also what of you can't get to quick dwt opener? I can't have the raid wait one minute ebwrytime we wipe. do you go into the regular fester rotation when youdont have the quick dwt. opener?
also what of you can't get to quick dwt opener? I can't have the raid wait one minute ebwrytime we wipe. do you go into the regular fester rotation when youdont have the quick dwt. opener?
There have been a ton of good suggestions, thanks for sharing. No one wants to raid with bahamut. He hides markers and it's just a pain. I'm standing behind the group like the kid who didn't get picked for dodgeball. My static doesn't want me to play smn, the death penalty and bahamut does not make it appealing for difficult content. Can you deal with it, sure. Should you have too, no.
Like others said, I don't think they'll gut the class. 3.0 was not classic smn but it was at least fun and more flexible. I just cannot get behind the rigidity of the class now. It's a bit of a snoozefest and worse yet is the glitch or clunkyness of the class. I may just be salty about some of the issues. However, playing other classes like Sam and Rdm that function fairly fluently, I see a lot of problems on smn. I've played this class for many, many years, but for now I'm waiting on fixes.
I love you summoner, come back to me and I'll dump rdm for you!
Last edited by NovaBismarck; 08-18-2017 at 01:06 AM.
Ya, it's definitely about the clunky abilities SMN has to balance with. Nothing synergizes into another ability, much of the abilities need Aetherflow to use, so while you have 4 aetherflow abilities, you can only use them every minutes, then Aerthflow itself, 5 abilities there all tied to that. But then you got that whole mechanic tied to the next chain of SMN's utility, one aetherflow stacks that feed into using Dreadwyrm Trance, then two of those that feed into Summoning Bahamut which is made worse that unlike RDM and SAM, there are no gimmicks to help build it up faster.
RDM has an ability that doubles their gauge so they can use their melee combo quicker, SAM has an ability that allows them to get full effect of their combo WS to build their San quicker.
NIN has Mug to build up their gauge quicker, MCH has bullets that recharge quickly and a reduce Gauss Barrel that makes it more accessible to use now.
BLM has short recast on their abilities with an easy upkeep, so even if it's lost at most they have to wait 30 seconds to get started again
I'm not to sure about MNK/DRG, I know MNK has an ability to build up their Greased Lightning quicker so they can pretty much start with full stacks and by the time the recast is up again or if they happen to die, they can get right back up to snuff with their greased lightning stacks.
SMN just lacks any of that utility, there is nothing to help with their Aetherflow recast, or obtaining a free stack of Dreadwyrm Trance or having ti where only 1 Dreadwyrm Trance charge is used when Summoning Bahamut. There is no utility which aids to their main gimmicks and that's why SMN has no flow to it. Pretty much every other job has utility to their gimmick, sure if they die they will most likely lose some DPS but they have tools in their belt to at least jump start their DPS again. SMN is forced to deal with a 2 min cooldown to reach that point again.
hmm idk I never played SMN before SB and the abilities feel like they have fluidity. but then I didn't have the experience previous summoner have regarding the old playstyle. the only thing that is not easily recognizable at first glance is the concept of saving bahamut until aetherflow comes back. I would use it as soon as it becomes available but I've learned here that you wait you got 30 seconds for aetherflow and then pop thay With bahamut. aside from that I am enjoying the 4.0 summoner experience
granted it is a huge penalty dying in this job compared to other classes.
The reason you do a quick DWT opener is because having Aetherflow not on cooldown is bad. You are losing dps and backing your rotation if you let Aetherflow sit unused, mostly because you can't use Aetherflow during DWT / while you have bahamut aether attunement stacks.
With that in mind if your aetherflow cooldown is more than 21 seconds (15 seconds to use 3 festers + 16 seconds for DWT), you can execute your rotation normally with 3 festers -> DWT. Adjust the speed of DWT buildup and Deathflare accordinly so Aetherflow don't sit unused on your hotbars.
To me, it's the change from Aetherflow, Aethertrail and Dreadwyrm Trance that made things not feeling so fluid.
Back then Aetherflow and Aethertrail stacked so you don't need to wait and finish doing Dreadwyrm Trance to use Aetherflow again. Plus, you can use Aetherflow abilities during Dreadwyrm Trance which was good.
Yeah, it's something I should just get used to, but the job feels limited in a lot of places now like Aetherflow and AoE (Because of removing Blizzard II, Miasma II and the Shadowflare change) and like Airget said, there's no way to accelerate getting Aetherflow, Dreadwyrm Trance or Summon Bahamut which sucks.
As a QoL change. I believe the Aetherflow button should become DWT once 3 stacks are collected.
DWT buttom should become Deathflare once pressed, since it's impossible to DWT twice in a row, even if there wasn't a cooldown. That's how they done in PVP, so we know it's possible.
Enkindle should also get Enkindle Bahamut. Currently I use a button swapping macro for this. But in some special situations, its not changing the button back.
Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100
I really hope they make some needed adjustments soon, I don't like the extreme punishment for dying on SMN.
I wish they would take away the bane nerf and deathflare...put it back to how it was and for the love of all things holy let us use aether stacks WHILE UNDER TRANCE D:
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