
Originally Posted by
Lyth
But here's the thing. It doesn't really matter whether you're talking about target dummy dps or actual raid encounters. Even if you look at the SSS dummies, the WAR one has the highest HP, and the DRK one has the least. It doesn't really matter what percentile you pick, optimised or not optimised. The overall results generally don't change, it's just the magnitude of the difference. It's not balanced.
I'm not really sure how people can make the subjective assertion that WAR has a more "difficult" rotation. Based on what? Even the best players are just starting to test out the limits of this iteration of the tank jobs. Nobody has really mastered any one job, let alone two or three. A lot of this mindset comes from people parroting Xeno's day three impressions of WAR and DRK in which he felt that WAR was unnecessarily penalized for stance dancing (all of this has since been reverted, and Unchained/IR are now free, making the resource costs even cheaper than they were in HW), and that DRK "felt" easier than it was before, and people have been memeing this back ever since. The closest thing that we have to a comparison of how forgiving these jobs are at the moment is the percentile data, which shows WAR at the top for all skill levels. There is no way that you can spin this that justifies giving WAR a further edge in dps over PLD and DRK.
The interplay between dps players isn't really relevant. We're talking about tank balance. The three tanks need to be balanced independently in dps, personal mitigation, raid mitigation, and self-sustain, and you can't really cross-compensate. DRK is running a systemic disadvantage in all of those areas for no real reward, and that's where a lot of frustration from the playerbase is coming from.