Quote Originally Posted by Altena View Post
I have to agree, but part of it is because I thought Coil was amazing and had that real epic feel.
I didn't feel that with Alex, and I am getting a similar feeling with Omega.

Can't explain why, but perhaps it's just the fact that raiding in this game was a "new" thing to me (never played WoW).

Coil felt like you were actually running through a labyrinth. Alex began to feel like over-hyped trials, and Omega is starting to feel similar to me as well.

Perhaps Alex just turned me off quite a lot. The music didn't appeal to me at all, and the lack of lead-ups to the trials was kind of dull as well..
Was pretty much a trial in a different shell.
That's because there wasn't just the boss in Coil, there was a path to the boss or unconventional things. Remember how in T1 we had to go through a maze and had to kill everything just to reach the end where Caduceus was? Or the amazing elevator ride of doom in T4? Or how in T7 there was another maze with mobs you kill or avoid to reach the boss? You didn't get those in Alex, and you're not really getting them here in Omega. It feels like a downgrade. Imagine if we had to go through paths like the solo instance from unlocking Omega just to reach the bosses. And the path was a maze or changed. It'd make things more interesting, that's for sure.