX like system existed in game right now. That is close to what the power of Creation tomestone gear.
The gear you're buying with your gil doesn't care WHERE you got the gil, only that you have it.
You're not throwing real money around to get an advantage in the game, you are putting up an item which is subject to the whims of the market. You might never sell your token because you're trying to get too much from it, or it could sell right away but you get near nothing out of it because you undervalued it.
It is the same as selling any other item on the market.
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