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  1. #9
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Snow_Princess View Post
    You do not have mp problems in this game, unless very extreme cases with tanks not using CDs + a lot of dodge fail + raises.
    Yes, and these cases are less "extreme" than you might think.

    The issues I'm describing aren't the type you'd face with static groups, but they're real and can happen often enough in the DF.

    And ultimately, that's why I find healing too polarizing: generally speaking, you're either bored out of your skull with nothing to do but DPS, or someone in the group is ritualistically standing in the bad and you're going OOM from ressing them.

    I'd like a middle ground, and I'd ideally prefer to spend more time healing a steady stream of damage than letting a regen tick on the tank while I perform a very simple DPS rotation.

    And you don't even need to look outside of XIV to find fun and interesting class designs: even the DPS classes that stink on parsers have fun and engaging playstyles that always offer something to do.

    If the healers in this game played on the same engagement level the DPS, I'd have no issue with healing.

    Quote Originally Posted by Elfidan View Post
    After observing these so called healers in the wild, and captivity I can say the only things I see them struggle with is solo content. If you would like to see how bad it is then try leveling a fresh character as a healer with none of your max character help such as full set of crafted hq or even decent gear in every slot. Then do the same as a DPS or Tank. The difference is disgusting. It shouldn't take a healer 3 times as long to do a solo task as everyone else because we want more people to play healer and feel good about it. It would be nice if they had a buff for solo(none dungeon/trial) damage to allow them to complete their missions and quests with a more reasonable degree of ease. But hey, That's just a theory.... A BALANCE THEORY! *ducks barrage of shoes to the head*
    It's not the biggest of my complaints, but yeah, leveling a healer without chain queuing dungeons is sluggish, to be sure (MSQ solo battles tend to draaaag with a healer as well).

    Quote Originally Posted by loreleidiangelo View Post
    The entire Mythic tier actually took closer to three weeks - released June 27th, wasn't cleared until Method got it on July 17th, 20 days later. Method was the world first, yeah? Their healers were frickin' bongos; I really enjoyed watching their clear vid. I have a lot of room to improve in that game.

    BTW, Mythic Tomb was 9 bosses - in FFXIV terms, that means it would have been cleared by the third day, not nearly three weeks later. XIV brings its own stuff to the table, but I'm not sure you'd find many who think it does raiding better than World of Warcraft.
    I'm guessing that in SSavage they're finally just going to say, "Yes, healers will NEED to DPS. Please look forward to it." because they can't keep straddling the fence on this...
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    Last edited by RichardButte; 08-11-2017 at 01:47 PM.