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  1. #1
    Player
    RichardButte's Avatar
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    Mar 2011
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    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90

    Why healing is broken and terrible, and how to fix it...

    TL;DR: Healers can and will be chastised for both choosing to DPS, or choosing NOT to DPS.

    Because of the way damage works in this game (most of it is avoidable), a healer may or may not need to conserve their mana, and they won't know until the end of a fight if they should've done more damage or if they should've conserved mana because there's no way of knowing how many players are going to take avoidable damage until it either happens or doesn't.

    EDIT: And to anyone insisting that doesn't happen because it's never happened to them personally (aside from that being a massive logical fallacy), there's a thread on the healer forums RIGHT NOW asking healers why they don't DPS:
    http://forum.square-enix.com/ffxiv/t...-who-don-t-DPS

    That one is polite about it, but not everyone is. :P




    Here's how the different types of classes in FFXIV currently play:

    Tanks: Constantly run through your rotation to maintain aggro and the best mitigation you can.

    DPS: Constantly run through your rotation to do the best damage you can.

    Healers: Let regen tick on the tank (who's taking a trickle of auto attack damage from the boss) while you either press your few DPS buttons, or conserve mana in case a DPS screws up and gets hit by an AoE.

    All this while you wait for the next tank buster or unavoidable AoE that will take you 1-2 casts to completely recover from so you can go back to deciding to conserve mana or pushing a few DPS buttons.

    BTW, you have an equal chance of being yelled at for DPSing or NOT DPSing, because maybe no one gets hit and you should've been DPSing the entire time, or maybe several people will get hit (even due to lag) and you're going to go OOM because you DPSed!

    You have no way of knowing which was the right answer until after the fight. Have fun, healers!

    Angry sarcasm aside, it all boils down to how damage is dealt to players in this game and how potent healing spells are (ie one oGCD heals 50%+ of a tank's HP so we can get right back to DPSing).

    Damage either comes out in a trickle, or a deluge. Compare this to other MMOs where tanks take steady damage that healers need to constantly be healing through "maintenance rotations" that allow the healer to make interesting and engaging decisions on how they want to spend resources.

    FFXIV is the only MMO I've ever played where healers are basically "Green DPS": they spend ~20% of their time healing and the other 80% dealing damage or standing there to regenerate mana. This is why I gave up my level 70 AST: once I had all of the cardplay down to muscle memory, it became clear just how bland and uninteresting healing is.

    And before anyone says, "BUT SAVAGE OR SUPER SAVAGE!!!", no, you should not need to get to literally the hardest content in the entire game before healers become anything but green DPS.

    My suggestions to potentially fix this, in order of most likely to happen to least:

    1. Make healer damaging abilities either next to free (I'm talking like 10mp at level 70, here) or cost TP instead (since healers have a TP bar for literally no friggin' reason whatsoever).

    2. Make healer DPS interact with healing in some fun way, like X% of all damage healers do is refunded to them as mana, making DPSing a net gain in mana, meaning healers are never again going to get chastised for DPSing and running out of mana, no longer having to worry that DPSing is going to spend the mana they were going to need when 3 DPS suddenly screw up and stand in the bad.

    3. Make damage come out more consistently and give healers rotations like those of DPS where you're constantly pressing buttons that combo into fun decisions, like using a mana-regenerating ability attached to a weaker heal, but at very least, healers will always be pressing our buttons to HEAL instead being green DPS.

    Please, ANY of the above would be better than being a green DPS with the lingering paranoia of going OOM. I've hung up my globe for a gun at this point. I don't even care that MCH is bottom of the barrel on damage parsing because, you know what? The rotation is fun and engaging.

    Make healing the same and I'm sure you'll see more healers in queues as a result.
    (17)
    Last edited by RichardButte; 08-08-2017 at 09:00 AM.

  2. #2
    Player
    AlexanderThorolund's Avatar
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    Apr 2015
    Location
    Garlean Empire
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    513
    Character
    Eros Crux
    World
    Louisoix
    Main Class
    Machinist Lv 70
    Why healing is broken and terrible, and how to fix it...

    Said no one, ever.
    (57)

  3. #3
    Player
    RichardButte's Avatar
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    Mar 2011
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    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by AlexanderThorolund View Post
    Why healing is broken and terrible, and how to fix it...

