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  1. #1
    Player
    _Babble_'s Avatar
    Join Date
    Feb 2016
    Posts
    68
    Character
    Babble Berrybrooke
    World
    Leviathan
    Main Class
    Black Mage Lv 80
    How about this: be POLITE and... what's that word... oh yeah, communicate? Clearly, there are multiple points of view on the issue. Try working it out before coming here to complain.
    (2)

  2. #2
    Player
    Cenerae's Avatar
    Join Date
    Mar 2016
    Posts
    212
    Character
    Cenerae Ten'aire
    World
    Gilgamesh
    Main Class
    Astrologian Lv 70
    The problem for me is that sure, I can shield lob at one of the mobs...but I still need to get aggro on the rest of the pack. If they're inclined to run towards me, then that makes it very simple to just press Flash (and move on to grab the next pack of mobs if applicable) or Circle of Scorn and there's no problem. But if regen ticks, the mobs are inclined to run at the healer, who is never running at the same angle I am. Which means that sometimes, I'll hit Flash and only tag 2 of the 3 enemies. Then I have to stop and look at the emnity bars, find out which one ran off, provoke it (before it inevitably runs out of my range, since most healers tend to hang in the back), shield lob again, wait for it to come back, Flash again to make sure emnity is secure, and *then* I can do whatever I was going to do.

    It wastes time. When I heal on AST, I won't ever throw a diurnal regen on until the tank stops gathering the mobs up. If despite pre-shielding with a nocturnal shield the tank's health dips low enough to need a heal, I use Essential Dignity, or pop Lightspeed so I can heal on the run if he's going for a psycho pull. Throwing a regen on the tank only means I'm going to end up tanking 3 mobs for a hit or two while the game registers that no, the tank's the one with aggro now (A fact I learned early on while levelling WHM back in Heavensward). And that doesn't help anyone, least of all me. Similarly, I won't recast any regen effects when the pull is nearing completion, so the run can stay smooth.

    And so, after experience on both sides of the issue I just click off pre-pull regens when I tank in order to ensure that I don't potentially have to double back for a mob that wasn't where I thought it was going to be, and so my healer doesn't get smacked in the face by several mobs that decide they're not going to come after me for 3 seconds after registering that I hit them with Flash. Maybe the most skilled of tanks can work around it perfectly, but I am merely average, maybe decent at best. Which is the most you can ever expect from a DF tank anyway.
    (3)
    Last edited by Cenerae; 08-19-2017 at 10:57 PM.

  3. #3
    Player
    Hen-Hen's Avatar
    Join Date
    Jul 2016
    Posts
    68
    Character
    Henalie Aubrenard
    World
    Zodiark
    Main Class
    Bard Lv 90
    A regen mid pull is sloppy healing work, no question about it. I actually wrote a macro to take off regens so that if I get one mid pull I can get rid of it without risking misclicking protect off. (it statusoff's every regen effect in the game twice, for those curious.)

    If I have a regen mid pull it tells me that the healer isn't aware of what a problem it is. Sure, I can rip aggro back simply enough, but with some pulls it's just making the tanks job harder. When mobs are frequently on opposite sides of the room and you only get to hit one, or when the mobs run in from somewhere unhittable they come in on the healer, and sometimes that's enough for them to go and eat the healer before they start eating me because mobs choose what they're going to do and then move, and don't check their aggro target until after they're done and are choosing what to do next.

    Everyone responding with "lrn2tank" is ignoring a very important part of the team dynamic which is that aggro is a shared responsibility. Yes, the tank has to get and keep emnity, but that doesn't absolve everyone else from having to think about it, just like dps is the dps' job but doesn't absolve tanks and healers from thinking about it, and healing is a healers job, but everyone still has to avoid every avoidable source of damage.

    tl;dr: If you regen mid pull and you get hate, you are making the mistake in that situation and it's the tank that has to clean up your mess.
    (11)

  4. #4
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    There are some few pulls where having a regen pop definitely isn't going to help. I usually try to grab aggro on everything anyway, but when they're either spread out as a chain pull or appear on screen when you aggro the first one, it just isn't a fun time.
    (1)
    ____________________

  5. #5
    Player
    lulunami's Avatar
    Join Date
    Feb 2014
    Posts
    400
    Character
    Rurulu Namilu
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Step your game up instead of complaining on the forums.
    (8)
    Fried popoto enthusiast.

