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  1. #111
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Tegernako View Post
    WAR does not have a single unique CD that does not involve either taking damage or dishing out damage excluding two (something the other tanks share). They are on a low CD because everything about WAR is based on taking damage and dishing it out unlike PLD and DRK which have skills that give them sustain or reduction without damage being a factor. The 100% parry is really good...but it also requires you to be taking damage to even work.
    I hope this doesn't come off as mean, but I have no idea what you mean by this entire paragraph, sorry. At least in the context of my post?

    I'm talking strictly about defensive CDs, ie. Rampart, Vengance, Sentinel, etc. WAR has 5 defensive CDs on extremely short recasts. Only four if the fight is exclusively magical due to Raw Intuition only working on physical damage. If anything, PLD and DRK also have skills which absolutely require them to be getting hit (Shield Swipe and Blood Price, not to mention Shield Oath building oath through blocks). I don't know what's the point you're trying to make here, whether or not you're taking damage doesn't change the fact that WAR's CD suite has a much higher uptime than the other two tanks due to the short recasts and abundance in number.

    Quote Originally Posted by Tegernako View Post
    [B][I][U][COLOR="darkred"] It also has by far, the worst tank stance in the entire game, one that is not affected by effects from abilities (like SCH's fairy healing doesn't give the 20% extra healing the tooltip says it does). The only time it ever gives an equivalent amount of damage reduction is when WAR is at full health with defiance on, at any other point it's worse then PLD/DRK's stance. For instance lets assume all three tanks have 20k health. if an attack that does exactly 20k hits DRK/PLD with their stance on, they will survive it. If it hits WAR with their tank stance on they will die.

    The short CD's are to make up for how WAR plays different from other tanks. It also has very little self sustain now that BB is gone, and IB and Path are nerfed in the amount they heal.
    Embrace from SCH's fairy does get buffed by Defiance because Embrace is a spell, as is Whispering Dawn. It doesn't affect Tetra, Lustrate, Essential, etc, no, but quite honestly whether a tank stance is great or not isn't even THAT important for balance because you'll avoid tank stance anyways if you're optimizing. And when it comes to mitigation out of tank stance, Warrior is way superior to both of the other tanks. DRK has a great tool for tank busters in TBN, but is awfully lacking for stray damage. PLD is so-so when it comes to stray damage tools due to the very lenthy CD on Sentinel and Hallowed Ground.

    I agree with Lyth on most things they said: if they keep buffing WAR we're gonna find ourselves in a situation very similar to HW.
    (4)
    Quote Originally Posted by Lyth View Post
    In 3.x, Cover was useless and everyone wanted a gap closer. In 4.x, gap closers are useless and everyone wants Cover.

  2. #112
    Player
    MauvaisOeil's Avatar
    Join Date
    Mar 2017
    Posts
    297
    Character
    Jaghatai Dotharl
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Any raw data numbers here ? Graphics are fancy, but they don"t speak much. Beeing first doesn't mean beeing far away. If the difference is inside a 5% windows it's not much of trouble.

    Not interested by low percentile data, as they favor a single main tank and will then, widen the gap with the OT, not showing true datas of DPS.
    (0)

  3. #113
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by MauvaisOeil View Post
    ...
    Here you go: Link

    The results are separated by two weeks apart, so you can also get a sense of how things are changing with gear upgrades and improved fight knowledge. I'll probably revisit this in a few weeks time.

    Results aren't just influenced by how you break up the tanking responsibilities. They're influenced by gear as well, and nobody is at max gear level yet. I think the further you are from the performance extremes (i.e. min and max results), the less of an influence these confounding variables have.
    (0)

  4. #114
    Player
    MauvaisOeil's Avatar
    Join Date
    Mar 2017
    Posts
    297
    Character
    Jaghatai Dotharl
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Treating the datas are showing the difference between PLD and war rarely exceed at 70+ percentile 5%, which is pretty low overall. I wouldn't call it a "high advantage to warriors", especially as high percentile logs are the lesser represented and can favor some RNG changing the resulting datas.

