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    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by RichardButte View Post
    Yes, and these cases are less "extreme" than you might think.

    The issues I'm describing aren't the type you'd face with static groups, but they're real and can happen often enough in the DF.

    And ultimately, that's why I find healing too polarizing: generally speaking, you're either bored out of your skull with nothing to do but DPS, or someone in the group is ritualistically standing in the bad and you're going OOM from ressing them.

    I'd like a middle ground, and I'd ideally prefer to spend more time healing.

    And you don't even need to look outside of XIV to find fun and interesting class designs: even the DPS classes that stink on parsers have fun and engaging playstyles that always offer something to do.

    If the healers in this game played on the same engagement level the DPS, I'd have no issue with healing.



    It's not the biggest of my complaints, but yeah, leveling a healer without chain queuing dungeons is sluggish, to be sure (MSQ solo battles tend to draaaag with a healer as well).



    I'm guessing that in SSavage they're finally just going to say, "Yes, healers will NEED to DPS. Please look forward to it." because they can't keep straddling the fence on this...
    That is fine but you REALLY needed to word the thread better, that is why you got the replies as you did.

    Also I do not static, and if you think it is bad now (even just at times) you should of tried being a new healer at late 2.0, that period was more abusive to healers then anything after it or anything I experienced in a MNO, it was sicking. SE addressed it by pulling huge mega pull blockers in DFs. It is also strange to me no one attempts those pulls during hw or even SB despite having more stats in those DFs then during 50 cap. (I do 50/60 roulette for when I have to do the 60-61 bridge, not ONCE did I see those pulls attempted)

    This is where I think it is less of a game issue, if people are taking too much damage I speak up. I HATED!! having ast my first in SB in 67+ DFs esp if it was a **** war mass pulling and poping Deliverance in the middle of mass group. This is not a game issue and more of a habit issue of being too used of face rolling everything. Even then there was no MP ISSUE!!! it was more of a tank, .. or rather a DPS thinking they are a tank, taking more damage then I can heal even using all my CDs such as light speed and Essential Dignity. Sure I wish war and tanking be a bit more ... lowering skill gap proof .. and I did write a post long ago on such a thing. The only time you can legitimately run out of MP if you have 2 dps so bad while being able keep up a mp sink tank. If that is more what you are referring to, it is less a healing issue and more of "We should have better tutorials to lessen the skill gap" Because as much as SE wanted to attempt that with the new graphics, it did not succeed in that goal. You really need to get more experience and see what your talking about is a skill issue with tanks, a skill issue with proper rotations of dps, dodging bad or a combo of.

    This is where knowing the game more comes into play. You keep leaving other factors out and blame healing problems only. JUST looking at healing problems, the only thing that truly exists is the burst nature.. DPS > burst heal > DPS > burst heal, but the thing is ALL HEALING JOBS have tools to deal with burst damage, divine Benson, Benediction, Tetragrammaton, Essential Dignity, Aspected Benefic, light-speed + x heal, swiftcast + x whatever, Lustrate, Indomitability, Dissipation, Excogitation, Aetherpact and a bit lesser extent, Sacred Soil, Assize, Asylum, Plenary Indulgence, and Earthly Star. For Earthly Star you can do unreal things with that, if you know the fights really well and know how time that. If you know something big is coming you got tools such as succor, noct-Aspected Helios, Collective Unconscious, Sacred Soil, Asylum, Excogitation, Aetherpact... (I think I got everything, and yes I am aware i repeated a few abilities for different uses)This is where the git gud aspect comes into play and learning when you may need to burst heal and knowing when you can dps. For example, some fights have big aoe burst > nothing to heal down time> this is a Emergency Tactics Succor/ medica II > dps > , or Aspected Helios. However something like A1N you might wanna keep Indomitability handy for the 1 hp drop, especially if you are being observant and do not trust your co healer. usually I Indomitability and succor and let the other healer do the rest and go back to DPSing. I guess you can say the fun comes from trying to take a challenge of having the most DPS uptime as you can as you use your different healing tools at the correct times to achieve such a goal.

    The point is, your complaints here is more about being a better healer or having better skill for the average player, then healing it self (other then not liking the small healing > burst style) I find it hard to belive you are running out of mp with using all your CDs correctly, do you take Lucid Dreaming and Largesse for cross role? you can pair that up with Synastry and with noct aspect, your dropping a huge **** shield, meaning less heals being cast, more uptime on dps and less mp used.
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    Last edited by Snow_Princess; 08-11-2017 at 04:26 PM.