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  1. #1
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    I think they should first just remove the restriction of needing to be in Grit to use. While I know this contradicts their whole attempt to force us into tank stance, their attempts simply aren't making any difference. It's even more important than ever to tank without tank stance, and DRK is simply the worst at it. It shouldn't force DRK into the MT position alone, but then again who knows. Perhaps if they nerfed it and made it the same CD as Bloodweapon, we'd get a buff for DRK to compensate, which I would be okay with.

    I think adding more Bloodgauge accumulation would be a good solution lorewise too, but I'm not gonna ask for too much here, less they just dismiss us entirely, like they seem to be okay with.

    Quote Originally Posted by Phoenicia View Post
    snip
    Also, hey Phoenicia, long time no see lol.
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    Last edited by DWolfwood; 08-11-2017 at 01:31 PM.
    New Job Ideas
    Fusilier (TANK) Purely physical; Weapon: Heavy Cannon
    Necromancer (DPS) Melee pet job that builds up heavy magic attacks; Weapon: Scythe; Pet: Skeleton/Undead
    Ranger (DPS) Ranged heavy DPS with minor utility; Weapon: Rifle

  2. #2
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by DWolfwood View Post
    Also, hey Phoenicia, long time no see lol.
    Too dang long time, actually. It' been since week 2 in HW iirc. I see you're on Goblin now! I might make a little Phoenicia over there to stay in touch! :P

    Back on topic. The problem I have with Bloodprice isn't it's lock with Grit, it's its uselessness when activated.

    The reasoning behind it being locked in Grit makes a lot of sense to me. Alas the situation of HW repeats where if you have a DRK, stick it to MT even if WAR or PLD are better at taking hits because it's more DPS. Which, not only is the meta, but the fights themselves are heavily designed around. This however, doesn't justify how weak BP is.

    Let's compare the other pair of abilities locked behind stances: Unchained and IR. While sharing the CD is ridiculous in my opinion (and I think many tanks share that opinion with me). Unchained is really strong and would be one of the most valuable "utilities" the WAR could bring, had it not shared the CD with Inner Release which just massively outweighs it in DPS gains. Separate these two CDs and WAR is the kind of pulling because of how useful Unchained can be.

    Back to Bloodprice, there's absolutely no reason to use it now, and since Grit is just bad, BP is even worse. It was suggested earlier that BP gets a pseudo-unchained effect, which I can get behind, if it either gets a higher CD or a lesser penalty negation (i.e. ignore 5~10% of Grit's penalty).

    ~ Phoenicia ~
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  3. #3
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Phoenicia View Post
    I might make a little Phoenicia over there to stay in touch! :P
    Do it! lol Man, looking back to those early days of HW... We knew DRK would be doomed unless raids all catered to DRK lol... ughhh I kinda wish they hadn't and DRK had been on the receiving end of buffs and changes because I never really thought 3.x DRK was a greatly designed job to begin with outside of the first few days I was blinded by excitement.

    Back on topic. (Blood Price)
    Yeah, I mean there's so many ways in which they could approach it. That's definitely something I can initially get behind, but I'm a little reluctant to favor something that might lock a tank into something like always pulling. I'm not even so sure I'd make total use of a Blood Price like that either. I'd use it sure, just like I do now, but as MT DRK, I only pop Grit up for a single PS combo at pull, as a CD if it's not going to cut into DPS too much, or if healers really need the extra help. I guess it would better benefit the tanks who stay in Grit longer, which admittedly, I think SE might also be more interested in.

    I would prefer they give DRK buffs in more clever ways like making Blood Price not even revolve around being hit and doing something that makes the job feel unique. Blood Price just feels so negligible right now.

    Also, I'm curious about your reasoning behind making DRK MT. I think WAR is the ideal MT right now for O3S mainly due to the fact that I only use tank stance on the first 3 GCDs mostly for both of them as MT, and WAR just has so many CDs to rotate by using Holmgang so often while I also prefer DRK as OT because of Dark Mind. That said, I do prefer DRK MT over PLD MT by far.

    In O4S, I don't even bother with DRK currently since WAR just feels so strong. If PLD/DRK comp, then yeah, I'd favor DRK taking most the busters, but with DRK/WAR... honestly I feel that comp kinda sucks because they both require healing for their invulns and PLD utility really shines in there. I'd probably still put WAR first for Exdeath, and most likely WAR first for Neo too... though I guess you could get a bit more clever with CD rotations. I'll have to think how I'd even wanna work that out.
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    Last edited by DWolfwood; 08-12-2017 at 08:18 AM.
    New Job Ideas
    Fusilier (TANK) Purely physical; Weapon: Heavy Cannon
    Necromancer (DPS) Melee pet job that builds up heavy magic attacks; Weapon: Scythe; Pet: Skeleton/Undead
    Ranger (DPS) Ranged heavy DPS with minor utility; Weapon: Rifle