
Originally Posted by
RichardButte
XIV's healing isn't broken because it's different from WoW's healing.
XIV's healing is broken because healers spend more time DPSing than healing.
Imagine you're an artist (because you love making art). One day, you get hired by a graphic design firm.
However, on your first day of work, they only give you one hour worth of artwork to create. After that, they tell you that they don't have any more work for you, but that they instead want you to go clean the dishes in the cafeteria.
And so it goes, day after day: you go in, do an hour of the actual work you have passion for, then get relegated to doing dishes in the cafeteria for the remaining 7 hours of your shift. You realize that this isn't what you WANT to do, because you didn't apply to be a dishwasher, yet that's exactly what you've become.
This is how I feel about healing in XIV: I wanted to HEAL, but I inevitably spend the majority of my time DPSing because that's all there is to do.
So, I did the smart thing and rerolled DPS. I figure if the game is going to have me DPSing most of the time anyway, I may as well be doing it on a class with an interesting and engaging rotation. /shrug
The mileage of others may vary, I suppose, but when an artist spends 1 hour doing artwork and then 7 doing dishes, they're a dishwasher in the eyes of that company. I call healing broken not because healing itself doesn't work (it actually works TOO well), but because classes labeled as "healers" spend the majority of their time performing the actions meant for another role.
I rarely run out of MP, but if I do, it's because I was DPSing on what I thought would be a smooth run and everything very suddenly goes to crap.
But again, it's not even me running out of MP that's the problem. Most of the time, the issue is that I'm simply bored and DPSing when I rolled a class that was supposed to heal.