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  1. #1
    Player
    Elamys's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Miste View Post
    This is a discussion forum...so if people are discussing things it seems like it is working as intended?

    Nobody is forcing you to read this thread :/

    To be fair if any of your comment is aimed at me personally (since I've been posting)...I was trying to clarify my stance because I was being labelled things that are not even close to correct.
    I was posting in this thread earlier and have been following it for a while. It just leads to nastiness on all sides and it seems impossible to really have a balanced discussion on it for long.

    I'm not saying people aren't allowd to discuss it, but it fractures the community and it would be nice if people would just stop using it as some sort of moral highground battle. Would also be nice if SE would finally do what it is they say they want to do and change the game so that healers don't have so much time to DPS.
    (0)
    Last edited by Elamys; 08-24-2017 at 01:41 AM.

    cerise leclaire
    (bad omnicrafter & terrible astrologian)

  2. #2
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Elamys View Post
    Would also be nice if SE would finally do what it is they say they want to do and change the game so that healers don't have so much time to DPS.
    Outside of the implementation of gimmicky mechanics, this is probably not a reasonable expectation because of how the game is built almost entirely around a 2.5s GCD and how encounters are designed to allow players to succeed through repetition and learning rather than sheer twitch skill. This is very much not a whack-a-mole healing system because of deliberately predictable damage spikes and reliable aggro management. Your reward for healing optimally is less time spent executing healing actions, so what do you do with that time?

    If they want to provide a non-DPS option that makes good use of the healer's time, they could always go deeper into the direction of buff/debuff gameplay. Powerful, short-lived buffs and curses on the GCD could give players something to do to support their parties aside from healing if they were balanced in such a way as to be a competitive alternative to simply nuking things.

    I'm all for variety of gameplay, but I don't see SE being able to significantly ramp up healing requirements under the current system in such a way that is actually engaging and doesn't further alienate their more "casual" customer, who thinks healing is at least somewhat stressful as it is and who is sitting on their GCDs because they're worried that they'll let someone die and get blamed.
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