Quote Originally Posted by Miste View Post
For giggles here is Qarn Normal first pull. This is the first dungeon healers have regens (besides SCH fairy)



Just a fyi it isn't possible to run in and overpower and hit all the bats. Even if you ran over to the right and overpowered the far right one aimed at the middle one overpower range isn't far enough. I know because just as I took this screenshot I tried to do that. Missed the middle and of course the left one. If I had regen on me when I tried that guess where the other two bats are going?
You see, this is what I've been talking about. If you have trouble pulling this pack with regen on you, you need to rethink how you pull and learn to pull properly.

Lob/Tomahawk/Unmend the left-most bat. As soon as you get the skill off, you snap towards the right and go for Flash/Overpower/Unleash. This is where the first thing you need to learn: you don't necessarily have to be heading towards the mobs. If the mobs are so spread out, and you have regen on you, why are you not heading towards your healer instead? You know the last two bats are going to go for your healer, why are you trying to chase them down and complain about your healer instead of going straight for where the bats are going and drop a Flash/Overpower/Unleash?

Now even if you couldn't think flexibly and have used Flash/Overpower/Unmend to catch only the middle bat and missed the third one, you have Provoke, don't you? Provoke and another Lob/Tomahawk/Unmend will get that third bat to you. Problem solved.

Yes, aggro is a shared responsibility, it is a shared responsibility mostly when you cannot shoulder it on your own. And that was in early 2.x when a Flash actually was less enmity than one hard-hitting attack from some DPS jobs. Regen is not one of those situations.

What about Brayflox with one ranged mob and two melee? Do you demand healers to not regen so you can always get to the ranged mob first and only use one Flash/Overpower/Unmend to catch all three? No. You don't do that. You either Lob a melee, Flash the next Melee and pull both to the ranged for another Flash, or you Lob the melee because it's closest, and Flash the ranged, again using the Provoke+Lob on the last ranged that may be heading towards the healer.

There are so many pulls like this, a tank seriously needs to learn that pulling isn't just Flash/Overpower/Unmend. You have tools to handle these pulls, you should use them flexibly. There isn't a combo order to these tools.

And then you can advance to the next stage during chain pulling to actually use your enmity combo to pull the next pack while DPS is still finishing off the last 5% of the last mob from your current pack.

Think flexibly, use the tools flexibly, and you can become a much more effective tank, instead of always having to rely on other team members to create the perfect situation for you to do your job.