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  1. #101
    Player
    Remilia_Nightfall's Avatar
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    Aug 2013
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    830
    Character
    Reimu Hakurei
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by SDaemon View Post
    snip
    That's probably because the FFXIV playerbase starts to immediately whine if a fight is not clearable the very same day it is released. A3S anyone?

    To give my 2 cents to the OP's points, I do not believe healing to be "guesswork". Assuming that Savage is the only content where such discussions matter (as in all other content you can play like a braindead monkey regardless of your role and still be successful), once the entire group learns a particular fight there should be no guesswork at all. As a healer you know exactly when, how and how much every single person is going to receive damage. Your "rotation", if you want to call it like that, is the actual "boss" rotation of the damage the party is forced to receive. Optimise your buttons according to this rotation and you optimise your healer.


    Fun thing - while DPS rotation does not change between encounters (there is always only "one" optimal rotation to maximise DPS), this "healer rotation" changes with every encounter.


    I find it more fun.
    (6)

  2. #102
    Player
    Aramina's Avatar
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    Jun 2015
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    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    MFW people compare clear times for 4 bosses in Omega to a full tier of WoW. Compare apples to apples: How long does it take to clear the first few Mythic bosses in a new tier? Answer: A few hours.
    (3)

  3. #103
    Player
    RichardButte's Avatar
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    Mar 2011
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    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by MoroMurasaki View Post
    He made this thread first in the healer section and (similar to what is happening here) people disagreed with his stance quite drastically
    I suggest you go have another look at that thread because you're very obviously remembering it wrong:
    http://forum.square-enix.com/ffxiv/threads/340124-What-I-ve-realized-about-healing-in-XIV...

    Most of the people in that thread agreed on some level. You were the outlier there.

    The key flaw with THIS thread was that the title is too incendiary, which prompted many people to not even read the actual OP and instead just become defensive that I was attacking their role of choice.

    As some said earlier, there's definitely a discussion to have about healing and the way it tends to flow in this game, but I made the title too clickbaity.

    If a thread is going to get any attention at all on the general forums, it needs to have somewhat of an eye-grabbing title, but I went overboard here.

    Quote Originally Posted by Remilia_Nightfall View Post
    Assuming that Savage is the only content where such discussions matter
    Um, no?

    DPS rotations may not change, but the rotations are fun and engaging, and it's actually everywhere BUT Savage that healers are the most boring.

    DPS always have something to shoot for, in terms of optimizing their rotations to do more damage. Tanks can somewhat do the same, but they also always have their basic rotation to be going through.

    It's only healers that are left with no choice but to DPS if they want to have anything to do at ALL, and healer DPS is generally a snooze.
    (2)

  4. #104
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
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    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by RichardButte View Post
    I suggest you go have another look at that thread because you're very obviously remembering it wrong:
    http://forum.square-enix.com/ffxiv/t...ling-in-XIV...

    Most of the people in that thread agreed on some level. You were the outlier there.

    The key flaw with THIS thread was that the title is too incendiary, which prompted many people to not even read the actual OP and instead just become defensive that I was attacking their role of choice.

    As some said earlier, there's definitely a discussion to have about healing and the way it tends to flow in this game, but I made the title too clickbaity.

    If a thread is going to get any attention at all on the general forums, it needs to have somewhat of an eye-grabbing title, but I went overboard here.



    Um, no?

    DPS rotations may not change, but the rotations are fun and engaging, and it's actually everywhere BUT Savage that healers are the most boring.

    DPS always have something to shoot for, in terms of optimizing their rotations to do more damage. Tanks can somewhat do the same, but they also always have their basic rotation to be going through.

    It's only healers that are left with no choice but to DPS if they want to have anything to do at ALL, and healer DPS is generally a snooze.
    No, the reason is the presentation, and ill tell you the exact problem why you got different reactions:
    Quote Originally Posted by RichardButte View Post
    ..... or conserve mana in case a DPS screws up and gets hit by an AoE.
    ................ so you can go back to deciding to conserve mana or pushing a few DPS buttons.

    BTW, you have an equal chance of being yelled at for DPSing or NOT DPSing, because maybe no one gets hit and you should've been DPSing the entire time, or maybe several people will get hit (even due to lag) and you're going to go OOM because you DPSed!

    You have no way of knowing which was the right answer until after the fight. Have fun, healers!

    Angry sarcasm aside, it all boils down to how damage is dealt to players in this game and how potent healing spells are (ie one oGCD heals 50%+ of a tank's HP so we can get right back to DPSing).

