Quote Originally Posted by Myrhn View Post
There seems to be a misconception here. No fight is required for a healer to dps, SE had clarify this a bunch of times. So the inability of clearing those raids do not fall on healers shoulder unless not enough healing is going out.
It's a misconception born from some ill-fitting mechanics. As it stands right now, damaging mechanics can be relatively easily healed up, and there is a lot of down time between raid damage and tank busters. This means that healers have a tendency to have nothing to do but to throw DPS out. A lot of people have misconstrued this as healers HAVE to throw out DPS.

Also, it's a misconception born form the mentality of "WE HAVE TO KILL BOSS BEFORE EVERYONE ELSE". SE does not take healer DPS into consideration when devising their raid encounters, but healers are DPSing, regardless of whether or not SE wants them to. This means higher damage going out, which in turn means boss kills come much sooner. The entire mentality for progression raiding is to get gear up to a level where you can take down a boss, but now it's how much DPS can healers and tanks throw in to get the boss down sooner.

There are two fixes to this misconception: either SE has to increase outgoing damage to the raid, making healers spend less time throwing out DPS, or they need to tune encounters around a minimum amount of healer DPS. Personally, I prefer the former over the latter.