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  1. #51
    Player
    Dark-Saviour's Avatar
    Join Date
    Dec 2013
    Posts
    690
    Character
    Dark Saviour
    World
    Cactuar
    Main Class
    Carpenter Lv 80
    Quote Originally Posted by bswpayton View Post
    I really hope that SE makes super savage a wall for your sake so maybe post like this will stop poping up, hope it takes 6 months to even get to 50 percent then maybe you shall be satisfied
    I'm hoping Super Savage is just Absolute Virtue ripped straight from FFXI in its full, original glory.
    (5)

  2. #52
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    The folly of 1 raid tier being harder nearly killed raiding in this game. But, as usual some people are incapable of learning from history and are doomed to make the same mistakes. So, now we get this foolishness of whining that Omega is too easy and wishing for it to be harder because, as the OP says Omega Savage is "too easy and not fun".

    Yeah, demanding harder raids previously resulted in 1 raid tier with very tight DPS checks that had raiders leaving the raiding scene and/or game in droves. So let's do that again, because some surly players are convinced that the current raid is too easy.

    What could possibly go wrong?
    (10)
    Last edited by Kosmos992k; 08-17-2017 at 02:05 AM.

  3. #53
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Dark-Saviour View Post
    I'm hoping Super Savage is just Absolute Virtue ripped straight from FFXI in its full, original glory.
    When will people stop trying to make FFXIV into FFXI?
    (2)

  4. #54
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kosmos992k View Post
    The folly of 1 raid tier being harder nearly killed raiding in this game. But, as usual some people are incapable of learning from history and are doomed to make the same mistakes. So, now we get this foolishness of whining that Omega is too easy and wishing for it to be harder because, as the OP says Omega Savage is "too easy and not fun".

    Yeah, demanding harder raids previously resulted in 1 raid tier with very tight DPS checks that had raiders leaving the raiding scene and/or game in droves. So let's do that again, because some surly players are convinced that the current raid is too easy.

    What could possibly go wrong?
    I don't want harder raids. I want more floors similar to the old days of Coil. You know, a path to the boss, players having to go through mobs and unconventional things to reach them, and then the fight. I want more substance than a simple "Here's the boss, kill him."
    (7)

  5. 08-17-2017 02:16 AM

  6. #55
    Player
    Nhisso's Avatar
    Join Date
    Jun 2017
    Posts
    116
    Character
    Jacob Nhisso
    World
    Midgardsormr
    Main Class
    Paladin Lv 61
    Quote Originally Posted by Palourde View Post
    I do not cry. It is was i think considering my gaming experience and i'm ok if some people may find too hard. I just don't feel it that way.

    You should try to accept other opinions.
    Nah. You should just stop pretending to be the ubergamer.
    (3)

  7. #56
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    My personal issues with raiding in this game:

    -Gear rewards are crap; there's marginal difference between a Savage raider in full BiS and a Tomestone hero who farmed their upgrades through hunts. I don't think letting raiders have a 5-10 item level advantage is going to completely destroy a non-raider's ability to enjoy the game. Yes, I freely admit that to me, being able to show off raid rewards is a big motivator. Its not the only one, but it's there. Sue me.

    -The arenas are unforgivably dull. Ever since the issues with Twintania's lulzy z-coordinate range the developers have made every arena a flat boring circle or rectangle with no clever use of the environment. Remember having to jump or drop down to a non-glowing panel in T1? I remember. AS2's use of the vehicle was great IMO but it's the only fight of its kind. Please give us more interaction with the raid environment outside of just dodging predictable crap on the ground! Jeez.

    -Insta-gibs are kind of a gimmicky way to curb healer effectiveness, IMO. The vuln stacks for fudged mechanics in O2S and O3S aren't bad except the manner in which they're tuned. We messed up every Fourfold on O2S this week and it didn't make an onze of difference in how nuch I healed and DPS'd the fight. Also, bugger off with the constant pushbacks into oblivion. They're not bad once in a while, but they've been used 3/6 times for major fights this expac and it's tired by now. (Lakshmi EX, O1S, O4S.)

    -They're a miserable experience for me to heal. I don't enjoy DPSing 50% of the time as a healer because the mechs are either a bigass raid buster that's healed up from in 2 GCDs or everything tickles. Can we get some constant sustained damage for healers to heal? That'd be great.

    -Tank swaps don't exactly feel "organic" to me. They're either forced through debuffs/vuln ups or the second tank just DPSes while waiting for adds to show up. Mechs like Thunder III in O4S (first phase, at least) can be entirely cheesed with tank ults depending on your comp, meaning tanks swap literally only to cycle LD/Gang/HG CDs, not as the "intended" way to do the mechanic (one tank takes first hit, second tank Vokes to take second hit). Much like with healing, I'd prefer damage to not come out in ways that's completely trivialized by cooldowns - constant consistent hits that would have tanks rotating when the damage becomes too much for their particular CDs and they drop to low health. Not just rotations because they get vuln stacks so high they'll get one-shot next - that's kinda cheesy, IMO.

    -Raid storylines sans Coil have been pretty mediocre. Why can't we have a raid with actual MSQ relevance? Normal Mode means everyone can see it, so where's the problem? This point admittedly has less to do with Savage and more to do with raids as a whole.