    Damage either comes out in a trickle, or a deluge. Compare this to other MMOs where tanks take steady damage that healers need to constantly be healing through "maintenance rotations" that allow the healer to make interesting and engaging decisions on how they want to spend resources.
    .............. or standing there to regenerate mana. This is why I gave up my level 70 AST: once I had all of the cardplay down to muscle memory, it became clear just how bland and uninteresting healing is.
    The thread you linked, or made in the healer section was basically "This means that, as a healer, I either have no healing to do or TONS of healing to do, and the end result is that, yes, healers get pestered about doing DPS, which I don't mind doing, except that healer DPS is boring AF."

    This IS TRUE, what is NOT TRUE is what you said for this thread. You do not have mp problems in this game, unless very extreme cases with tanks not using CDs + a lot of dodge fail + raises. So when you say you have mp problems on AST people question if you know how play healer at all. The way people see this thread is basically showing how you can't handle healing and get good. Also you point out or try claim in this thread that no one can predict the spike damage, something that is also not true. If you play healer enough you learn if people will take axess damage and if you need to heal more (a skill more needed more with clearic stance because of this issue: http://forum.square-enix.com/ffxiv/t...ight-rotations ... ) ironically another thread you made that is perfectly agreeable.

    But ya the reason of the different reaction is the different presentation, you sound like you have no idea what your talking about to this one. To people that are career healers, all "issues" presented here in this thread are non-existent to career healers due to improved foresight over those with less experience.

    Case and point, recently I did a mega pull in the first SB DF, level 61, starting to level my pld in SB content. I did the typical megapull with caster LB. However things where dying really slowly and tbh I am shocked we did not wipe, me and healer had to do some extra work but there was no MP issues... (The BLM was new plus vastly undergeared) You rarely ever have mp issues in this game, the only way to have mp issues is to VASTLY overheal like spamming cure III/medcia II without anything to heal, over spaning holy (I think this is the only way to DPS and go OOM) , over casting Adloquium/ succor, and I got no clue how to make AST go oom unless its from mass raises or not paying attention where you never lucid. and ofc mass raises.. 3600 for a raise wth is with that anyway? =.=

    It is rare to see a healer get "pestered" for doing dps or not dps, yes both can happen but they are rare. I think being pestered for healing dps is more trolling then anything.
    (0)
    Last edited by Snow_Princess; 08-11-2017 at 12:52 PM.

  5. #105
    Player
    SDaemon's Avatar
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    Aug 2013
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    1,489
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    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by Aramina View Post
    MFW people compare clear times for 4 bosses in Omega to a full tier of WoW. Compare apples to apples: How long does it take to clear the first few Mythic bosses in a new tier? Answer: A few hours.
    Okay, compare it to the first 4 bosses of Mythic ToS. Raid released at roughly 17:00 CEST / June 27. On the morning of the 28th the leaderboards were still 3/9, with 2 guilds pulling ahead at 12:30 CEST / June 28 by downing Sisters of the Moon for a 4/9 progression. Now to clear the entire Mythic tier took over 15 days, but if you want to compare 4 to 4.
    (2)
    Last edited by SDaemon; 08-11-2017 at 11:59 AM.

  6. #106
    Player
    Elfidan's Avatar
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    Sep 2013
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    The gates of Hades
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    764
    Character
    Elfidan Gadfor
    World
    Ultros
    Main Class
    Reaper Lv 100
    After observing these so called healers in the wild, and captivity I can say the only things I see them struggle with is solo content. If you would like to see how bad it is then try leveling a fresh character as a healer with none of your max character help such as full set of crafted hq or even decent gear in every slot. Then do the same as a DPS or Tank. The difference is disgusting. It shouldn't take a healer 3 times as long to do a solo task as everyone else because we want more people to play healer and feel good about it. It would be nice if they had a buff for solo(none dungeon/trial) damage to allow them to complete their missions and quests with a more reasonable degree of ease. But hey, That's just a theory.... A BALANCE THEORY! *ducks barrage of shoes to the head*
    (2)
    Quote Originally Posted by Commander_Justitia View Post
    Buff Blackmage
    Quote Originally Posted by Nikoto View Post
    If there was a downvote button I'd be pressing it.

  7. #107
    Player
    loreleidiangelo's Avatar
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    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by SDaemon View Post
    Okay, compare it to the first 4 bosses of Mythic ToS. Raid released at roughly 17:00 CEST / June 27. On the morning of the 28th the leaderboards were still 3/9, with 2 guilds pulling ahead at 12:30 CEST / June 28 by downing Sisters of the Moon for a 4/9 progression. Now to clear the entire Mythic tier took over 15 days, but if you want to compare 4 to 4.
    The entire Mythic tier actually took closer to three weeks - released June 27th, wasn't cleared until Method got it on July 17th, 20 days later. Method was the world first, yeah? Their healers were frickin' bongos; I really enjoyed watching their clear vid. I have a lot of room to improve in that game.

