That's kinda hyperbole from Muppeting the meta. AST and SCH don't have as high numbers as a WHM but people see "not as great=garbage" Just because it's not as high doesn't equate to not worth doing.



That's kinda hyperbole from Muppeting the meta. AST and SCH don't have as high numbers as a WHM but people see "not as great=garbage" Just because it's not as high doesn't equate to not worth doing.





Sch dps suffers for various reasons. Most of their dps spells are dots and if they don't get enough time to tick before a mob dies, that's some dps down the drain. To spread dots they need to use an aetherflow stack but the sch in question may want to save them for healing instead, especially if the tank chain pulls. Finally sch mana efficiency is by far the worst among all the healers so sometimes they have to hold back their dps to make sure they have enough mana for healing.

I feel like the Job as a healer was very very easy at the end of HW. So so all the AFK-er and Leecher went to play Healer it seemed.
4.0 brought more responsibility to us. So, as I think, these kind of players were frighten away.

As a main scholar I think my main issue is how I've been treated since SB dropped in? I still heal but since the server move my ping increased to 270 making it super frustrating to run content when peple don't know what they're doing. Add how dps tend to blame me when the die for avoidable damage/running away from my heals/standing in attacks that one shot and you can get a general idea why I usually prefer t run with friends than pugs.
Add the whole "healers adjust" attitude of some parties, how some 'tanks' jumped to 60 and have legit NO IDEA of what they're doing and you can see why my patience sometimes run thin. And okay- I'm not saying 'all tanks' or 'al dps' but I've had a ridicolous amount of bad pugs and PF since the expansion dropped. I still heal because that's what I love the most but between the things I listed and the fat that my main lost a lot and we STILL have "I will noct ast even with scholars" astrologians I know I've become less adventurous.


Thank you. We have been using both the data center and server specific discord channels. We have managed to find multiple temp players, but many already have statics or too inconsistent of a work schedule. We've manage to find a few consistent pugs who we rotate each week depending on availability but would really like to find something more permanent. We typically raid tues/wed/thurs 5p to 8p pst. Have managed to clear Os3 and now starting to work on Os4Make sure you are using other resources other than what you mentioned to look for players. If you aren't, then that may be why you can't find any. The methods you listed are the least efficient and most annoying ways to find reps/findgroups. Join the recruitment discord for your data center and make sure you post weekly on the recruitment reddit. I've never found a rep using the pf. It has never happened. We repped about 5 of our members last tier and found them all through discord/reddit. It can also be hard if you have weird raid times. Standard raids are run tues/wed/thurs (or some slight variation of that) in the evening. If you raid on weekends or you raid during the day or too early, you will have trouble finding reps and may need to consider changing your raid times. Best of luck.


No, but whereas WHM can handily out DPS an actual DPS class, AST/SCH are going to have a much, much harder time doing that, so when people talk about "healer DPS can save so much time in a dungeon" they're probably really referring to how much time a WHM in particular can save.
cerise leclaire
(bad omnicrafter & terrible astrologian)



WHM AoE is indeed quite good, especially with Thin Air to sustain more Holy casts, but SCH and AST are by no means weak in that department. AST's biggest drawback is comparatively poor single-target damage, but if you're skilled and play as aggressively as the situation reasonably allows, you can still contribute a significant amount of personal damage even outside of AoE situations, especially if we're talking about something like a dungeon boss fight, which tends to have low healing requirements unless everyone else plays very badly.No, but whereas WHM can handily out DPS an actual DPS class, AST/SCH are going to have a much, much harder time doing that, so when people talk about "healer DPS can save so much time in a dungeon" they're probably really referring to how much time a WHM in particular can save.


Just to reminder you, deliver damage is a DPS job, not healer's. If the DPS needs that healers also deliver damage to get the clear, they need to learn properly their rotation.
Remember, the healer DPS is a plus. A bonus. If the party is not dealing enough damage and the monsters is not dying fast enough, is on DPS, not on healer.
That "non-dpsing shaming" is why there is less healers around. If I will be obligated to DPS, i will want also a red tag, not a green one.

I only heal for savage raids or when I need a fast queue to get something for one of my other Jobs. For the most part, healing is just way too easy (in savage, people tend to screw up really often so you get to RP as a god casting your divine favor on hapless souls and punishing the fiends). WHM and AST in particular are broken OP, to the point that it feels like the game was designed for 8-man groups to have 1 healer, not 2. I spend more time DPSing than I do healing, and I dunno if you've played WHM lately, but its DPS repertoire is not particularly thrilling. I have literally fallen asleep spamming Stone in dungeons and trials.
Healing is so braindead that I feel I make more of a contribution by laying down the big DPS than by playing therapist, topping off skittish tanks who Hallowed at 95% HP. Half of them just spam Clemency on themselves anyway, and every group is 100% guaranteed to have a RDM whose Vercure can do 75% of the healing of my Cure, so why do I need to be there?
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