    -Not sure how I feel about the idea of "gateway" bosses. Exdeath is an example of a gateway boss gone wrong, IMO - having him reset when you leave the instance is just obnoxious considering his overall difficulty. If they didn't want FCs selling skips they should have just programmed him to appear whenever someone in your raid hasn't cleared him for the week yet - but if everyone has, he's gone and stays gone til Tuesday, letting groups focus on Neo. I know teams that just end their raid 1/2 hour early if they haven't downed him just because there's little point in practicing on Neo for so short a time only to be roadblocked by this fucker again the next raid day. I liked ADS, the various nodes in T2, Faust etc (less so Faust since he had pretty much no mechs lol), but Exdeath just annoys me.

    -Scripted encounter design is trash. Some might praise it saying it teaches them how to optimize, but I think it makes players intellectually lazy and incapable of adapting due to concrete lack of understanding the mechanics. You'll clear every fight the same way every week with no variation if your team isn't bad. One guy can handle callouts he gets from a Mizzteq guide and no one needs to pay any attention to anything but following the best flashing button press on their UI - who cares WHY you're stacking here or moving here, your RL just tells you to do it and it works. Damage is either on the tank or everyone; even "stack" mechanics are designed to have everyone take roughly the same amount of damage (circle swaps during Spellblade:Holy on O3S, for instance, or knockback/blowup on O2S), meaning you never need to "pocket" cooldowns in reserve or be ready to spot-heal a flagging health bar. Most of the bosses don't even have RNG crits as a factor anymore, since 90% of raid hits are magical now. (Just delete Feint, please, if you're not going to give melee anything meaningful to use it on.)

    -Participation-trophy itemization means I'm stuck running expert roulette for tomes anyway, even though Savage is clearly beyond that skill level. Why am I still stuck doing this when I'm a "hardcore elitist raider"? If full raid gear isn't BiS then I should at least be damned close to capping tomes from clearing it weekly. If only the "top 10%" or whatever are raiding anyway, I doubt the queues are going to suffer all that much from our absence tbh.

    -Mounts aren't bad. It'd be cool if they were made a super-rare drop unsynced, though - give a little more push to down the content at relevant ilevel. I'm not as fussed about this on a personal level, though.

    -If the gear is going to stay at the same item level as upgraded tome gear, it'd be nice if it had a unique appearance, not just a dyable version of normal mode gear. No, I do not care about "excluding casuals" or whatever, there's tons of gear that's been exclusive before - PVP gear, GC hunt gear, seasonal gear, cash shop gear. You can also run it unsynced an expac later for the appearance, or try it post-Echo. The devs will also likely release it as crafted down the line too, like Coil gear. No clue why we've been stuck with ugly uninspired normal mode gear as a showcase for our Savage progress - saving on art assets, maybe?



    This is just off the top of my head, teally, and strictly my personal opinion. I'm also secretly paging Brannigan to this thread because I'm eagerly looking forward to his scathing breakdown wrt the FFXIV raiding scene.
    (9)

  8. #57
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,100
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by RyuDragnier View Post
    That's because there wasn't just the boss in Coil, there was a path to the boss or unconventional things. Remember how in T1 we had to go through a maze and had to kill everything just to reach the end where Caduceus was? Or the amazing elevator ride of doom in T4? Or how in T7 there was another maze with mobs you kill or avoid to reach the boss? You didn't get those in Alex, and you're not really getting them here in Omega. It feels like a downgrade. Imagine if we had to go through paths like the solo instance from unlocking Omega just to reach the bosses. And the path was a maze or changed. It'd make things more interesting, that's for sure.
    But wouldn't you have the exact same repetition people are complaining about now? A maze stops being an adventure after one or two times, and for a lot of people would just feel like filler.
    (2)

  9. #58
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Daralii View Post
    But wouldn't you have the exact same repetition people are complaining about now? A maze stops being an adventure after one or two times, and for a lot of people would just feel like filler.
    I suppose it depends on how its done.

    At the risk of mentioning it's predecessor ffxi had some interesting zones. The sacrarium for example had a dynamic maze in it that changed frequently. (Think it was every hour) made it lot more interesting and kept the puzzle factor. Sometimes you'd be half way through when the walls changed and now have ago find a completely different route and can't even back track the way you came.

    I think something could make raids a lot more interesting than just a boss battle for instance. And wouldn't be just a band path of trash
    (4)
    Last edited by Dzian; 08-18-2017 at 01:22 AM.

  10. #59
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by loreleidiangelo View Post
    My personal issues with raie.
    Everything u said is all great for statics, but I think people forget people that alot of this stuff is pugged. Took me maybe ten groups or so for my first clear, why do u think they made cross world party finder for more access. It would be bad business to make content hardly anyone could clear without a static. Therefore everything has to be scripted, so people can do it with randoms. Instead of all the selfishness going on how bout be happy that more people are open to raiding in general. Imagion if u couldn't pug omega we would literally only have Lakshmi and Susanio until Nov to farm. Yea that would be bad.
    (1)

  11. #60
    Player
    Lunafreya's Avatar
    Join Date
    Jan 2016
    Location
    Ul'dah
    Posts
    714
    Character
    Ellia Lombardia
    World
    Lamia
    Main Class
    Dancer Lv 90
    If it's so easy then why have you not cleared 4 yet? You say your static is holding you back but you should find a new one if you really want to clear the tier because you are more skilled than them. Also, what fight in this game Doesn't run off a script? It sounds like this game just isn't for you. My advice would be to stop playing with voice comms and do the mechanics yourself and see how easy it is then. I'm stuck at O3S right now and have left 2 statics because they can't do mechanics without callouts. I've done better in a PUG and got to enrage 2 percent ish which was better than my statics getting to ninjas and wiping.
    (0)

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