    I guess everyone sees what he want to see by treating numbers.
    (0)

  5. #115
    Player
    AdamZ's Avatar
    Join Date
    Jul 2015
    Posts
    177
    Character
    Adam Zoldyck
    World
    Brynhildr
    Main Class
    Miner Lv 70
    Quote Originally Posted by Lyth View Post
    Here you go: Link

    Results aren't just influenced by how you break up the tanking responsibilities. They're influenced by
    They are also influenced by the number of players that have cleared on each job. Made this point after week 2, and even today it is still holding. 321 WARs for Neo, 1019 for Pally, and 818 for DRK.
    (0)

  6. #116
    Player
    Thela's Avatar
    Join Date
    Aug 2014
    Posts
    204
    Character
    Thela Ivora
    World
    Phoenix
    Main Class
    Paladin Lv 80
    Quote Originally Posted by AdamZ View Post
    They are also influenced by the number of players that have cleared on each job. Made this point after week 2, and even today it is still holding. 321 WARs for Neo, 1019 for Pally, and 818 for DRK.
    Yeah it's absolutely puzzling to me why there are not more war's on Neo (a fight which war's shine), or more war's in general. Today i was looking at PF for the weekly reclears of 1-4 savage, and the tank shortage is pretty evident here. What's more when you then look at the groups that have 1/2 tanks 9 out of 10 times that 1 tank they had was a pld with an open spot for war/drk. I would think with how war's are actually doing more dps than pld now that there would be more balance.
    (0)

  7. #117
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by MauvaisOeil View Post
    ...
    Someone tried to make this sort of claim before, but really, who gets to decide what isn't a "relevant difference"? Who gets to decide which percentiles we should consider, and which we should ignore? It's easy for a player to say that they only consider 70th percentile+ in job balance when they are barely in the 50th percentile themselves and the majority of the playerbase is less than one standard deviation away from the median.

    Likewise, results on the lower end can't be discounted either. If you got 8th percentile on Neo Exdeath, it doesn't necessarily indicate that you don't know how to play your job. It provides information about what a first prog-to-kill result might be like, with high tank stance uptime, relatively fewer fight-specific optimisations, longer clear time, fewer loot drops, and perhaps a death somewhere in the mix. It's worth looking at everything, which is why I took the time to tabulate it all.

    As far as dps differences are concerned, it's easy to say that we're "only" looking at 5% differences as compared to the 7-10% differences that existed between PLD and the other two tanks last tier. It makes it look nicer, sure, but we're looking at the same absolute differences, just with higher overall totals. The difference wasn't okay in Creator. The difference wasn't okay in 4.01, which is why WAR had all of their main resource losses removed in 4.05. Why should we be satisfied with it now?

    I suppose the bigger issue here, and the one most relevant to this particular thread, is why would anyone complain about PLD's dps output as a WAR when when WAR is doing the highest dps, for the most part?

    I'm going to come out here and make a bold prediction. If you keep everything pretty much the way it is now, except that you remove the MP costs associated with Shield Oath, Sword Oath, Grit, and Darkside, while making Sword Oath oGCD (i.e. give all three tanks the 4.05 WAR treatment), you'll see a much narrower dps margin between all three tanks. It wouldn't fix everything, but you'd at least be in a situation in which you could address all three tanks' concerns with equal weight.

    Quote Originally Posted by AdamZ View Post
    They are also influenced by the number of players that have cleared on each job. Made this point after week 2, and even today it is still holding. 321 WARs for Neo, 1019 for Pally, and 818 for DRK.
    The funny thing is, there are now 18184 WAR runs, 19497 DRK runs, and 29528 PLD runs. So while there are proportionally more WAR runs than there were before (from 14% up to 27%) and proportionally fewer DRK runs than there were before (from 37% down to 29%), the general trends haven't changed a whole lot over the past two weeks. DRK still does the lowest dps, and WAR the highest. It's just that people are finally catching on.
    (1)

  8. #118
    Player
    IhzaMhaskova's Avatar
    Join Date
    May 2017
    Location
    Gridania
    Posts
    113
    Character
    Ihza Mhaskova
    World
    Exodus
    Main Class
    Fisher Lv 100
    PLD damage output isn't very good, lmfao.

    WAR and DRK do better damage.

    Learn to play your class better before asking another to be nerfed to your level.
    (0)

  9. #119
    Player
    MauvaisOeil's Avatar
    Join Date
    Mar 2017
    Posts
    297
    Character
    Jaghatai Dotharl
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Lyth View Post
    Someone tried to make this sort of claim before, but really, who gets to decide what isn't a "relevant difference"? Who gets to decide which percentiles we should consider, and which we should ignore? It's easy for a player to say that they only consider 70th percentile+ in job balance when they are barely in the 50th percentile themselves and the majority of the playerbase is less than one standard deviation away from the median.

    Likewise, results on the lower end can't be discounted either. If you got 8th percentile on Neo Exdeath, it doesn't necessarily indicate that you don't know how to play your job. It provides information about what a first prog-to-kill result might be like, with high tank stance uptime, relatively fewer fight-specific optimisations, longer clear time, fewer loot drops, and perhaps a death somewhere in the mix. It's worth looking at everything, which is why I took the time to tabulate it all.

