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  1. #1
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Ekimmak View Post
    And that niche is exactly what SE is trying to stamp out, so I doubt that Blood Price will ever be restored. They despise the full dungeon pulls. And since that was a skill tailor made for those sorts of dungeons... away Blood Price goes.

    By this point, they might as well make it an MP restore that bypasses the Darkside effect, because the yield isn't even a fraction close to being worth it.
    Looking at DRK's initial kit when it came out in HW it seemed tailor made for this niche figuring it had an Centered AoE enmity skill that dealt damage, A linear AoE skill that did damage and could blind, and a targeted AoE skill that drained HP. It really felt to me like the go to tank for larger groups of enemies because it could very easily build enmity on all of them with very little concern for stray targets.

    If SE wants to get rid of that niche they need to find a new solution or kit on how they want DRK to play out before doing things to try and remove the niche because its about the same as wanting to do performance mods on your car and gutting out all the stock parts long before you have even purchased the new parts that were supposed to replace them
    (0)

  2. #2
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by RitsukoSonoda View Post
    If SE wants to get rid of that niche they need to find a new solution or kit on how they want DRK to play out before doing things to try and remove the niche because its about the same as wanting to do performance mods on your car and gutting out all the stock parts long before you have even purchased the new parts that were supposed to replace them
    I personally favor this greatly. Being an AoE king is such a marginal niche. Dungeons are face roll easy, so until they start making AoE a big part of raid, it's not worth making a tank's expertise be this.

    That said, what you said about it not making sense to remove without replacing is exactly what they did with most of DRK's HW kit in SB...
    (1)
    New Job Ideas
    Fusilier (TANK) Purely physical; Weapon: Heavy Cannon
    Necromancer (DPS) Melee pet job that builds up heavy magic attacks; Weapon: Scythe; Pet: Skeleton/Undead
    Ranger (DPS) Ranged heavy DPS with minor utility; Weapon: Rifle