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  1. #1
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Reading the tank forums makes me wonder if the people who claim that WAR doesn't have the best defense in the game have never read their skill tooltips. 20% damage reduction +100% parry rate on a 90 sec CD, +20% max HP plus heal and 30% damage reduction on 2 min CDs, and an immunity on a 3 min CD. How is that even the worst defense? WAR has the best defense in the game by a massive margin, and that's not even counting Inner Beast, which honestly isn't counted cause using Defiance guts your DPS by way too much. Seriously though, WAR has a CD for every tank buster a fight can throw and a lot of CDs to spare for stray damage. WAR doesn't need a shield...

    DRK, on the other hand is in dire need of defensive CD recast reductions for anything non-magical.
    (6)
    Quote Originally Posted by Lyth View Post
    In 3.x, Cover was useless and everyone wanted a gap closer. In 4.x, gap closers are useless and everyone wants Cover.

  2. #2
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Fernosaur View Post
    Snip

    DRK, on the other hand is in dire need of defensive CD recast reductions for anything non-magical.
    I agree completely. if WAR is played more defensively (using defiance more) then it is up there with PLD in terms of damage mitigation especially after IBs buffs and the ability to use it much more often than in 2.x-3.x. unfortunately however fight design since post-2.55 encourages you to do damage. This is ANOTHER problem with fight design honestly much like how it was a problem for PLD in HW.

    DRK on the other hand has about the same DPS as PLD despite having a marginally more complicated rotation and resource management and a much more punishing stance dancing while also having the least defense and surivivability of any of the 3 tanks.
    Honestly though i think WAR is fine (other than shake it off) and PLD is fine, its DRK that needs more discussion and needs changes because right now it may be viable but that doesn't make it as strong as the other 2 tanks, its like the HW situation with PLD.
    (1)
    Last edited by VenKitsune; 08-11-2017 at 11:05 AM.
    2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.

    (Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)

  3. #3
    Player
    Accelerating's Avatar
    Join Date
    Nov 2016
    Posts
    91
    Character
    Li'a Mimerya
    World
    Odin
    Main Class
    White Mage Lv 60
    Quote Originally Posted by VenKitsune View Post
    DRK on the other hand has about the same DPS as PLD despite having a marginally more complicated rotation and resource management and a much more punishing stance dancing
    Holy balls are you serious about this? DRK is the most braindead job to play right now. Also why 'stance dancing'? Building up an aggro lead and then disabling the tank stance isn't really dancing imo.
    You're right about the defensive part, even tho the situation isn't as dire because TBN is really valuable.
    (3)

  4. #4
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Accelerating View Post
    Holy balls are you serious about this? DRK is the most braindead job to play right now. Also why 'stance dancing'? Building up an aggro lead and then disabling the tank stance isn't really dancing imo.
    You're right about the defensive part, even tho the situation isn't as dire because TBN is really valuable.
    PLD rotation is literally the same as HW + get full mana than Requiescat + HS spam. PLD is and always shall be the "easiest" tank to play.
    Meanwhile DRK actually has a proper gauge to manage and you're punished more for screw ups than a PLD is. I will agree that some parts of the job are easier than in HW but I really, really would not agree that DRK is "braindead" because honestly it has a higher skill ceiling than in HW. In HW it was litterally use all your oGCD attacks at the right time and use Delirium if you didn't have enough MP for DA SA, atleast now its a bit more involved.

    Stance dancing because if a mistake is made and the other tank dies for example or if you need to turn on grit for an add, its extremely punishing unless you're prepared for it as Grit is on the GCD and costs a load of MP if you're not prepared for it.
    (1)
    2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.

    (Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)

  5. #5
    Player
    Accelerating's Avatar
    Join Date
    Nov 2016
    Posts
    91
    Character
    Li'a Mimerya
    World
    Odin
    Main Class
    White Mage Lv 60
    Quote Originally Posted by VenKitsune View Post
    snip
    What you are describing doesn't really make much sense to me. The hardest part about DRK is probably optimizing Bloodspiller usage in buff windows, the rest is pretty trivial. Also, how can DRK scew up their gauge? Overcapping is the worst thing that can happen - I wouldn't call that proper gauage management.
    Also keeping some spare mana for Grit or TBN (or DM+DA for whatever reason) isn't really rocket science.
    (3)