    Said no one, ever.
    I just said it, and I know I'm not alone. :P
    (8)
    Last edited by RichardButte; 08-08-2017 at 05:34 AM.

  4. #4
    Player
    Teraluna's Avatar
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    Aug 2013
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    662
    Character
    Tera Luna
    World
    Louisoix
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by RichardButte View Post
    I just said it, and I know I'm not alone. :P
    Ah you'll always dig another negative mindset out of the woodwork.

    Why healing is broken? What?
    Healing in this game is absolutely brilliant, one of the best examples of any mmo.
    A pleasure to play, and long may it continue this way.
    (4)

  5. #5
    Player
    loreleidiangelo's Avatar
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    Apr 2014
    Location
    Ul'dah
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    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Teraluna View Post
    Ah you'll always dig another negative mindset out of the woodwork.

    Why healing is broken? What?
    Healing in this game is absolutely brilliant, one of the best examples of any mmo.
    A pleasure to play, and long may it continue this way.
    By what metric, exactly? The fact that you can dish out non-insignificant quantities of DPS without struggling to keep a party healed? Or is there some facet of actual healing in XIV that you think is particularly well-done?
    (0)

  6. #6
    Player
    Naunet's Avatar
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    Aug 2013
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    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Teraluna View Post
    Healing in this game is absolutely brilliant, one of the best examples of any mmo.
    Because you spend more time dpsing than healing...? I'm having a hard time understanding how you could think this is "one of the best examples of any mmo". How do you find spamming dps spells, recovering after raid AoE in just a couple GCDs, and then going back to spamming dps fun and engaging?

    The healing spells themselves are almost all rather uninspired as well. Single target heal. Larger single target heal. AoE heal. They rarely interact with each other. There's very little thought that goes into choosing which spell to use (in a raid setting, it's almost ALWAYS going to be the AoE heal). There's little to distinguish the three healing jobs from one another.
    (3)
    Last edited by Naunet; 08-13-2017 at 12:26 AM.

  7. #7
    Player
    Naunet's Avatar
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    Aug 2013
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    3,004
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    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by AlexanderThorolund View Post
    Why healing is broken and terrible, and how to fix it...
    I'm not sure I agree with some of the suggestions in the OP, but healing in this game is very dull compared to others. The damage comes out in extremely predictable bursts and after a couple AoE casts, you're back to dpsing.
    (1)

  8. #8
    Player
    Odd's Avatar
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    Mar 2011
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    Gridania
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    908
    Character
    Tiri Thon
    World
    Goblin
    Main Class
    Dancer Lv 90
    This is the only game I've ever enjoyed healing in. Removing Cleric Stance made it even more enjoyable. I'm not alone in that mentality, either.

    But in the spirit of the thread, all of your ideas would lead to healers being OP.
    (31)

  9. #9
    Player
    RichardButte's Avatar
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    Mar 2011
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    Richard Butte
    World
    Hyperion
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    Machinist Lv 90
    Quote Originally Posted by Odd View Post
    But in the spirit of the thread, all of your ideas would lead to healers being OP.
    1 and 3 are literally how healers have played in other MMOs with 0 issue.

    And all #1 would do is remove the "guesswork" when it comes to healers choosing to DPS because you're accounting for something you cannot know ahead of time.

    Maybe you won't need that mana because the none of the DPS screw up and no one takes any avoidable damage, or maybe you WILL need that mana because a few of them DO screw up or lag and get hit.

    Point is, you have absolutely no way of knowing until the fight is over whether or not you needed that mana.
    (0)

  10. #10
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by RichardButte View Post
    And all #1 would do is remove the "guesswork" when it comes to healers choosing to DPS because you're accounting for something you cannot know ahead of time.
    If you're not playing a healer via fight knowledge, you're probably playing it wrong. You should now damn near exactly how much damage will be dealt and when. Outlier frequency of crits in dungeon mass pulls are about the only time this wouldn't be the case and are still almost never enough to adjust rotations. They certainly aren't enough to make you notice you've done so.

    For this to be guesswork you'd have to first be unfamiliar with healing, or dealing with players of purposely unpatterned behavior (i.e. trolls).
    (4)
    Last edited by Shurrikhan; 08-08-2017 at 10:42 AM.

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