    As far as dps differences are concerned, it's easy to say that we're "only" looking at 5% differences as compared to the 7-10% differences that existed between PLD and the other two tanks last tier. It makes it look nicer, sure, but we're looking at the same absolute differences, just with higher overall totals. The difference wasn't okay in Creator. The difference wasn't okay in 4.01, which is why WAR had all of their main resource losses removed in 4.05. Why should we be satisfied with it now?

    I suppose the bigger issue here, and the one most relevant to this particular thread, is why would anyone complain about PLD's dps output as a WAR when when WAR is doing the highest dps, for the most part?

    I'm going to come out here and make a bold prediction. If you keep everything pretty much the way it is now, except that you remove the MP costs associated with Shield Oath, Sword Oath, Grit, and Darkside, while making Sword Oath oGCD (i.e. give all three tanks the 4.05 WAR treatment), you'll see a much narrower dps margin between all three tanks. It wouldn't fix everything, but you'd at least be in a situation in which you could address all three tanks' concerns with equal weight.
    Because you are treating datas from actual fight parses like they were the potential of the job itself in a perfect environnement, while it isn't. Sample parses from tank depends from uptime of tanking stance and game mechanics. While the latter are the same for every tank, the first is not.

    Technically the true potentiel of a job is mostly a matter of dummy DPS, the fight then comes and begin narrowing the edges, then comes team synergy, which is very clumsy in FFxiv as every job brings or brings not some tools that are effective over a school of damage, or an other.

    That's why the lower percentiles aren't relevant, even if I'm pretty sure I would fit in them if I was even doing some savage, which I'm not. They can't be considered as a regular way to decipher the tank disparity in DPS, because they implies heavy factors where the warrior will have the stressless job of pushing damage mindlessly, while the other tank will have the job of taking most damage, maybe even only with shield oath.

    That's why I don't understand why you want the whole overall parses to be considered as "the dps gap factoring warrior's proeminence", and Frankly I can hardly see it different from "The more we push that nonsense terriffic gap, the more we can hope for a buff in next patches that will push us over everyone".

    We all know the paladin have the easiest DPS cycle for now, and frankly that's cool for them. So why do low percentile parses show paladins so low with warriors so high ? Why do higher percentile show them so close ? It's probably not because the skill ceiling of a paladin is higher, or the gap between their skillfloor and skillceiling.

    Studying datas is one thing, but turning them to obtain a specific conclusion is quite mischievous. I'm trying to figure the why, how, and in what conditions have thoses been made. But frankly I'd prefer raw dummy parses with ilvl and no outside buffs. That's more speaking of the capacity of a job to obtain DPS, while adapting it to a specific fight is where the player skill will enter the game.

    Considering the relevant difference between tanks, I guess a sample look at the difference between mid-tier (factoring medium debuff, none on the supports), and highest tier (Sam/mnk) shoud give a % of acceptance ? Let's be realistic, no dps either pure dps or tank will ever be balanced at the point we consider them equal, and the playerbase will allways choose what they think is faster or safer with a close to none loss, because it seems playing a game implies player the shortest amount of time actually playing.
    (2)
    Last edited by MauvaisOeil; 08-16-2017 at 06:14 AM.

  10. #120
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    But here's the thing. It doesn't really matter whether you're talking about target dummy dps or actual raid encounters. Even if you look at the SSS dummies, the WAR one has the highest HP, and the DRK one has the least. It doesn't really matter what percentile you pick, optimised or not optimised. The overall results generally don't change, it's just the magnitude of the difference. It's not balanced.

    I'm not really sure how people can make the subjective assertion that WAR has a more "difficult" rotation. Based on what? Even the best players are just starting to test out the limits of this iteration of the tank jobs. Nobody has really mastered any one job, let alone two or three. A lot of this mindset comes from people parroting Xeno's day three impressions of WAR and DRK in which he felt that WAR was unnecessarily penalized for stance dancing (all of this has since been reverted, and Unchained/IR are now free, making the resource costs even cheaper than they were in HW), and that DRK "felt" easier than it was before, and people have been memeing this back ever since. The closest thing that we have to a comparison of how forgiving these jobs are at the moment is the percentile data, which shows WAR at the top for all skill levels. There is no way that you can spin this that justifies giving WAR a further edge in dps over PLD and DRK.

    The interplay between dps players isn't really relevant. We're talking about tank balance. The three tanks need to be balanced independently in dps, personal mitigation, raid mitigation, and self-sustain, and you can't really cross-compensate. DRK is running a systemic disadvantage in all of those areas for no real reward, and that's where a lot of frustration from the playerbase is coming from.
    (6)
    Last edited by Lyth; 08-16-2017 at 09:54 AM.

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