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  1. #1
    Player
    Palourde's Avatar
    Join Date
    Sep 2013
    Posts
    38
    Character
    Delita Balthier
    World
    Moogle
    Main Class
    Fisher Lv 61

    I feel like raiding is pointless in this game

    Hey guys,

    Tonight we just beat O3s with my static and i didn't feel any enjoyment. In fact, i was looking at GOT during the last try and as soon as we achieved it, i didn't care about taking the traditional screeenshots with all the group ( shame on me :/ ).

    I spent playing MMO's since 2004 and i never really questionned myself about raiding. I always did it because i just love challenge and in fact i only play games for challenge and " OMG " moments. I never questionned myself about this activity until i started FF XIV during the relaunch where i had the opportunity to integrate a static for the first tier of the Coil.

    Not starting a rant about the old content but overall, and since i started to raid in FF XIV, i feel that the bossfights are just too easy and not random enough. Even the fights that some people consider as being Uberhard like T9 are just a question memorization and patience. There is no real " active " skill involved where you would have to think as fast as possible and the 03S was just an horrible experience for me. I mastered the fight in 3 nights and i'd have expected that was also the case for my group but THAT WAS NOT. I had to wait 3 weeks to finally beat it.

    Not blaming anyone and i made the choice to enter a midcore static so that's not the problem. The real problem is that i don't feel excited when raiding in FF XIV. I just have to follow a script and at the end of the day, i would have spent too much time for basically nothing. Savage equipment ? Why should i care ? Equipment is useless anyways and i don't care about increasing my ilvl.

    I play to have fun and to experiment fun bossfights. This was the case for Titan XM. Even today i'd like to fight him again unsynced. The other fights were just a necessity to have more stuff but did i really find them exciting ? This may sound like an elitist rant but it's not. I legitimately feel the bossfights are too mechanical and not random enough to create flexible and awesome experiences. Add to that statement the way you hit a wall because of other players and i feel like raiding is overall totally pointless.

    I think i'd feel bad to say to my static that i just would like to quit raiding because it's too easy and not fun anymore. Too much time spent to get a piece of 340 that i would erase during 4.2.....yeah. Am i getting older or is it normal to feel that way about raiding in FF XIV ?

    I would really appreciate your insights. Thank you.
    (28)
    Last edited by Palourde; 08-16-2017 at 01:38 PM.

  2. #2
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    I see this mentioned a lot, as a rather midcore raider myself. But I always have to ask, what WOULD make raiding seem worth it, assuming all the other systems of the game are kept intact? Hardly anyone ever really asks this.
    (11)

  3. #3
    Player
    Palourde's Avatar
    Join Date
    Sep 2013
    Posts
    38
    Character
    Delita Balthier
    World
    Moogle
    Main Class
    Fisher Lv 61
    Speaking for myself, i'd answer that a raid to be worth it is to be entertaining and fun even after 50+ runs. I raided a lot, i tell you, A LOT during BC and WOTLK in WOW and i'd still do these raids because they were firstly epic and fun to do. I felt like what i was doing worth my time even if i didn't get a piece of gear. If you ever played it, just remember the bossfight on the two airships where we had to jump with jetpacks and follow some mechanics at the same time. So much epicness. ( eventhough wow became really bad in the other areas, raiding was always a good thing in this game ).
    (1)

  4. #4
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    I'm thinking the major reason is that raiding tier this time around seems a bit faceroll. Then again, I've always seen the major raids not as actual raids, but rather as alt primal fights.

    Now the 24-player raids....THOSE are what I think major raids should be like. Many players and simple mechanics all yielding complete chaos even amidst the best coordination. Unfortunate that Return to Ivalice won't be until probably October (or whenever 4.1 comes out).
    (11)

  5. #5
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    I have to agree, but part of it is because I thought Coil was amazing and had that real epic feel.
    I didn't feel that with Alex, and I am getting a similar feeling with Omega.

    Can't explain why, but perhaps it's just the fact that raiding in this game was a "new" thing to me (never played WoW).

    Coil felt like you were actually running through a labyrinth. Alex began to feel like over-hyped trials, and Omega is starting to feel similar to me as well.

    Perhaps Alex just turned me off quite a lot. The music didn't appeal to me at all, and the lack of lead-ups to the trials was kind of dull as well..
    Was pretty much a trial in a different shell.
    (6)

  6. #6
    Player
    Sylvina's Avatar
    Join Date
    May 2017
    Posts
    1,102
    Character
    Sylvina Eon
    World
    Exodus
    Main Class
    Warrior Lv 90
    "It's too easy" they cry. Meanwhile in reality, people struggle to beat O1s savage. Nice try, but the difficulty is just right.
    (49)

  7. #7
    Player
    Palourde's Avatar
    Join Date
    Sep 2013
    Posts
    38
    Character
    Delita Balthier
    World
    Moogle
    Main Class
    Fisher Lv 61
    I agree that Coil felt like an adventure and was really well made considering the PS3 support that had be handled. The fights were not that amazing though ( except T5 , T9 , and the Phoenix one maybe ? ) but they felt less mechanical.
    (0)

  8. #8
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,251
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    I would love to see actual raids. Dungeons that are less linear and have options. This game is just a series of boss kills. Even the 24 mans are just run from 1 boss to the next killing off a lil fodder along they way. Fodder should be more than just that and dungeons shouldn't follow such narrow guidelines, be more dangerous and have higher tier rewards.

    But this game in general is devoid of challenge and it is set up specifically like that to please the masses since raiders are not the dominant player group in this game. I raided pretty heavy and often in ffxi, here...well I haven't even downed the 2 new extremes yet. Cause it gets boring and I am not doing another 100 kills of a scripted boss just for a mount I am not going to use.

    Basically its just deal or move on since nothing is going to change. 15 patches of identical content has shown us that all too well. Find fun where you can and if you cant, there are plenty of other games where maybe you can.
    (4)

  9. 08-16-2017 02:02 PM

  10. #9
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Quote Originally Posted by Kazrah View Post
    I'm thinking the major reason is that raiding tier this time around seems a bit faceroll. Then again, I've always seen the major raids not as actual raids, but rather as alt primal fights.

    Now the 24-player raids....THOSE are what I think major raids should be like. Many players and simple mechanics all yielding complete chaos even amidst the best coordination. Unfortunate that Return to Ivalice won't be until probably October (or whenever 4.1 comes out).
    I... Actually agree. I find the 24-man alliances to be great fun, if a bit easy after a while. There's something about the chaos that makes it a good time for me even if there's a full alliance wipe.

    I really do wish SE took the 24-man alliances more seriously though. Their sole reason for existing shouldn't be to act as a means to catch up in gearing. It's why I'm a bit miffed that SB was released without a 24-man alliance raid (or an alliance roulette) because that's a 3-4 month gap where hardly anyone is running any of them due to lack of incentives.

    At least we're getting an Alliance roulette in the next patch though.
    (15)

  11. #10
    Player
    Palourde's Avatar
    Join Date
    Sep 2013
    Posts
    38
    Character
    Delita Balthier
    World
    Moogle
    Main Class
    Fisher Lv 61
    Quote Originally Posted by Sylvina View Post
    "It's too easy" they cry. Meanwhile in reality, people struggle to beat O1s savage. Nice try, but the difficulty is just right.
    I do not cry. It is was i think considering my gaming experience and i'm ok if some people may find too hard. I just don't feel it that way.

    You should try to accept other opinions.
    (20)

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