    BTW, Mythic Tomb was 9 bosses - in FFXIV terms, that means it would have been cleared by the third day, not nearly three weeks later. XIV brings its own stuff to the table, but I'm not sure you'd find many who think it does raiding better than World of Warcraft.
    (2)

  8. #108
    Player
    SDaemon's Avatar
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    Koala Shibito
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    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by loreleidiangelo View Post
    The entire Mythic tier actually took closer to three weeks - released June 27th, wasn't cleared until Method got it on July 17th, 20 days later. Method was the world first, yeah? Their healers were frickin' bongos; I really enjoyed watching their clear vid. I have a lot of room to improve in that game.

    BTW, Mythic Tomb was 9 bosses - in FFXIV terms, that means it would have been cleared by the third day, not nearly three weeks later. XIV brings its own stuff to the table, but I'm not sure you'd find many who think it does raiding better than World of Warcraft.
    My brain didn't math well. I even looked it up. Yeah it was the 17th cus they even released the video hahahaha
    (2)

  9. #109
    Player
    RichardButte's Avatar
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    Mar 2011
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    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Snow_Princess View Post
    You do not have mp problems in this game, unless very extreme cases with tanks not using CDs + a lot of dodge fail + raises.
    Yes, and these cases are less "extreme" than you might think.

    The issues I'm describing aren't the type you'd face with static groups, but they're real and can happen often enough in the DF.

    And ultimately, that's why I find healing too polarizing: generally speaking, you're either bored out of your skull with nothing to do but DPS, or someone in the group is ritualistically standing in the bad and you're going OOM from ressing them.

    I'd like a middle ground, and I'd ideally prefer to spend more time healing a steady stream of damage than letting a regen tick on the tank while I perform a very simple DPS rotation.

    And you don't even need to look outside of XIV to find fun and interesting class designs: even the DPS classes that stink on parsers have fun and engaging playstyles that always offer something to do.

    If the healers in this game played on the same engagement level the DPS, I'd have no issue with healing.

    Quote Originally Posted by Elfidan View Post
    After observing these so called healers in the wild, and captivity I can say the only things I see them struggle with is solo content. If you would like to see how bad it is then try leveling a fresh character as a healer with none of your max character help such as full set of crafted hq or even decent gear in every slot. Then do the same as a DPS or Tank. The difference is disgusting. It shouldn't take a healer 3 times as long to do a solo task as everyone else because we want more people to play healer and feel good about it. It would be nice if they had a buff for solo(none dungeon/trial) damage to allow them to complete their missions and quests with a more reasonable degree of ease. But hey, That's just a theory.... A BALANCE THEORY! *ducks barrage of shoes to the head*
    It's not the biggest of my complaints, but yeah, leveling a healer without chain queuing dungeons is sluggish, to be sure (MSQ solo battles tend to draaaag with a healer as well).

    Quote Originally Posted by loreleidiangelo View Post
    The entire Mythic tier actually took closer to three weeks - released June 27th, wasn't cleared until Method got it on July 17th, 20 days later. Method was the world first, yeah? Their healers were frickin' bongos; I really enjoyed watching their clear vid. I have a lot of room to improve in that game.

    BTW, Mythic Tomb was 9 bosses - in FFXIV terms, that means it would have been cleared by the third day, not nearly three weeks later. XIV brings its own stuff to the table, but I'm not sure you'd find many who think it does raiding better than World of Warcraft.
    I'm guessing that in SSavage they're finally just going to say, "Yes, healers will NEED to DPS. Please look forward to it." because they can't keep straddling the fence on this...
    (1)
    Last edited by RichardButte; 08-11-2017 at 01:47 PM.

  10. #110
    Player
    Bourne_Endeavor's Avatar
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    Sep 2015
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    Ul'Dah
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    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by RichardButte View Post
    That is DECIDEDLY untrue.

    Compare these world firsts to when the content released for the tier:
    http://www.sk-gaming.com/content/163...rld_first_list

    The fastest I recall happening recently was Mythic Emeral Dream which took about a week. Deltascape Savage was cleared the very same day.
    I stand corrected then. I swore hearing WoW raids had been considerably reduced in their difficulty similar to FFXIV. Granted, their respective tiers are expected to last longer since they won't be another until the following expansion but fair enough.

    Quote Originally Posted by Remilia_Nightfall View Post
    That's probably because the FFXIV playerbase starts to immediately whine if a fight is not clearable the very same day it is released. A3S anyone?
    Actually, A4S was more the issue because many perceived it a boring fight. Likewise, a major complaint with Gordias wasn't the difficulty per se but the gear lock. Living Liquid, and especially Manipulatior, were literally impossible to finish no matter what you did. Flawless DPS performance? Wipe. You needed weapon upgrades to even scratch those DPS checks. Personally, I don't find that type of difficulty fun since it's a complete waste of my time. I could push the job to its absolute limits and would fail regardless. May as well wait 3-5 weeks when I have tomestome and a tier 1 accessory.
    (2)

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