But wouldn't you have the exact same repetition people are complaining about now? A maze stops being an adventure after one or two times, and for a lot of people would just feel like filler.That's because there wasn't just the boss in Coil, there was a path to the boss or unconventional things. Remember how in T1 we had to go through a maze and had to kill everything just to reach the end where Caduceus was? Or the amazing elevator ride of doom in T4? Or how in T7 there was another maze with mobs you kill or avoid to reach the boss? You didn't get those in Alex, and you're not really getting them here in Omega. It feels like a downgrade. Imagine if we had to go through paths like the solo instance from unlocking Omega just to reach the bosses. And the path was a maze or changed. It'd make things more interesting, that's for sure.
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