  6. #6
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    /statusoff Regen

    Not only good if regen get casted between pulls, but also if it was casted during a battle but don't run out before the next pull.

    Quote Originally Posted by lulunami View Post
    Step your game up instead of complaining on the forums.
    The marked one count also for the healer. A party is team play, not solo play with others.
    If you have aggro, don't run away. Run to the tank, so he can take the aggro from you without hunting you.
    Only exception is if kiting is part of the strategy (Cutter's Cry ant boss).
    (8)
    Last edited by Felis; 08-19-2017 at 11:50 PM.

  7. #7
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Felis View Post
    /statusoff Regen
    This is a great hint and will immediately add it to my pull macros. Thanks a lot!
    (1)

  8. #8
    Player
    Hen-Hen's Avatar
    Join Date
    Jul 2016
    Posts
    68
    Character
    Henalie Aubrenard
    World
    Zodiark
    Main Class
    Bard Lv 90
    Quote Originally Posted by LalaRu View Post
    This is a great hint and will immediately add it to my pull macros. Thanks a lot!
    my macro for regen killing is:

    /statusoff regen
    /statusoff "medica II"
    /statusoff "aspected benefic"
    /statusoff "aspected helios"
    /statusoff "whispering dawn"
    /statusoff regen
    /statusoff "medica II"
    /statusoff "aspected benefic"
    /statusoff "aspected helios"
    /statusoff "whispering dawn"

    that gets rid of every regen int he game, and then does it again because they can be stacked in trials.
    (8)

  9. #9
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    I don't know....some people here don't seem to fully understand how annoying it is to have a healer put regen on you just as you Tomahawk a group of 3 mobs and have 2 of the mobs run right by you to the healer before you can overpower since your GCD is going and you cannot actually take any action.

    People are also making the mistake that it is a "maintaining aggro" issue when it isn't. It is only a problem right at pull and having to chase the mobs because your GCD is going from your initial Tomahawk/Shield Lob/Unmend.

    *some pulls in dungeons you can run up and facepull overpower and hit them all which is great (IE: first pull in Bardam or Doma), but the mobs are not always clumped enough for all dungeons or every pull for that to be an option.

    I main healer but I've played tanks...therefore I NEVER REGEN a tank on pull when I am healing since I know how freaking annoying it is. Is the healer going to die? They shouldn't as long as you chase the mobs. Really freaking annoying for the tank though? Yes.

    No beast gauge for Steel Cyclone? Great I have to chase the healer and the mobs and maneuver to try to hit the 2 runaway mobs with overpower while the healer is running around like a chicken. Other tanks maybe not as bad, their AoE aggro is a circle around them and doesn't have to be aimed. For WAR? You're wasting my GCD's and TP as I try to get hate on everything and made me chase you down.

    I know some healers claim "well I come over to you!", but you have to remember not all healers who regen prepull do this for you (most I've seen make me chase them around) and you have to take into account server latency. I've seen a healer say "I come and stand near you, what's the problem?", but on my screen they are not keeping up with me and therefore the mobs are always out of my range.

    So I have to turn around and run to them and try to overpower as they run by me and then overpower misses one of them and then I have to use another GCD and more TP again to overpower or tomahawk the mob I missed since with server latency the healer probably never succeeds to put the mobs where I need them for overpower.

    The healers that do this also for me ends up being useless overhealing and then the regen is half gone by the time I even take any damage. Might as well have just waited for me to get all the mobs I am going to get instead of a regen that was just useless aggro because it was just overhealing no damage as I sprint.

    TL;DR: As someone who has played WAR. The main problem with regening as a tank pulls is that it is ANNOYING for the tank. Once I hit everything once the healer won't have hate, but the problem with that is I have to hit everything at least once and 2/3 of the mobs run straight for the healer and I have to chase them now to get that one hit. We aren't going to wipe, but why be annoying just for useless overheal.
    (22)

  10. #10
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by Miste View Post
    I don't know....some people here don't seem to fully understand how annoying it is to have a healer put regen on you just as you Tomahawk a group of 3 mobs and have 2 of the mobs run right by you to the healer before you can overpower since your GCD is going and you cannot actually take any action.
    Don't range pull for a start. It might look cool but it was no practical use. A tanks job is to tank mobs away from the group not move them closer to the group. Run in with overpower and you'll get hate as soon as you engage them.

    Easy.
    (2)

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