Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 66
  1. #21
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Galgarion View Post
    The current state of blood price is terrible! Remember the glorious days of unlimited mana and infinite abysal drain spam? Mindless as hell, but so much fun!
    The devs seem to have an irrational hatred of good AoE that I'll never understand.
    Scooping up big packs of trash and blowing them all up is fun. Mindless fun sure, but still fun.
    Even those that don't find it fun surely appreciate the efficiency, I just don't understand the constant nerfing of AoE across all the jobs.
    (1)

  2. #22
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Jandor View Post
    The devs seem to have an irrational hatred of good AoE that I'll never understand.
    Scooping up big packs of trash and blowing them all up is fun. Mindless fun sure, but still fun.
    Even those that don't find it fun surely appreciate the efficiency, I just don't understand the constant nerfing of AoE across all the jobs.
    Same reason why crowd control outside of Tank holding hate is frowned upon.
    (0)

  3. #23
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    I was almost 100% sure they would remove BP in SB and make BW usable in and out of tank stance because BP is just so boring compared to BW.
    (1)

  4. #24
    Player
    whiteblade89's Avatar
    Join Date
    Jun 2015
    Posts
    374
    Character
    Auron Vale
    World
    Cactuar
    Main Class
    Samurai Lv 90
    The biggest problem I see is that BP is virtually useless in regaining mp no matter how many enemies are on you. It's sole purpose is building blood, but it doesn't even do that until 66. This makes blood price useless in any content under 66. At this point, we'd be better having BP have a passive refresh, akin to lucid dreaming, while having a 5-10% damage reduction to it. This would make it useful in lower content for players levelling drk, and I also think it would go a long way in helping BP and BW become a bit more equal in terms of refreshing mp.
    Edit: not sure how this would balance out with Quietus mp return, which admittedly is way better than I thought it would be. But that's only useful in aoe pulls, whereas BP would be more single-target friendly with just a passive refresh. Just my thoughts on the matter.
    (3)
    Last edited by whiteblade89; 08-03-2017 at 06:23 AM.

  5. #25
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by whiteblade89 View Post
    snip
    Yes, that is a very unfortunate result of them shifting the purpose of Blood Weapon and Blood Price to be more of a resource management tool for Black Blood instead of MP while shifting MP management to Syphon Strike for single target and Quietus for groups.

    While I get the overarching idea for the shift of resource management, it certainly has left Blood Price in a messy place and honestly pre-lvl70 resource management as a whole a bit of a mess.
    (1)
    Last edited by TouchandFeel; 08-03-2017 at 06:49 AM.

  6. #26
    Player
    VasilissaXylonez's Avatar
    Join Date
    Jun 2017
    Posts
    10
    Character
    Vasilissa Xylonez
    World
    Tonberry
    Main Class
    Dragoon Lv 70
    As underwhelming BP is in its current state, saying that it's useless is just outright ignorant. For whatever it's worth, it's somewhat useful, albeit weaker than its HW version, when doing big pull in dungeon.

    My biggest gripe with BP is probably the fact that it doesn't scale with the amount of damage you received, which makes it indeed useless vs single targets. Making the amount of MP you generate scales with damage, while also having a minimum limit on the amount of MP you generate per attack received would make it more useful vs bosses and still have it useful for trash mobs.
    (0)

  7. #27
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by VasilissaXylonez View Post
    My biggest gripe with BP is probably the fact that it doesn't scale with the amount of damage you received, which makes it indeed useless vs single targets. Making the amount of MP you generate scales with damage, while also having a minimum limit on the amount of MP you generate per attack received would make it more useful vs bosses and still have it useful for trash mobs.
    The problem you run into with this idea hearkens back to the misconception held by many at HW's launch that taking minimal or zero damage (due to an Adlo or other shield, for instance) prevented BP from procing. As we now know, this is not the case, as getting hit in any fashion at all even if that hit deals zero damage still procs the ability. The change you are suggesting would cause not only blinded, stunned, or slowed mobs to give us less mana, but also cause us to suffer for healers or even ourselves (with TBN) shielding us properly.
    (1)

  8. #28
    Player
    VasilissaXylonez's Avatar
    Join Date
    Jun 2017
    Posts
    10
    Character
    Vasilissa Xylonez
    World
    Tonberry
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by SyzzleSpark View Post
    The problem you run into with this idea hearkens back to the misconception held by many at HW's launch that taking minimal or zero damage (due to an Adlo or other shield, for instance) prevented BP from procing. As we now know, this is not the case, as getting hit in any fashion at all even if that hit deals zero damage still procs the ability. The change you are suggesting would cause not only blinded, stunned, or slowed mobs to give us less mana, but also cause us to suffer for healers or even ourselves (with TBN) shielding us properly.
    Give you less mana, how? I even specifically mentioned about the minimum limit so that it's still useful vs trash mobs.
    (0)

  9. #29
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by VasilissaXylonez View Post
    Give you less mana, how? I even specifically mentioned about the minimum limit so that it's still useful vs trash mobs.
    Because it puts shields including our own in direct conflict with the ability - even with a minimum limit imposed, if you want more mana, you'll want less shielding. And with TBN now a core mechanic of our job, there's a definite conflict of interest there.
    (0)

  10. #30
    Player
    MauvaisOeil's Avatar
    Join Date
    Mar 2017
    Posts
    297
    Character
    Jaghatai Dotharl
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    It's still possible to calculate the MP gain over the damage that should have been taken, even if absorbed by shielding.
    (1)

Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast