I got my first Susano Ex kill last night. I know, I know, noob.Anyway, looking at the difference between the kill and all my numerous prior failures made me think of this thread. Why was that?
In most of the groups I've done it with, the problems are largely late in the fight, when you get clouds in bad locations, or the ground circles and churn and then the knockback thing (I forget the names). They're the combinations of mechanics happening at once where someone making a mistake can easily chain into a total mess. That either wipes it, or puts you far enough behind that you see the enrage (which I did, many times).
The difference in my kill group, which one shot it, was that he died so fast we saw far fewer of those things happen. There was fewer of those nasty combinations of mechanics, thus fewer opportunities for mistakes. Some of the stuff I'd seen people wipe on late in the fight didn't happen at all because we didn't get that late into the fight.
In an ideal world, people could keep going indefinitely without that being an issue, because they're all dodgeable. But we're playing with humans, and humans make mistakes. Fewer times you have to dodge all the bad means fewer chances of a mistake happening, which means greater odds of success. And while healer DPS alone isn't solely responsible for that, it does play a part. It all adds up over a several minute fight. I doubt my DPS on this kill was terribly good because I was really focused on not messing up, but I did make an effort to toss out what I could without it causing a mistake. And based on the feedback I got afterward, that was all anyone in that group really wanted out of me.
I realize that won't end 37 pages of debate.But it put things into perspective for me, while I had this huge grin on my face from finally getting that kill (and frankly those folks made it look easy, they were awesome).