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  1. #1
    Player
    VasilissaXylonez's Avatar
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    Jun 2017
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    10
    Character
    Vasilissa Xylonez
    World
    Tonberry
    Main Class
    Dragoon Lv 70
    As underwhelming BP is in its current state, saying that it's useless is just outright ignorant. For whatever it's worth, it's somewhat useful, albeit weaker than its HW version, when doing big pull in dungeon.

    My biggest gripe with BP is probably the fact that it doesn't scale with the amount of damage you received, which makes it indeed useless vs single targets. Making the amount of MP you generate scales with damage, while also having a minimum limit on the amount of MP you generate per attack received would make it more useful vs bosses and still have it useful for trash mobs.
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  2. #2
    Player
    SyzzleSpark's Avatar
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    May 2016
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    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by VasilissaXylonez View Post
    My biggest gripe with BP is probably the fact that it doesn't scale with the amount of damage you received, which makes it indeed useless vs single targets. Making the amount of MP you generate scales with damage, while also having a minimum limit on the amount of MP you generate per attack received would make it more useful vs bosses and still have it useful for trash mobs.
    The problem you run into with this idea hearkens back to the misconception held by many at HW's launch that taking minimal or zero damage (due to an Adlo or other shield, for instance) prevented BP from procing. As we now know, this is not the case, as getting hit in any fashion at all even if that hit deals zero damage still procs the ability. The change you are suggesting would cause not only blinded, stunned, or slowed mobs to give us less mana, but also cause us to suffer for healers or even ourselves (with TBN) shielding us properly.
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  3. #3
    Player
    VasilissaXylonez's Avatar
    Join Date
    Jun 2017
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    10
    Character
    Vasilissa Xylonez
    World
    Tonberry
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by SyzzleSpark View Post
    The problem you run into with this idea hearkens back to the misconception held by many at HW's launch that taking minimal or zero damage (due to an Adlo or other shield, for instance) prevented BP from procing. As we now know, this is not the case, as getting hit in any fashion at all even if that hit deals zero damage still procs the ability. The change you are suggesting would cause not only blinded, stunned, or slowed mobs to give us less mana, but also cause us to suffer for healers or even ourselves (with TBN) shielding us properly.
    Give you less mana, how? I even specifically mentioned about the minimum limit so that it's still useful vs trash mobs.
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  4. #4
    Player
    SyzzleSpark's Avatar
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    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by VasilissaXylonez View Post
    Give you less mana, how? I even specifically mentioned about the minimum limit so that it's still useful vs trash mobs.
    Because it puts shields including our own in direct conflict with the ability - even with a minimum limit imposed, if you want more mana, you'll want less shielding. And with TBN now a core mechanic of our job, there's a definite conflict of interest there.
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  5. #5
    Player
    Shurrikhan's Avatar
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    Sep 2011
    Posts
    12,899
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by SyzzleSpark View Post
    Because it puts shields including our own in direct conflict with the ability - even with a minimum limit imposed, if you want more mana, you'll want less shielding. And with TBN now a core mechanic of our job, there's a definite conflict of interest there.
    We already have particular damage types that ignore shielding and/or percentile mitigation. White Hole, for example, which deals damage based on missing HP and petrifies if it hits for greater than 0, won't care if you have shielding that would nullify whatever damage would have been taken from the missing HP.

    One need only direct the value in two directions: towards the normal order of mitigating circumstances and, separately, towards Blood Price's MP calculation, rather than leaving BP as post-mitigated additional effect.
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  6. #6
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by VasilissaXylonez View Post
    My biggest gripe with BP is probably the fact that it doesn't scale with the amount of damage you received, which makes it indeed useless vs single targets.
    { I mistimed the boss Autos and my TBN will falloff instead of getting broken. Damn, I just blew a TBN for a DPS loss.. Oh hey there's a flashing-red AOE telegraph next to me. I know, I'll STAND IN IT }

    If Blood Price returns increased with the amount of damage DRK received per hit, then DRK would be incentivized to take more damage, instead of mitigating it. DPS > life.

    At least these are the concerns I imagine SE has, and why BP is where it's at, and why LB/Reprisal are gone. They created TBN, then felt it really could provide the wrong incentives, so they took out BP,LB,Reprisal to make room for TBN. They want DRK to be a counter-attacker & have increased throughput & APM when being attacked, they are however very tepid in how significant or gainful they want that element to be. They don't want to encourage any tank to actively seek out more damage received to too high an extent.

    This is what I assume their rational is, that is. And if it is true, than DRK has something of a conflict in design/identity.
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    Last edited by Xenosan; 08-03-2017 at 10:29 PM.

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,899
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Xenosan View Post
    { I mistimed the boss Autos and my TBN will falloff instead of getting broken. Damn, I just blew a TBN for a DPS loss.. Oh hey there's a flashing-red AOE telegraph next to me. I know, I'll STAND IN IT }

    If Blood Price returns increased with the amount of damage DRK received per hit, then DRK would be incentivized to take more damage, instead of mitigating it.
    To be fair, one could also go the other way, absorbing only the portion of damage mitigated as mana. That's some, what, 14% (?) basic mitigation from one's armor, another 17% from Grit, 20% from Shadow Wall, etc...
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