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  1. #11
    Player
    AdamZ's Avatar
    Join Date
    Jul 2015
    Posts
    177
    Character
    Adam Zoldyck
    World
    Brynhildr
    Main Class
    Miner Lv 70
    Quote Originally Posted by Synestra View Post
    You just can't do stuff like that anymore ;___;
    I think you ignored the part where I am agreeing it is a train wreck...

    And O the good old days
    (0)

  2. #12
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by AdamZ View Post
    I think you ignored the part where I am agreeing it is a train wreck...

    And O the good old days
    I noticed it i just added that vid in the end for those who might have not experienced WAR back in HW ^^
    (0)

  3. #13
    Player
    AdamZ's Avatar
    Join Date
    Jul 2015
    Posts
    177
    Character
    Adam Zoldyck
    World
    Brynhildr
    Main Class
    Miner Lv 70
    Quote Originally Posted by Praesul View Post
    A job having one strength doesn't mean it's balanced.
    Right... cause it is not, and all you are actually changing on WAR again? Maim Pot up, Onslaught cost removed? Yep that is all that is needed for balance....
    (0)

  4. #14
    Player
    Praesul's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    365
    Character
    Praesul Presul
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by AdamZ View Post
    Right... cause it is not, and all you are actually changing on WAR again? Maim Pot up, Onslaught cost removed? Yep that is all that is needed for balance....
    Onslaught cost being removed would go a long way, but on its own it's not the only change that should happen. WAR needs reliable cc, and Onslaught having it's cost converted to either TP (and maybe increasing it's damage or adding a stun, or lowering the cooldown) OR removing the cost entirely would solve that problem, but it still needs better heals or mitigation. It doesn't have to be anything insane, I don't think it should be as tanky as PLD/DRK but it needs SOMETHING that isn't tied to holmgang or sitting in defiance pooling gauge all day (which means they're ignoring the purpose as to why you bring a WAR: Damage)

    The Maim thing is just a small thing, I find it weird that they have such a low potency combo.
    (0)

  5. #15
    Player Kaisinel's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    155
    Character
    Cold Steel'
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Fell Cleave needs to actually do damage.
    (0)

  6. #16
    Player
    Praesul's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    365
    Character
    Praesul Presul
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kaisinel View Post
    Fell Cleave needs to actually do damage.
    2k potency that can be done 4 times back to back while also buffing their team's damage by 10% isn't enough for you?
    (0)

  7. #17
    Player Kaisinel's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    155
    Character
    Cold Steel'
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    2k potency attacks on the GCD that can be spammed 4 times every 90s.
    (0)
    Last edited by Kaisinel; 08-03-2017 at 01:25 PM.

  8. #18
    Player
    Praesul's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    365
    Character
    Praesul Presul
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kaisinel View Post
    2k potency attacks on the GCD that can be spammed 4 times every 90s.
    On top of increasing their own team's damage whenever they choose and having access to a 2k potency off GCD too.

    You forget you're a tank, you're not supposed to solo anyone. 8k potency, GCD or not, is supplementing your actual damage dealers, it's hard to ignore all that damage even if it doesn't come all at once.

    WAR damage is fine, they have other issues.
    (0)

  9. #19
    Player Kaisinel's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    155
    Character
    Cold Steel'
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Are we just going to ignore the fact PLD/DRK can reduce healing as well. WAR needs more damage, I'm not asking for fell cleaves potency to be over the top but even with the changes you guys have asked for, WAR will remain inferior compared to PLD/DRK. War is far behind and barely even fills the tank role you shoehorn them into.
    (1)
    Last edited by Kaisinel; 08-03-2017 at 03:06 PM.

  10. #20
    Player
    Praesul's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    365
    Character
    Praesul Presul
    World
    Balmung
    Main Class
    Warrior Lv 100
    Vuln up > Healing reduction. Dealing enough damage that can't be healed through > dealing the same amount of damage with the chance of being healed up.

    The only damage buff WAR needs is on Maim because it's weird for it to be 750.

    WAR in the past had the worst peel out of the 3 tanks but highest burst damage and it was pretty good, let's not buff it's damage over the top while also giving them access to more CC or utility.
    (0)

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